| Commit message (Collapse) | Author | Age | Files | Lines |
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Using shuffle and align storing our quint24 format can be done much
faster. This in particular improves conversions to RGB888.
Change-Id: I179748706a33a43fd6f60f5c40287317418c8867
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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This also reverts commit 018e670a26ff5a61b949100ae080f5e654e7bee8.
The change was introduced in 5.6. After the refactoring, 14960f52,
in 5.7 branch and a merge, it is not needed any more.
Conflicts:
.qmake.conf
src/corelib/io/qstandardpaths_mac.mm
src/corelib/tools/qsharedpointer_impl.h
tests/auto/widgets/itemviews/qlistview/tst_qlistview.cpp
Change-Id: If4fdff0ebf2b9b5df9f9db93ea0022d5ee3da2a4
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Convert rgba64 color table to a new rgb32 color table only once. Use
this cache when required.
This patch can 2x speed up gradient painting using 32bit color format.
Task-number: QTBUG-50930
Change-Id: I9212e01e397c2e0127cdf3070cc49880a2d8df88
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@theqtcompany.com>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Adds NEON version of interpolate_4_pixels used by smooth upscaling, and
bilinear sampling.
The SSE2 version is reordered to match the NEON version so they have
the same order of operations and a faster version that loads directly
into vector registers.
Testing is extended so we have a test of smoothness that can catch more
possible mistakes.
Change-Id: I0de4aecf5cb79468e7c8f19f421aa24b2955547c
Reviewed-by: Erik Verbruggen <erik.verbruggen@theqtcompany.com>
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QImage can be used without QGuiApplication, but wihout QGuiApplication
the accelerated methods would not be used.
This patch changes the initialization of the QtGui function tables to
happen in static object constructors on QtGui load, instead of in
the QGuiApplication init.
Change-Id: Ib58982fbc50fd79122352d021d93a3c99aca5043
Reviewed-by: Erik Verbruggen <erik.verbruggen@theqtcompany.com>
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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This is true for ILP32 on x86-64, IA-64 and AArch64.
Change-Id: I1d0f78915b5942aab07cffff140f9d4c277bb5d4
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
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Change-Id: I7e3b7ecca6b5f142fa6cb5db2e9521ed3212afe8
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Just like from RGB32 to RGB30 we must also repremultiply when converting
from RGB64 because the alpha channel loses more precision than the other
color channels.
Since this is not approximated accurately in the simple blending
functions and the functions are no longer needed now the main render
engine supports higher accuracy, the simple blending routines for RGB30
have been removed.
Change-Id: I2b7b8eb015e330a487848fc4370ad3a1e966be91
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Conflicts:
src/corelib/global/qglobal.cpp
src/corelib/global/qglobal.h
src/corelib/global/qsysinfo.h
src/corelib/global/qsystemdetection.h
src/corelib/kernel/qobjectdefs.h
src/plugins/plugins.pro
tests/auto/widgets/itemviews/qlistview/qlistview.pro
Change-Id: Ib55aa79d707c4c1453fb9d697f6cf92211ed665c
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When a premultiplied alpha changes value because it is rounded to fewer
bits the premultiplied colors may need to be recalculated with the new
value. Otherwise the color will both be wrong and potentially invalid.
Change-Id: I9ec74a22aac73cd7ffab04e180cf2bf35bb4c315
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Conflicts:
src/corelib/global/qnamespace.qdoc
src/corelib/io/qwindowspipereader.cpp
src/corelib/io/qwindowspipereader_p.h
src/corelib/statemachine/qstatemachine.cpp
src/corelib/statemachine/qstatemachine_p.h
src/plugins/platforms/xcb/qxcbconnection.h
tests/auto/network/access/qnetworkreply/tst_qnetworkreply.cpp
tests/auto/tools/qmake/tst_qmake.cpp
tests/manual/touch/main.cpp
Change-Id: I917d694890e79ee3da7d65134b5b085e23e0dd62
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Moves some of them to the .rodata section, the rest at least to
.data.rel.ro[.local].
Change-Id: I85676ddf22b0c0097f3f0dce4c3dc018dc29d045
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
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Conflicts:
src/corelib/statemachine/qstatemachine.cpp
src/corelib/statemachine/qstatemachine_p.h
src/gui/painting/qdrawhelper.cpp
src/plugins/platforms/xcb/qxcbnativeinterface.cpp
src/plugins/platforms/xcb/qxcbwindow.cpp
src/plugins/platforms/xcb/qxcbwindow.h
src/testlib/qtestblacklist.cpp
src/tools/qdoc/node.cpp
src/tools/qdoc/node.h
tests/auto/gui/painting/qcolor/tst_qcolor.cpp
Change-Id: I6c78b7b162001712d5774293f501b06b4ff32684
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Cleaning up smoothscale code. Upscaling is improved using existing
optimized interpolation methods, and downscale is given SSE4.1
optimized versions.
