| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: Ifc3aeea8bf4bada821d09cc329748cad16923d6a
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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The image format returned by QOpenGLFramebufferObject::toImage() on
OpenGL ES/2 builds changed in 5.2.0 but was not documented.
Change-Id: I2379c62c7f715803192ffa9bb8ae1171ef4b2314
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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This merge adds the opengl rename.
Change-Id: I84ea0b6abee9780ebb2cf3f64ab9e3fdf2acab3e
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isES() becomes isOpenGLES(). The library type enums are changed
DesktopGL -> LibGL and GLES2 -> LibGLES. This removes the now
unnecessary version number, the confusing "desktop" term and provides
better readability.
The old function/values are kept until the related qtdeclarative
changes are integrated.
Task-number: QTBUG-38564
Change-Id: Ibb0a1209985f1ce4bb9451f9b7b093c2b68a6505
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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The 10.6 OpenGL headers have "GLenum" as the type
for the 3rd argument. The OpenGL standard has "Glint",
which is also what Qt expects.
Work around this by casting the pointer type.
Task-id: QTBUG-38406
Change-Id: I6d820f41e0d14cbc2d50d91997b6c40b626b159f
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Task-number: QTBUG-37012
Change-Id: Ife4f16eef22090ae4f6fdc24b69a45142a10d9c9
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Change-Id: Id13b4a3803664692f32f9d57549be8a0c4a08567
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QOpenGLContext uses glGetTexLevelParameteriv on desktop OpenGL and so it
got recently added to QOpenGLFunctions as part of the dynamic GL loading
support.
This is unnecessary since such desktop-only code can use the versioned
wrappers (QOpenGLFunction_1_0 for example). In related upcoming changes
in 5.4 the function is removed. This change has to be backported to 5.3
to prevent introducing this public API unnecessarily.
Change-Id: I6fc331091e4e6416e430bf985afcc17a392fc2e3
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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destroy() or destructor complain when QOpenGLTexture is not created or
it is already destroyed.
Change-Id: I6b3135849e3ba2ce35678fcdbf1c9b6e588a063c
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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amends 0d5170256c1.
Change-Id: Ifa178d38f602bb7c66ef13334673ff47e332af5b
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Change-Id: Icb1a0354ac1caee38e3cb0cba6d7daec99d66c54
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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When we delete the previous FBO in QOpenGLWidget::resizeEvent while
it is the currently bound FBO, the QOpenGLContextPrivate::current_fbo
will not be updated and will try to be bound during the initialization
of the new FBO.
Fix the issue by explicitly releasing the FBO on destruction if it
is current.
Change-Id: Id049889c4857526750bbecf3dd27343e44449c12
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Avoid failing the makeCurrent() on iOS that does not currently support
using a window with different contexts.
Change-Id: I2e10ad7e382161625a78518d02ad94edaff591ca
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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QOpenGLVertexArrayObject saved the QOpenGLContext it was created in at
the point of QOpenGLVertexArrayObjectPrivate::create(), but didn't set
the saved context back to 0 in QOpenGLVertexArrayObjectPrivate::destroy().
The result was that the zero-pointer checks in the VAO destructor never
hit, and we ended up trying to make a destroyed QOpenGLContext current.
This bug was triggered by the QFontEngine having a limit of 4 concurrent
glyph caches, so when we created the fifth glyph cache we would remove
an earlier one, which destroyed its VOA, that referenced a QOpenGLContext
for a window that had been destroyed already.
We now reset the context back to 0, and disconnect aboutToBeDestroyed()
at the point of QOpenGLVertexArrayObjectPrivate::destroy().
Change-Id: Ib16f3877b310144886cf863b16697c137e7c7941
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I720813b126f02d4813c88811316a0fa99961c6d8
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Correct links and fix typos, remove obsolete documentation,
fix some snippets, mark some classes as internal.
Change-Id: I9a3266605f060783413d32740057a57a820c8929
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Not sure where "OpenGL/ES" is coming from but there is no such thing.
The correct name is OpenGL ES.
Change-Id: If071ee5bd928fea1a2f1aebc11155344df1efe2d
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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During the Qt 4 -> 5 migration the setting of the extension flags
in QOpenGLFunctions/Extensions suffered a regression: flags like
GenerateMipmap were never set. This led to the unfortunate sitation
that features that were tied to these flags, like compressed texture
support or mipmap generation, got disabled.
