| Commit message (Collapse) | Author | Age | Files | Lines |
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This now includes support for OpenGL 4.3
Change-Id: I964284843dffe806280e7f67cde67f17e84dc6df
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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These will be needed by the upcoming OpenGL enablers so move them
out of qopenglfunctions.h to somewhere that any opengl related file can
access them.
Change-Id: I0c788559397d446ec7210e2ad940da862179710d
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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Conflicts:
src/widgets/styles/qmacstyle_mac.mm
Change-Id: If8326db9e7da3cbf45dbf7475fdff9915c7723b1
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It's the format class that lets you control the number of samples.
Change-Id: Id01f107a15787f33b65429d3c882854f2dc8784e
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Task-number: QTBUG-29496
Change-Id: Id9ec5e2a070992f53bba58468e2472513d52cb8b
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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refs/staging/dev
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Conflicts:
src/concurrent/doc/qtconcurrent.qdocconf
src/corelib/doc/qtcore.qdocconf
src/corelib/global/qglobal.h
src/dbus/doc/qtdbus.qdocconf
src/dbus/qdbusmessage.h
src/gui/doc/qtgui.qdocconf
src/gui/image/qimagereader.cpp
src/network/doc/qtnetwork.qdocconf
src/opengl/doc/qtopengl.qdocconf
src/opengl/qgl.h
src/plugins/platforms/windows/qwindowswindow.cpp
src/printsupport/doc/qtprintsupport.qdocconf
src/sql/doc/qtsql.qdocconf
src/testlib/doc/qttestlib.qdocconf
src/tools/qdoc/doc/config/qt-cpp-ignore.qdocconf
src/widgets/doc/qtwidgets.qdocconf
src/xml/doc/qtxml.qdocconf
Change-Id: Ie9a1fa2cc44bec22a0b942e817a1095ca3414629
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Change-Id: If3aa1b7ed75082eff6e9761ad82c83691135ed60
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This allows us to then use the up-to-date qopenglext.h header on Linux
too. Some distro's are not yet shipping OpenGL 4.x compatible headers.
This fixes compilation of Qt on CentOS 5.8 and RHEL
Change-Id: Ia8022e0aaf215dac7ea2a23dc82c3ac117d9fd53
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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We now re-use QOpenGLExtensions/Functions from QtGui in the same way
as QtGui uses these classes. There is still some duplicated logic
in qglfunctions.cpp, but this code now at least uses the shared
QOpenGLExtensionMatcher class.
Change-Id: Ie04008c43d430ae805e6ec1c45e7e363deeb3b8f
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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A new glyph type is added to the glyph caches for ARGB bitmap glyphs,
and the raster and OpenGL paint engines have been modified to support
this glyph type for drawCachedGlyphs().
The CoreText font engine implements support for these glyphs through
the CTFontDrawGlyphs API, since CGContextShowGlyphsWithAdvances does
not handle color glyphs.
Change-Id: Idad9ce75a911cae130d65aebe59142772a16fc12
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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If the GL version is new enough the extension string won't contain
features that have been standardized. So far we only check for FBOs.
Change-Id: Ib29826f378b394894885717c062872581bd5c9f5
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Instead of having separate logic in the OpenGL paint engine.
Change-Id: I9854328f784864e52ba1bbaafe5e1c5dda976231
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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The macro was made empty in ba3dc5f3b56d1fab6fe37fe7ae08096d7dc68bcb
and is no longer necessary or used.
Discussed-on: http://lists.qt-project.org/pipermail/development/2013-January/009284.html
Change-Id: Id2bb2e2cabde059305d4af5f12593344ba30f001
Reviewed-by: Laszlo Papp <lpapp@kde.org>
Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@digia.com>
Reviewed-by: hjk <hjk121@nokiamail.com>
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Improving performance when making texture from QImage, this commit
makes it possible to skip qgl_byteSwapImage. If gl_FragColor of fragment
shader is properly configured, qgl_byteSwapImage is not required.
Ex) gl_FragColor = texture2D(texture, textureCoord).bgra;
Change-Id: If1f2d7dc1fc1c4e583cc3f38dec95a9d29417cd2
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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We can still assume it when pulling out the scale of the glyph cache,
since we limit it to scaling, but when computing the scale from the
current matrix we have to decompose it.