Change-Id: I7cdc256c26850948aef7dae26fda1622be6b8179
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Also changes the way the SSE2 composition modes are inserted into the table,
so it is handled like all the other tables and doesn't require duplicating most
of the table.
Change-Id: I8de383caece0367bc7466d7a1b145aa820c3bd6a
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Adds the last two missing source types to rgb64 rendering.
Conical and radial gradients. At the same time linear
gradients are moved to a template form to increase code
sharing.
Change-Id: I30fdd0837b0da03e3447683856ebbe4d7f48df6c
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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A previous commit added 16-bit per color-channel precision to
solids and linear gradients. This patch extends that to include
texture data.
To support that pixellayouts now have a method to convert to
RGBA64.
Change-Id: I661ae91bd7038085787003608a0af4add057e478
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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This patch updates the internal color precisions of solids and
gradients to 16bit per color. This makes it possible to render
at higher precision on non-premultiplied ARGB32, the RGB30
formats and any other hi-color formats if more are added.
[ChangeLog][QtGui][Painting] Internal precision of solids and gradients
is now up to 16bit per color.
Change-Id: Ieae5468bd6de1f56adfa4cb9fa966faf2ed824fd
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Found with GCC's -Wcast-qual.
Change-Id: Ia0aac2f09e9245339951ffff13c946844bc31eb8
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@theqtcompany.com>
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Following up on using GCC's autovectorizing for faster SSE4.1
premultiply, this patch adds specialized autovectorized versions
of premultiply for AVX2, giving another almost doubling in speed.
To make the speed up for AVX2 and also SSE4_1 available to non-GCC
compilers, the target-specific methods have been moved to separate
files.
Change-Id: I97ce05be67f4adeeb9a096eef80fd5fb662099f3
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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The patch removes several uses of the private Q_PI constant and removes
the qmath_p.h from the includes. A few places are optimized to multiply
with reciprocals instead of dividing by Q_PI.
Change-Id: I097af6a929e0609d6935563064e81c856005f4bc
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
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These macros have been deprecated since 5.3 and have always been
private.
Change-Id: I8c80b059a4c026c037f55279a3dfc0dca58c5d5c
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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This does not try to remove support for RVCT. There has been no report
of it working or failing to work, so the status continues to be unknown.
In particular, the inline assembly code in atomic_armv[56].h remains in
place.
This commit only removes workarounds for compiler bugs or bogus
warnings, assuming that anyone using this compiler has updated since Qt
last tried to use it for Symbian in 2011. Note also how anonymous unions
are now part of the language in C++11.
Change-Id: Idc4fab092beb31239eb08b7e139bce2602adae81
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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Adds basic support for 10-bit per color channel formats to QImage
and the XCB plugin. This will make it possible to paint to and from
these formats, but only at 8-bit per color channel accuracy.
This also fixes Qt5 applications on X11 with native 30bit depth.
[ChangeLog][QtGui][QImage] Added support for 10-bit per color channel image formats.
Task-number: QTBUG-25998
Change-Id: I93ccd3c74bfbb0bd94b352476e5fe58a94119e1f
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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The calculation of the width/height required for the
scaling algorithm was prone to floating point rounding
issues, where the lower value got rounded down, the higher
one rounded up. This could lead to a situation where we
iterated over one more line/pixel in the line than we have
in the source image.
Correct this by passing the dimension of the source image into
the function and bounds checking the values before iterating.
Task-number: QTBUG-35927
Change-Id: If44b2235a479224660d508a0504fec40d724763a
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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This patch optimizes the unpremultiply method further by using a
lookup table to avoid any divisions at all.
The opportunity is taken to export both premultiply and unpremultiply
since they are commonly used methods relevant to the exported QRgb type
that can be both premultiplied and unpremultipled ARGB.
[ChangeLog][QtGui][QColor] Exported highly optimized methods for
premultiply and unpremultiply of QRgb values.
Change-Id: I658bcf57b0bc73c34c1765b64617d43b63ae820b
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Currently INV_PREMUL rounds strictly down. While PREMUL rounds evenly.
This patch adds 0x8000 to the intermediate results in INV_PREMUL before
right shifting, thereby achieving even rounding.
The rounding also makes PREMUL(INV_PREMUL()) into an identify operation,
which means we can safely convert ARGB32PM to ARGB32 and back without
ever losing color details. A test is added to verify this.
Change-Id: I1267e109caddcff0c01d726cb5c1c1e9fa5f7996
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Currently the non-standard opaque formats all perform inverse premultiply
on semi transparent pixels when saving. This is only performed on RGB16
and RGB32 when explicitly converting to the formats, but not when drawing.
This patch changes the conversion to be consistent across the board so
less common formats are treated the same as the most common ones. This
also makes drawing and converting to the these formats much faster.
