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* Fix typo in rhiAntti Määttä3 days1-1/+1
* RHI: Fix attribute instancing cleanup for OpenGL ESPaul Olav Tvete3 days1-0/+9
* RHI: Reset attribute instancing properly for OpenGL ESPaul Olav Tvete4 days1-3/+24
* rhi: gl: Do not bother with glDrawBuffers(GL_BACK)Laszlo Agocs2020-11-021-4/+0
* QRhiBackendCommandList: avoid new[]/delete mismatchFabian Kosmale2020-10-191-1/+1
* rhi: Further reduce copying in the command bufferLaszlo Agocs2020-10-167-228/+170
* rhi: Unroll the res.binding factory functionsLaszlo Agocs2020-10-161-11/+59
* rhi: Fix up vertex inputs with matricesLaszlo Agocs2020-10-143-6/+31
* rhi: Add missing \internal doc commandsTor Arne Vestbø2020-10-121-0/+3
* rhi: Make the new direct buffer update available for non-uniform buffersLaszlo Agocs2020-10-1212-41/+69
* rhi: d3d: Save a few cycles in bindShaderResourcesLaszlo Agocs2020-10-113-121/+144
* rhi: d3d: Calculate dynamic offset usage upfrontLaszlo Agocs2020-10-112-9/+17
* rhi: vk: Avoid shadowing local variableLaszlo Agocs2020-10-111-5/+6
* rhi: vk: Skip buffer/texture registration on read-after-readLaszlo Agocs2020-10-111-6/+19
* rhi: gl: vk: Pre-calculate the flags for dyn.offsetLaszlo Agocs2020-10-114-48/+54
* rhi: gl: d3d: Reduce the size of the Command structLaszlo Agocs2020-10-115-23/+36
* rhi: gl: Move some code out of the inner loopsLaszlo Agocs2020-10-111-4/+4
* rhi: Add support for full, direct buffer updatesLaszlo Agocs2020-10-1113-6/+160
* rhi: gl: Silence incorrect compiler warnings about uninitialized useLaszlo Agocs2020-10-081-3/+3
* rhi: gl: Drop the unused WRAP_R memberLaszlo Agocs2020-10-082-5/+0
* rhi: gl: Fix missing texture bindingsLaszlo Agocs2020-10-081-5/+7
* rhi: vk: Reduce memcopies with full dynamic buffer updatesLaszlo Agocs2020-10-051-1/+4
* rhi: Add a note to generateMips docsLaszlo Agocs2020-10-021-0/+7
* rhi: vk: Alter command buffer strategyLaszlo Agocs2020-10-023-131/+158
* rhi: gl: Best uniform is no uniformLaszlo Agocs2020-10-022-4/+84
* rhi: gl: Stop flooding with glVertexAttribPointersLaszlo Agocs2020-10-021-6/+26
* rhi: gl: Skip rebinding the same index buffer in the same passLaszlo Agocs2020-10-021-1/+5
* rhi: Make per-frame flags per-pass where appropriateLaszlo Agocs2020-10-0213-124/+196
* rhi: gl: Attempt to reduce superfluous texture unit bindingsLaszlo Agocs2020-10-022-16/+58
* rhi: Manage buffer data without QBALaszlo Agocs2020-09-309-63/+119
* rhi: vk: Do not copy the entire BufferOp struct for host writesLaszlo Agocs2020-09-292-7/+11
* rhi: gl: Skip nice but not essential uniform checks in releaseLaszlo Agocs2020-09-291-0/+2
* rhi: Drop QBitArray usageLaszlo Agocs2020-09-292-8/+13
* rhi: Improve layout compatibility test performanceLaszlo Agocs2020-09-298-9/+36
* rhi: gl: Pre-sort uniform metadata based on offsetLaszlo Agocs2020-09-291-7/+11
* rhi: Switch command lists to QVLALaszlo Agocs2020-09-253-3/+3
* rhi: gl: get rid of a wrapper QByteArray where a raw ptr sufficesLaszlo Agocs2020-09-251-3/+2
* rhi: Skip comparing to this in isCompatible testsLaszlo Agocs2020-09-252-0/+9
* rhi: gl: d3d: Do not use QByteArray where there is no pointLaszlo Agocs2020-09-254-14/+17
* rhi: Drop the zeroing out of resource binding structsv6.0.0-alpha1Laszlo Agocs2020-09-252-10/+2
* rhi: vulkan: Fix mipmap generation for cubemapsLaszlo Agocs2020-09-254-80/+81
* rhi: gl: Enable seamless cubemap filteringLaszlo Agocs2020-09-231-0/+10
* rhi: Reuse the data in buffer ops in res.update batchesLaszlo Agocs2020-09-236-25/+60
* rhi: Reuse buffer/texture op entries in res.update batchesLaszlo Agocs2020-09-237-36/+125
* rhi: Report an "optimal capacity" from res.update batchesLaszlo Agocs2020-09-233-2/+30
* rhi: Do not just pick the first free res.upd. batch all the timeLaszlo Agocs2020-09-232-1/+13
* rhi: d3d: Fix dynamic offsets with multiple buffersLaszlo Agocs2020-09-233-15/+37
* Support signed integer attributes on QRHIInho Lee2020-09-217-19/+71
* rhi: Expose compute threadgroup limits in ResourceLimitsLaszlo Agocs2020-09-188-1/+123
* rhi: Enhance compute dispatch docsLaszlo Agocs2020-09-171-0/+12