We always use a positive scale in the glyph-cache, and let the drawing
code take care of any flipping of the coordinates.
Change-Id: Ie3c4f2d91008a9be8f89bef29c15d80b23fb8a82
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Conflicts:
src/corelib/io/qsavefile_p.h
src/corelib/tools/qregularexpression.cpp
src/gui/util/qvalidator.cpp
src/gui/util/qvalidator.h
Change-Id: I58fdf0358bd86e2fad5d9ad0556f3d3f1f535825
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Change-Id: Ic804938fc352291d011800d21e549c10acac66fb
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Instead of always using a non-transformed glyph-cache we now allow a scaled
glyph-cache so that retina-screens can take advantage of this. We take
the cache's scale into account when positioning and drawing the glyphs
so that the scale is not applied twice.
Change-Id: Ia927656f0070df61e78da76e97d2c49de4d856d9
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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Conflicts:
src/widgets/styles/qstyleanimation.cpp
Change-Id: Iae570895be6544de80f9c1ec309d1a08c59daff8
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The value -1 is used to indicate no stencil buffer, so we have to check
for sizes <= 0 when deciding whether or not to triangulate the path in
QOpenGL2PaintEngineExPrivate::fill().
This fixes an issue where filling a path would end up filling the whole
outline of the path, which was very visible with fonts over a certain
size (when we go from using the glyph cache to drawing filled paths
for each glyph).
Change-Id: Iafa96124481936db1e5109bba6166a6038c7ca83
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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Some cruft had built up over time, and this is an attempt at cleaning up
the naming and use of these functions, and should not have any behavioral
effects.
The function supportsTransformations() has been renamed in QPaintEngineEx
to reflect its use, which is to decide if QPainter needs to pre-transform
the coordinates of the static text before asking the paint-engine to draw
it. The new name is requiresPretransformedGlyphPositions().
The OpenGL and CoreGraphics (Mac) paint engines keep their behavior of
not needing pre-transformed text, while the raster engine needs this
when using cached glyphs. The base-class implementation assumes that
all transforms that include a projection will need pre-transform,
which is also the case for the raster engine.
All decisions in the paint engines about whether or not to use the
glyph cache when drawing text are now deferred to the function
shouldDrawCachedGlyphs(), which has been refactored for the GL paint
engine(s) to share more logic. All implementations call the base
class implementation, which ensures that large font sizes will not
be cached. The raster engine will in addition ask the font engine
whether or not it can produce glyphs for the glyph-cache with the
given transform.
This is the only remaining instance of the supportsTransformations()
function, and will for all font engines except the CoreText engine
support affine transformations. The CoreText engine on the other hand
only supports translations (for now).
Change-Id: I8fb5e43e3de3ef62a526a79a6dfeda7f9546771d
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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The CompareEdges functor class is never used anywhere. Clang saw it
through to the static function that never got used:
qtriangulator.cpp:227:12: error: unused function 'comparePoints'
[-Werror,-Wunused-function]
static int comparePoints(const QPodPoint &u, const QPodPoint &v)
^
Change-Id: I67d821e454daf82bd8107bf20f787aff9496e878
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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Change-Id: I6415ff16b1765a5814d50a4cd39db00495d43073
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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we were already installing them into QtCore/private, so turn them into
proper private headers to start with. this cleans up our project files.
Change-Id: I0795f79e03b60b5854de9e4dc339e9b5a5e6fd87
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
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Change-Id: I47f9128b54770bae7a63f82bf66ca16144b67c55
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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If possible, let glReadPixels() itself provide the pixel format
that QImage requires, so we can drop the pixel manipulation afterwards.
Change-Id: I6c9226003c15d49548fa00696f31d0b2e26c0783
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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Angle, for instance, which is now the default on Windows,
does not support the GL_BGRA_EXT format as input for
glTexSubImage2D(). In the case where it's not detected, we
therefore need to flip the bytes in the input.
Change-Id: Ibe78d0223e3c2c39cb1943cdcf67103044d00aa7
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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Following the Code Style described in
http://qt-project.org/wiki/Qt_Coding_Style#e289ee44592e9c32d4212069f0806daf
There is no need for a 'break' after a 'return'.
