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path: root/src/gui/rhi/qrhi.cpp
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* QDebug: add support for QVarLengthArrayMarc Mutz2021-06-131-6/+0
* rhi: Enable reading back slices of 3D texturesLaszlo Agocs2021-06-031-4/+5
* rhi: Add support for 3D texturesLaszlo Agocs2021-05-311-8/+60
* rhi: gl: Add support for importing an existing renderbuffer objectLaszlo Agocs2021-05-191-0/+47
* Add QRhiTexture::RG16 formatLars Knoll2021-04-071-0/+5
* rhi: Add support for custom bytes-per-line for uncompressed raw dataLaszlo Agocs2021-03-301-7/+26
* rhi: Make it possible to clone a QRhiRenderPassDescriptorLaszlo Agocs2021-03-191-5/+35
* rhi: Make unreleased resource warnings available in release buildsLaszlo Agocs2021-03-181-4/+7
* rhi: gl: Attempt reading back floating point formatsLaszlo Agocs2021-02-031-7/+10
* rhi: Pipeline cache load/saveLaszlo Agocs2021-01-221-0/+83
* RHI: Use QT_BEGIN_LICENSE:LGPL headerKai Köhne2021-01-151-11/+14
* rhi: gl: Add some enablers for supporting GL_TEXTURE_EXTERNAL_OESLaszlo Agocs2021-01-131-0/+3
* rhi: Expose device name, type, and IDsLaszlo Agocs2021-01-131-0/+94
* Add QRhiTextureSubresourceUploadDescription QByteArray constructorJonas Karlsson2020-12-291-1/+12
* rhi: Unroll the res.binding factory functionsLaszlo Agocs2020-10-161-11/+59
* rhi: Fix up vertex inputs with matricesLaszlo Agocs2020-10-141-2/+9
* rhi: Make the new direct buffer update available for non-uniform buffersLaszlo Agocs2020-10-121-5/+4
* rhi: gl: d3d: Reduce the size of the Command structLaszlo Agocs2020-10-111-0/+6
* rhi: Add support for full, direct buffer updatesLaszlo Agocs2020-10-111-0/+49
* rhi: Add a note to generateMips docsLaszlo Agocs2020-10-021-0/+7
* rhi: Make per-frame flags per-pass where appropriateLaszlo Agocs2020-10-021-16/+30
* rhi: Drop QBitArray usageLaszlo Agocs2020-09-291-7/+12
* rhi: Improve layout compatibility test performanceLaszlo Agocs2020-09-291-8/+17
* rhi: Skip comparing to this in isCompatible testsLaszlo Agocs2020-09-251-0/+6
* rhi: Drop the zeroing out of resource binding structsv6.0.0-alpha1Laszlo Agocs2020-09-251-8/+0
* rhi: vulkan: Fix mipmap generation for cubemapsLaszlo Agocs2020-09-251-5/+6
* rhi: Reuse buffer/texture op entries in res.update batchesLaszlo Agocs2020-09-231-25/+85
* rhi: Report an "optimal capacity" from res.update batchesLaszlo Agocs2020-09-231-0/+24
* rhi: Do not just pick the first free res.upd. batch all the timeLaszlo Agocs2020-09-231-1/+12
* Support signed integer attributes on QRHIInho Lee2020-09-211-6/+14
* rhi: Expose compute threadgroup limits in ResourceLimitsLaszlo Agocs2020-09-181-0/+26
* rhi: Enhance compute dispatch docsLaszlo Agocs2020-09-171-0/+12
* rhi: Improve srb hash perf somewhatLaszlo Agocs2020-09-171-4/+27
* rhi: Sanity check the srb in debug buildsLaszlo Agocs2020-09-031-1/+74
* rhi: gl: Correctly report WideLines for OpenGLLaszlo Agocs2020-08-301-1/+2
* rhi: d3d: Allow compiling source shaders with debug at run timeLaszlo Agocs2020-08-281-1/+28
* Port QSet to qsizetypeUlf Hermann2020-08-251-1/+1
* rhi: sanityCheckGraphicsPipeline handle no vertex attributesPaul Lemire2020-08-181-7/+1
* Another round of using noexcept instead of pre-C++11 definesAllan Sandfeld Jensen2020-08-131-24/+24
* rhi: Allow null resources in srbLaszlo Agocs2020-07-131-14/+128
* Use QList instead of QVector in gui implementationJarek Kobus2020-07-071-3/+3
* rhi: add support for D24 / D24S8 formatsJean-Michaël Celerier2020-07-021-0/+6
* rhi: Add a feature flag for readback format supportLaszlo Agocs2020-06-151-0/+12
* rhi: Harmonize create-destroy API pattern with the rest of QtLaszlo Agocs2020-05-281-117/+118
* QRhiVertexInputAttribute : Add unsigned int formats for vertex inputInho Lee2020-05-271-0/+7
* RHI: Introduce QRhiTexture::RG8VaL Doroshchuk2020-05-251-0/+5
* RHI: facilitate compressed atlas textures in gles2 backendEirik Aavitsland2020-05-221-3/+3
* RHI: Store texture handle as 64-bit intEskil Abrahamsen Blomfeldt2020-05-221-9/+5
* rhi: Add backing format hint to QRhiRenderBufferLaszlo Agocs2020-04-291-4/+21
* rhi: Take mip size into account for render target sizeLaszlo Agocs2020-04-231-0/+7