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* rhi: Replace deprecated MTLRenderPipelineDescriptor.sampleCountTor Arne Vestbø5 days1-1/+1
* rhi: metal: Reduce staging copy size for full-width texture uploadsLaszlo Agocs8 days1-6/+7
* rhi: gl: Avoid a copy in partial texture uploadsLaszlo Agocs8 days1-1/+9
* rhi: gl: Clean up UNPACK_ROW_LENGTH handlingLaszlo Agocs9 days2-3/+9
* rhi: metal: Handle multiview with depth attachment onlyLaszlo Agocs9 days1-2/+8
* rhi: vulkan: Fix multiview with depth attachment onlyLaszlo Agocs9 days2-6/+10
* rhi: vulkan: Reduce staging copy size for full-width texture uploadsLaszlo Agocs9 days1-6/+6
* metal: Tie drawable's MTLTexture lifetime to MTLCommandBufferTor Arne Vestbø2024-04-261-0/+10
* Add preliminary support for Qt for visionOSTor Arne Vestbø2024-04-181-5/+5
* rhi: d3d: metal: Improve docs for importing existing resourcesLaszlo Agocs2024-04-113-0/+56
* rhi: Add support for resolving depth-stencilLaszlo Agocs2024-04-039-74/+586
* QRhiVulkan: fix random values in pipelineCacheData() resultMarc Mutz2024-03-271-0/+1
* Add configure feature for MetalTor Arne Vestbø2024-03-192-6/+6
* rhi: gl: Further enhance depth-stencil support for QRhiTextureRenderTargetLaszlo Agocs2024-03-142-11/+67
* rhi: vulkan: metal: Ensure ms color data is written out on PreserveColorLaszlo Agocs2024-03-143-7/+28
* rhi: Make it possible to discard depth/stencil even when using a textureLaszlo Agocs2024-03-147-5/+63
* rhi: gl: Add GLES-specific multisample rendering to texture pathLaszlo Agocs2024-03-142-7/+62
* rhi: Add basic support for specifying a view format for a textureLaszlo Agocs2024-03-1210-25/+213
* rhi: add labels to OpenGL objects to make debugging easier in RenderDocAurélien Brooke2024-03-022-1/+37
* rhi: add support for short and ushort vertex attributesAurélien Brooke2024-03-017-5/+137
* rhi: d3d: Print more details on swapchain creation failureLaszlo Agocs2024-02-282-4/+15
* RHI: fix Vulkan layout for PreserveDepthStencilContents depth texturesAurélien Brooke2024-02-231-1/+1
* rhi: gl: Fix multisample texture specificationLaszlo Agocs2024-02-231-2/+13
* rhi: gl: take sample count from textures too for RTsLaszlo Agocs2024-02-231-2/+2
* rhi: d3d11: Fix depth texture by porting from the d3d12 backendLaszlo Agocs2024-02-231-3/+3
* rhi: gl: Add R16F/R32F handling in pixel readbackJonas Karlsson2024-02-221-0/+8
* rhi: d3d11: Flush() when destroying a swapchainLaszlo Agocs2024-02-221-1/+5
* Doc: Fix QDoc warnings for overloadsPaul Wicking2024-02-141-0/+2
* Synchronize read buffers on non-Apple Silicon in RHIPhilip Schuchardt2024-02-141-9/+16
* Improve description of QRhiTextureSubresourceUploadDescription::setImageArtem Dyomin2024-02-131-0/+1
* Doc: QRhi correctionsPaul Wicking2024-02-091-1/+2
* Fix loading QRhiTexture from image on glesArtem Dyomin2024-02-081-37/+30
* Initialize QRhiD3D12::activeAdapter for imported device pathOliver Dawes2024-02-081-1/+7
* Guard against nullptr cmdAllocators Release callOliver Dawes2024-02-061-2/+4
* rhi: vulkan: Query and enable multiview features when API is 1.1Laszlo Agocs2024-02-022-23/+75
* QRhi: fix a bad variable name in documentation exampleAurélien Brooke2024-01-261-1/+1
* rhi: d3d: Ensure dcomp content does not obscure child windowsWang Chuan2024-01-262-2/+2
* D3D12: Fix warn-on-error for unused parameterMårten Nordheim2024-01-181-0/+1
* QMetalRhi: Reset proxyData when swapChain is destroyedDoris Verria2024-01-161-0/+1
* QShader: add move constructor, move-assignment operator and swapAurélien Brooke2024-01-152-0/+34
* rhi: gl: Pretend 4x MSAA is always supported when cannot queryLaszlo Agocs2024-01-071-2/+2
* rhi: Add the more appropriate srb class name as an aliasLaszlo Agocs2023-12-062-0/+13
* rhi: Make sample count selection logic be closer to Qt 5Laszlo Agocs2023-12-0612-67/+62
* Fix off-by-one surface pixel size on AndroidMorten Sørvig2023-11-271-1/+7
* rhi: d3d12: Try without debug layer when failedLaszlo Agocs2023-11-221-3/+14
* rhi: d3d12: Move the setSR visitor logic and data to the command bufferLaszlo Agocs2023-11-172-54/+59
* rhi: d3d12: Mark CBV root parameters as DATA_STATICLaszlo Agocs2023-11-171-0/+2
* rhi: d3d12: Do not waste time on sorting the binding listLaszlo Agocs2023-11-172-19/+8
* rhi: Add a flag to suppress D3D11 smoke test warningsLaszlo Agocs2023-11-083-12/+35
* Make static data-members constexprTimur Pocheptsov2023-10-191-4/+4