Change-Id: I1eca350391a7e4e14e504d60b24b69982cc5ac47
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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There are a lot of hacks here and there in Qt trying to align the
text in a correct way which caused regressions to appear once
the default coordinate system changed. We need to remove these
hacks to get a more consistent and maintainable base. This also
fixes the regression introduced by changing the aliased coordinate
system.
Task-number: QTBUG-27667
Change-Id: I620db2ca23b7ff6c912f3a51e86e7e36bbef81f0
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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Initialize all member variables including m_invScale, which
was uninitialized.
Change-Id: Id581b1db9411b2f945281e17b7a0407c746761f8
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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Use the Qt4CompatiblePainting render hint when painting with QPainter to
treat default constructed QPens as cosmetic still.
The NonCosmeticDefaultPen render hint gets documented as obsolete, since
it was in any case not respected by the raster nor OpenGL paint engine.
Change-Id: I04d910e9700baf7f13a8aac07a3633014bb9283e
Reviewed-by: Jens Bache-Wiig <jens.bache-wiig@digia.com>
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gl2ext.h only defines GL_APIENTRY and not APIENTRY so we should use
this macro if it is available. Without it, code that uses
QOPENGLF_APIENTRY and QGLF_APIENTRY might experience compile errors
due to the differing signatures.
Task-number: QTBUG-27313
Change-Id: Id79d934825928d9913138edc6e8f1b00edc89a8d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Stop processing in internal headers, use correct include
syntax.
Change-Id: I9dcf1f6f89907986b7b58658be514083f213a3e6
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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Regressions introduced in 8d762c9caea4f8b9ff589b6c23564f4e37242745 and
f4c1c2f939e1cd6e08197284edb84b202cd6749e.
Task-number: QTBUG-24453
Change-Id: Ib1cb05693cde2d6066476a350eb95eaa503ee53c
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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There is a pending patch to reinstate this for Qt 5.1 (the patch
introduces new API top QOpenGLContext). I will fold the revert of this
patch into:
https://codereview.qt-project.org/#change,31231
Note that QGLShaderProgram still supports Geometry shaders so source
compatibility with Qt 4.8 is maintained.
Change-Id: I53faedd4e4a2a6c2a9765afdc1bee6df5ae2f711
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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Use an include guard in headers to ensure the header is not included
more than once. Make the header guard match its file name.
Change-Id: I29b41e9d33e4ea17165f44c49de0a963574dd809
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
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The GLES2 libraries on Harmattan do not provide a typedef for GLChar. Work
around it here by adding it. The Kkronos headers specify GLChar as a typedef to
char, so if an implementation already provides it, then this doesn't do any
harm.
Change-Id: I0848b72b81fcc602dc8d9eecefdacb5436163040
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
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these macros behave counter-intuitively, so don't use them unless the code
structure really suggests their use.
Change-Id: I58213b39f8a98e4368901217fac14ca49c28b8cf
Reviewed-by: hjk <qthjk@ovi.com>
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Make sure all C++ class comparison operators are const.
Change-Id: Ib4a66f2afe6c62f437dae1ecde94287d3db8442d
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: David Faure <faure@kde.org>
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This corrects the mismatch between using floats for internal storage
and qreal in the API of QVector*D which leads to lots of implicit
casts between double and float.
This change also stops users from being surprised by the loss of
precision when using these classes on desktop platforms and removes
the need for the private constructors taking a dummy int as the final
argument.
The QMatrix4x4 and QQuaternion classes have been changed to use float
for their internal storage since these are meant to be used in
conjunction with the QVector*D classes. This is to prevent unexpected
loss of precision and to improve performance.
The on-disk format has also been changed from double to float thereby
reducing the storage required when streaming vectors and matrices. This
is potentially a large saving when working with complex 3D meshes etc.
This also has a significant performance improvement when passing
matrices to QOpenGLShaderProgram (and QGLShaderProgram) as we no
longer have to iterate and convert the data to floats. This is
an operation that could easily be needed many times per frame.
This change also opens the door for further optimisations of these
classes to be implemented by using SIMD intrinsics.