This is now corrected by checking for the extensions like Qt 4 did.
Task-number: QTBUG-37588
Change-Id: I4a7beb1b435af11e05f5304aa04df2ec63b34c18
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Task-number: QTBUG-37103
Change-Id: I0b1716b76e10c65871c6a96dab5d8d81c95095d7
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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This reverts commit f78661b03cc1affcdd222be50b35d956edac4711.
The reverted patch was working around that QFontEngineFT was using
the poor QFontEngine fall back. That issue was fixed in commit
0b7beaaaf2384fae01ae403737450a59b2fcabac, and the work around
is no longer needed.
This also fixes a rare problem with the workaround when the fontengine
and the glyph-cache do not share the same default glyph format which
can happen with QRawFonts.
Change-Id: I150f70a003b137c1d145f6f70cda568c85633e5c
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Some ifdefs were slightly incorrect.
Change-Id: I5ffb162becb040c91ed56f36c6126c59f67c367a
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Change-Id: I23251f5288b41f5b7f86406984fdd854127797a9
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Moved codecs folder to qtbase/examples
Corrected quote in dropsite.qdoc
Replaced snippet statement by include statement
Added doc for undocumented parameters
Task-number: QTBUG-34749
Change-Id: If4de95b8d39e5680fd0f63f8d2b6685a4b0a8052
Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@digia.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I5d88a2e204ca23e178a4e3044b9cb13392c3e763
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Change-Id: I24d10dab121c23b0683fa99bd309cf557c3ddffb
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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At least if the platform plugin's QPlatformOpenGLContext implementation
supports it.
This completes the QOpenGLFunction changes necessary for dynamic loading
of the OpenGL implementation. Everything else is up to the platform plugin.
Change-Id: I710e6fbee3005360ecf02bc6ef976e1beb513819
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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This introduces the ability to indirectly invoke all common GL1-GLES2
functions via QOpenGLFunctions. The GL1 functions are not yet resolved,
since this would not work anyway when linking to an OpenGL implementation
directly. However this may change later but that will be a completely
internal change without affecting any public APIs.
Also migrate some of the opengl examples to use QOpenGLFunctions for
everything. Once dynamic GL loading becomes available on some platforms,
these examples should continue to function without any changes since they
do not anymore invoke any OpenGL functions directly.
Task-number: QTBUG-36483
Change-Id: Ie630029651e5a4863a480aac5306edd67ee36813
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Remove the opengl proxy for now. Later it will either be moved into
a separate library or replaced by a QOpenGLFunctions-based approach.
This means that the -opengl dynamic configuration is not usable
for the time being. The rest of the enablers remain in place.
The convenience function QOpenGLFunctions::isES() is now moved to
QOpenGLContext and is changed to check the renderable type. This is
extremely useful since besides supporting dynamic GL it solves also
the problem of GL_ARB_ES2_compatibility (i.e. it triggers the real ES
path when creating an ES-compatible context with a desktop OpenGL
implementation).
Task-number: QTBUG-36483
Task-number: QTBUG-37172
Change-Id: I045be3fc16e9043e1528cf48e6bf0903da4fa7ca
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Change-Id: I7dbe938bff5ac3ab50a0197f94bdb2f6c22fbd16
Reviewed-by: Kevin Krammer <kevin.krammer@kdab.com>
Reviewed-by: Mitch Curtis <mitch.curtis@digia.com>
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The last step to make QOpenGLTextureGlyphCache working with
OpenGL core profiles.
[ChangeLog] Native (that is, not distance field based) text
rendering is now functional on OpenGL 3.2+ core profiles too.
Task-number: QTBUG-36993
Change-Id: Ic6c0db4806cea623ca7a19ab77b0329155824877
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Task-number: QTBUG-36993
Change-Id: Icc77035b582c804ed809ea3cd99c0048b34d41d2
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Native text rendering is now functional on core profile too,
as long as the driver allows compiling GL2-style shaders.
Task-number: QTBUG-36993
Change-Id: I83f3cafae714427dda807921ee79e5a64e55cc64
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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It is not going to work with core profile otherwise.