Task-number: QTBUG-36143
Change-Id: I877ddb1c1dbb4d2dd9b4b9192525e50375a1ae60
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Our inverse premultiply is rather unoptimized. It's major weakness is
using three divide operation which are the slowest integer operations.
This patch reduces the three divisions to just one but using an
approximation that is accurate for all uchar values.
The patch also adds a general short-cut for alpha==255.
Together these improvements makes it 2 to 16 times faster depending on
how many 0 and 255 alpha values are encountered.
Change-Id: I96d7098a1bc320793b0d0526637acd1fdb5a43eb
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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These two functions used to cause a runtime detection of the CPU
features in order to improve their performance. Since the last two
commits, there's no runtime detection of either SSE2 or Neon support,
so there's no point in attempting runtime detection.
Task-number: QTBUG-30440
Change-Id: I54fe92787c983003c2cc867ee636daec30063033
Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
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These structures do not need to be packed. With some compilers, Q_PACKED
was defined to be empty, which means that the code was working fine
without packing. Or there were some lingering problems on those
platforms (MSVC) and we're now exposing them in all platforms.
Actually, it shouldn't be a problem anywhere. QCharAttributes, quint24
and QFontEngineQPA::Glyph have only char/uchar members, so they're
packed already (they have alignof == 1). The only platform where that
wasn't true was ARM OABI, which we don't support anymore.
QFontEngineQPA::Header seems to always come from a QByteArray, so it
doesn't neeed to be packed either. However, just to be sure, I'm
inserting a check for alignment.
And QFontEngineQPA::Block isn't used anywhere.
Change-Id: Iacfa25edf336ef2a03aeb6e40ae90937a21661ae
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Support the byte-ordered RGBA format which is used by OpenGL, and many
endian neutral byte formats.
Task-number: QTBUG-32201
Change-Id: I77cffb4c30c69545fa96ded2f537b2ebd9351acb
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@digia.com>
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It is deprecated and clang is starting to warn about it.
Patch mostly generated by clang itself, with some careful grep
and sed for the platform-specific parts.
Change-Id: I8058e6db0f1b41b33a9e8f17a712739159982450
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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This is a workaround for a broken compiler
Change-Id: I10c8c750caf56036419807ec4a2439bf14cf64d6
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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Change-Id: I598463e5990e91a5a049d1f9f7a4aa80930c0904
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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That's what the macro did anyway, except it had an extra "static"
keyword. This allows us now to use Q_ALWAYS_INLINE in non-static
contexts, if we wanted to (e.g., certain template cases).
Change-Id: I899d359f46234e93d1912ef9125080dc84e15c93
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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Conflicts:
src/corelib/io/qsavefile_p.h
src/corelib/tools/qregularexpression.cpp
src/gui/util/qvalidator.cpp
src/gui/util/qvalidator.h
Change-Id: I58fdf0358bd86e2fad5d9ad0556f3d3f1f535825
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Change-Id: Ic804938fc352291d011800d21e549c10acac66fb
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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There is no reason those function shouldn't be static. This produces
no change in code, except that the functions may be better optimised.
Change-Id: Ia60b81d4e29a36190a453e8c7c8102c8f547e1a9
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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Although not widely used, the raster operations from Qt 3 were useful
and some of them were already implemented, this brings the rest of them
back for those who need them.
Change-Id: Id538611eaaba9be3d39bf2dd33b6c532f5d4aba8
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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These functions have begun showing in the tst_symbols unit test as
"symbol does not start with q". Since they're never called directly,
they're never inlined. Since they were inline, the compiler was probably
deciding to not export them.
Something changed and it could be anything (new compiler version, new
options, etc.). So mark them static.
Change-Id: I838dfc94edd7f09c202743bff0daf9d20c10c3a6
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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Previously QImage::fill() for Format_RGB888 expected a BGR value
instead of the RGB order defined by QRgb, making it counter intuitive to
use related to the 32-bit formats.
Fixed the QPixelLayout data for RGB888 and changed the byte order of
quint24 based on what the optimized image conversion routines expect.
Change-Id: I72926debbc6f5b5cb10b8aa0b2a2a916a04db946
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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Clang is picky about the missing QT_FASTCALL and
cant't find the base fetchPixel/storePixel template
function.
Change-Id: I7c0c14835b3d428f8f95961dc603d809511d7165
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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This allows the compiler to produce better / smaller code due to not
being required to deal with two pointers possibly aliasing each
other. This also enables vectorisation where otherwise the compiler
wouldn't be able to do.
Change-Id: Ie7db3a54a1ba22f87ac5283d5c43905707957549
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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These functions are too critical to be called. They should always be
inlined.
Change-Id: I698dc6d83e02c323759c6d066f17993340bd53a5
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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- Allocate gamma tables on the heap in a thread-safe way, use
font smoothing returned by the style hints of the platform to
calculate them.
- Improve font rendering on Windows.
Change-Id: I8cd39b51cf03cbd642474c02b9076814baecd597
Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com>
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