This needs to be applied in conjunction with
https://codereview.qt-project.org/#change,33548
Task-number: QTBUG-21035
Task-number: QTBUG-20661
Change-Id: I9321b06040ffb93ae1cbd72fd2013267ac901b2e
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
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qSort has terrible performance, especially on mostly-sorted input, which is
presumably why a custom implementation was created. However, std::sort has much
better performance than qSort in many cases.
Benchmarking shows that std::sort beats out the custom sort by a very narrow
margin (21-22ms for qSort, 14-15ms for sort, 14ms for std::sort) in a simple
benchmark of sorting.
Change-Id: If7e57fdfaf98e741d1621969461537c82f9169fe
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Change-Id: I21bba7b8a1808cf214cae1b7d3b6b5e41e36e3ba
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@nokia.com>
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Introduced by fc41ee4c92ce703f3e4374bf493505a1d847a657 .
Change-Id: I4c924b0b0a38401ab02c3cc4edb7d78dbd9ef356
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com>
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The Khronos group makes the glext.h (Desktop OpenGL) and gl2ext.h
(OpenGL ES2) headers officially available nowadays. Most (all?)
Linux systems ship this by default. On Windows platforms the
glext.h file needs to be downloaded from
http://www.opengl.org/registry/api/glext.h
and placed alongside the system OpenGL header.
Making use of the official header reduces the maintenance
overhead for OpenGL support in Qt by removing the need to copy
and paste definitions into the Qt sources.
As the Khronos-provided headers are standardised and backwards and
forwards compatible we can utilise these for all platforms rather
than just for Windows. This means that all definitions required
by Qt will be present even if the system ships out-dated
equivalents.
Mac OS X needs special handling in that we should always use the
system-provided headers there. This is because Apple controls the
OpenGL driver and the headers that go along with it. As such there
is no possibility that the driver exposes additional functionality
compared with the system-provided OpenGL headers. Apple has also
decided to make different decisions about some OpenGL typedefs
compared to other implementations. For example, Apple typdefs
GLhandleARB to void* whereas other platforms use unsigned int.
The alternative, which is to use the system provided glext.h (or
gl2ext.h) header means that Qt code would need to check for the
availability of such definitions wherever it is not guaranteed
to be provided by core OpenGL/ES just to compile.
The proposed approach means that Qt can compile regardless of
the system's OpenGL extension support. We just need to be
rigourous in runtime checking of support for extensions but
that is already a requirement (and is missing in a few places,
see TODO's added in this commit).
The official Khronos headers are added to Qt as
qopenglext.h - Desktop OpenGL
qopengles2ext.h - OpenGL ES2
They need to be public but not part of QtGui module include, hence
the headers have been modified by adding
#if 0
#pragma qt_no_master_include
#endif
to them.
This has been tested on:
Gentoo Linux with GCC 4.6.3
Windows 7 with MSVC 2010
Mac OSX 10.8 with Apple clang 4.0 (based on LLVM 3.1svn)
QNX with qcc (based on GCC 4.4)
A small change is needed to QtDeclarative when building for OpenGL
ES 2 after applying this commit. See
https://codereview.qt-project.org/#change,31794
Change-Id: I4b3d2b1680baf4c78be9a87b4d8de076d23e8f82
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
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Using a QSet<QByteArray> internally means that checking for the
presence of an extension no longer uses an O(N) search.
This patch also allows users of this class to easily get a list
of the supported extensions.
Change-Id: I02194e5345573c47be0876f3ea6eb6b69a2ead81
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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The GL_IMG_texture_npot extension only provides partial support for
npot textures in that it allows use of npot textures but it does not
support the GL_REPEAT texture mode (needed for tiling fill modes in the
QQ2 image element).
Adding this new finer-grained feature check allows QQ2 to still use npot
textures where GL_REPEAT is not needed with only the IMG extension
present.
A follow-up commit will make a check for this in qtdeclarative.
Change-Id: Iff3dbdb955fb334d9e32f3abd49e90ff0ed9836c
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Change-Id: Ibb65b832290085bd565388982594eb889e950aaa
Reviewed-by: Laszlo Papp <lpapp@kde.org>
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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Joining 2 points with same x,y values causes assert in QTriangulatingStroker::normalVector().
Task-number: QTBUG-26528
Change-Id: I2494d7f362e13e41a82753f4bacf97ffbc249cf9
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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