This fixes one of the several problems that make native
text rendering in Quick impossible with OpenGL core profile.
The GL2 paint engine path is not changed, that continues to use
client side pointers.
Task-number: QTBUG-36993
Change-Id: Icfbd6efc894a79a3a84568fb792c1cb6692469cb
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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We can't resolve a "basic entry point" such as glGetPointerv on Windows'
Desktop GL. Apparently NVIDIA drivers let us do that, but ATI ones don't.
Change-Id: I8e8a54b5dcd3fe87f2bd677d1d0cf08b3e8c11c4
Reviewed-by: Thomas Steen
Reviewed-by: James Turner <james.turner@kdab.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Remove the forced bail out when isES() returns true. This is not
necessary.
Change-Id: I5ee21fe1e66163e2391bd11b647827b3c0a020c1
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Task-number: QTBUG-36985
Change-Id: I8619fb77e7879399064281f7bbefe5f12d3849a2
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@digia.com>
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Needed for QOpenGLShaderProgram to be usable with
GL_OES_get_program_binary and potentially other extensions.
[Changelog][QtGui] The function QOpenGLShaderProgram::create()
has been added. It is can be used to force immediate allocation
of the program's id.
Change-Id: I36b3f45b00e7a439df12c54af7dc06c0ba913587
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Desktop GL 2.0 and higher supports GL_REPEAT on non-power-of-two
textures. GL_ARB_texture_non_power_of_two mentions this explicitly
in issue #8.
Change-Id: Ia7f3b412b39cca4bec8a6caec3b1281b4c29ab75
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Change-Id: Iac4c5217eca88ac14acca55d19e421d8e33cdb1d
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Instead of the glyph cache having its own cache type that always mapped
one to one to a font engine glyph format, causing confusion and needless
conversions, the glyph caches now use QFontEngine's glyph format enum.
This also removes the iffy use of an int for the glyphFormat in the font
engines.
Change-Id: I529bad5c179e004f63e152f7dcc311d298c3db98
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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The setting of the default format of Raster_A8 was mistakenly
moved down to below the override of Raster_RGBMask.
Change-Id: I52ee19180471c6f5c8d6824ee35f8d39632c9d94
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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This fixes the issue that the blitter required sometimes the
texture wrapping to be repeat
Change-Id: I86150d008422facf9040873b0983b0e44be9ad24
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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The Origin for Target rect was deemed a confusing concept. The current
implementation would translate the target rect to the coordinate system
specified. However, the order and "direction" of the vertices would
always be the same. So drawing a texture in for one target rect defined in
one coordinate system would paint the texture the same way as it would
when a texture was drawn for a target rect drawn in the "opposite"
coordinate system. The point with this was that if you wanted to "flip"
the texture you would specify that with the source coordinate system.
However, this approach breaks on different levels, such as QRect has functions
which expects a top left coordinate system (ie. top() and bottom()).
In the end Qt uses a top left coordinate system, hence QWindow specifies
a top left coordinate system, and hence the api becomes easier if it is
not possible to define the coordinate system of the target viewport.
Change-Id: I7dd59b3718380876e87a4bff88381d7a1c7d58c1
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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category() returns a const QLoggingCategory so our code does not
compile anymore. Do it differently.
Fix also the Windows error string formatting a bit.
Change-Id: Ie0b6b02947d94b7ccf4a4a57da487dfa8a15709d
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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The code was not creating all of the storage necessary for cubemaps
as well as attempting to bind to the cubemap face targets which is
invalid when using mutable storage - typically on OS X where
EXT_direct_state_access is not available and immutable storage is only
available at all if using an OpenGL 4.1 context.
Change-Id: I4cf84f1b88c90e8359366392b3ccda65669ebfa7
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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The patch introduces a new build configuration on Windows which
can be requested by passing -opengl dynamic to configure.
Platforms other than Windows (including WinRT) are not affected.
The existing Angle and desktop configurations are not affected.
These continue to function as before and Angle remains the default.
In the future, when all modules have added support for the dynamic
path, as described below, the default configuration could be changed
to be the dynamic one. This would allow providing a single set of
binaries in the official builds instead of the current two.
When requesting dynamic GL, Angle is built but QT_OPENGL_ES[_2] are
never defined. Instead, the code path that has traditionally been
desktop GL only becomes the dynamic path that has to do runtime
checks. Qt modules and applications are not linked to opengl32.dll or
libegl/glesv2.dll in this case. Instead, QtGui exports all necessary
egl/egl/gl functions which will, under the hood, forward all requests
to a dynamically loaded EGL/WGL/GL implementation.
Porting guide (better said, changes needed to prepare your code to
work with dynamic GL builds when the fallback to Angle is utilized):
1. In !QT_OPENGL_ES[_2] code branches use QOpenGLFunctions::isES() to
differentiate between desktop and ES where needed. Keep in mind that
it is the desktop GL header (plus qopenglext.h) that is included,
not the GLES one.
QtGui's proxy will handle some differences, for example calling
glClearDepth will route to glClearDepthf when needed. The built-in
eglGetProcAddress is able to retrieve pointers for standard GLES2
functions too so code resolving OpenGL 2 functions will function
in any case.
2. QT_CONFIG will contain "opengl" and "dynamicgl" in dynamic builds,
but never "angle" or "opengles2".
3. The preprocessor define QT_OPENGL_DYNAMIC is also available in
dynamic builds. The usage of this is strongly discouraged and should
not be needed anywhere except for QtGui and the platform plugin.
4. Code in need of the library handle can use
QOpenGLFunctions::platformGLHandle().
The decision on which library to load is currently based on a simple
test that creates a dummy window/context and tries to resolve an
OpenGL 2 function. If this fails, it goes for Angle. This seems to work
well on Win7 PCs for example that do not have proper graphics drivers
providing OpenGL installed but are D3D9 capable using the default drivers.
Setting QT_OPENGL to desktop or angle skips the test and forces
usage of the given GL. There are also two new application attributes
that could be used for the same purpose.
If Angle is requested but the libraries are not present, desktop is
tried. If desktop is requested, or if angle is requested but nothing
works, the EGL/WGL functions will still be callable but will return 0.
This conveniently means that eglInitialize() and such will report a failure.
Debug messages can be enabled by setting QT_OPENGLPROXY_DEBUG. This will
tell which implementation is chosen.
The textures example application is ported to OpenGL 2, the GL 1
code path is removed.
[ChangeLog][QtGui] Qt builds on Windows can now be configured for
dynamic loading of the OpenGL implementation. This can be requested
by passing -opengl dynamic to configure. In this mode no modules will
link to opengl32.dll or Angle's libegl/libglesv2. Instead, QtGui will
dynamically choose between desktop and Angle during the first GL/EGL/WGL
call. This allows deploying applications with a single set of Qt libraries
with the ability of transparently falling back to Angle in case the
opengl32.dll is not suitable, due to missing graphics drivers for example.
Task-number: QTBUG-36483
Change-Id: I716fdebbf60b355b7d9ef57d1e069eef366b4ab9
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Conflicts:
src/gui/image/qimage.cpp
src/gui/text/qtextengine.cpp
src/plugins/platforms/linuxfb/qlinuxfbscreen.cpp
src/printsupport/kernel/qprintengine_win.cpp
Change-Id: I09ce991a57f39bc7b1ad6978d0e0d858df0cd444
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Use correct parameters for \enum commands, and add documentation
for QOpenGLTexture::Filter enumeration.
Task-number: QTBUG-35576
Change-Id: If7099da0b2b570c28e683126f0ba3a885d80f741
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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refs/staging/dev
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Conflicts:
src/gui/kernel/qguiapplication.cpp
src/plugins/platforms/android/androidjnimain.cpp
src/plugins/platforms/android/qandroidplatformintegration.cpp
src/plugins/platforms/android/qandroidplatformintegration.h
src/plugins/platforms/android/qandroidplatformopenglcontext.cpp
src/plugins/platforms/cocoa/qcocoawindow.h
src/plugins/platforms/cocoa/qcocoawindow.mm
src/plugins/platforms/xcb/qxcbconnection_xi2.cpp
src/sql/doc/src/sql-driver.qdoc
src/widgets/widgets/qtoolbararealayout.cpp
Change-Id: Ifd7e58760c3cb6bd8a7d1dd32ef83b7ec190d41e
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