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path: root/src/gui/rhi/qrhigles2.cpp
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* rhi: gl: Fix missing uniform data with certain command listsLaszlo Agocs2021-03-091-1/+29
* rhi: gl: Reset tracked state upon a buffer update or readbackLaszlo Agocs2021-01-131-33/+51
* rhi: gl: Do not bother with glDrawBuffers(GL_BACK)Laszlo Agocs2020-11-021-4/+0
* rhi: Further reduce copying in the command bufferLaszlo Agocs2020-10-161-74/+40
* rhi: Make the new direct buffer update available for non-uniform buffersLaszlo Agocs2020-10-121-11/+38
* rhi: gl: vk: Pre-calculate the flags for dyn.offsetLaszlo Agocs2020-10-111-28/+36
* rhi: gl: d3d: Reduce the size of the Command structLaszlo Agocs2020-10-111-2/+2
* rhi: gl: Move some code out of the inner loopsLaszlo Agocs2020-10-111-4/+4
* rhi: Add support for full, direct buffer updatesLaszlo Agocs2020-10-111-0/+6
* rhi: gl: Silence incorrect compiler warnings about uninitialized useLaszlo Agocs2020-10-081-3/+3
* rhi: gl: Drop the unused WRAP_R memberLaszlo Agocs2020-10-081-3/+0
* rhi: gl: Fix missing texture bindingsLaszlo Agocs2020-10-081-5/+7
* rhi: gl: Best uniform is no uniformLaszlo Agocs2020-10-021-4/+75
* rhi: gl: Stop flooding with glVertexAttribPointersLaszlo Agocs2020-10-021-6/+26
* rhi: gl: Skip rebinding the same index buffer in the same passLaszlo Agocs2020-10-021-1/+5
* rhi: Make per-frame flags per-pass where appropriateLaszlo Agocs2020-10-021-44/+53
* rhi: gl: Attempt to reduce superfluous texture unit bindingsLaszlo Agocs2020-10-021-15/+49
* rhi: Manage buffer data without QBALaszlo Agocs2020-09-301-7/+7
* rhi: gl: Skip nice but not essential uniform checks in releaseLaszlo Agocs2020-09-291-0/+2
* rhi: Improve layout compatibility test performanceLaszlo Agocs2020-09-291-0/+2
* rhi: gl: Pre-sort uniform metadata based on offsetLaszlo Agocs2020-09-291-7/+11
* rhi: gl: get rid of a wrapper QByteArray where a raw ptr sufficesLaszlo Agocs2020-09-251-3/+2
* rhi: gl: d3d: Do not use QByteArray where there is no pointLaszlo Agocs2020-09-251-5/+7
* rhi: gl: Enable seamless cubemap filteringLaszlo Agocs2020-09-231-0/+10
* rhi: Reuse the data in buffer ops in res.update batchesLaszlo Agocs2020-09-231-5/+5
* rhi: Reuse buffer/texture op entries in res.update batchesLaszlo Agocs2020-09-231-2/+4
* Support signed integer attributes on QRHIInho Lee2020-09-211-6/+22
* rhi: Expose compute threadgroup limits in ResourceLimitsLaszlo Agocs2020-09-181-0/+34
* rhi: gl: Eliminate duplicate glUniform callsLaszlo Agocs2020-09-141-7/+21
* QRhi: support matrix array types of the uniform in GLES2 backendInho Lee2020-09-141-10/+19
* rhi: gl: Fix shader cache with unstable vertex input locationsLaszlo Agocs2020-09-111-36/+69
* rhi: Sanity check the srb in debug buildsLaszlo Agocs2020-09-031-0/+4
* rhi: gl: Correctly report WideLines for OpenGLLaszlo Agocs2020-08-301-1/+1
* rhi: gl: Also try GLSL 140 and 130Laszlo Agocs2020-08-301-9/+13
* rhi: QRhiGles2 use proper texture target for multisampled texturesPaul Lemire2020-08-171-3/+16
* rhi: QRhiGles2 fix leak BlitFromRenderbufferPaul Lemire2020-08-071-0/+1
* rhi: QRhiGLes2::gatherUniforms fix gathering in structPaul Lemire2020-07-311-1/+2
* Use QList instead of QVector in gui implementationJarek Kobus2020-07-071-2/+2
* rhi: add support for D24 / D24S8 formatsJean-Michaël Celerier2020-07-021-0/+18
* Switch to qvla where it makes sense in rhiLaszlo Agocs2020-06-301-8/+9
* Use global share context in QRhiGles2Jüri Valdmann2020-06-221-0/+4
* rhi: Add a feature flag for readback format supportLaszlo Agocs2020-06-151-0/+3
* rhi: gl: Support reading back 1 byte texture formatsLaszlo Agocs2020-06-121-5/+25
* Add RHI feature check for screen space derivativesEskil Abrahamsen Blomfeldt2020-06-121-0/+3
* Use QByteArray instead of QStringJonas Karlsson2020-06-031-11/+10
* rhi: Harmonize create-destroy API pattern with the rest of QtLaszlo Agocs2020-05-281-45/+45
* QRhiVertexInputAttribute : Add unsigned int formats for vertex inputInho Lee2020-05-271-2/+33
* RHI: Introduce QRhiTexture::RG8VaL Doroshchuk2020-05-251-0/+17
* Fix RHI-GL mapping of DXT3/5 compressed texture format identifiersEirik Aavitsland2020-05-251-2/+2
* RHI: facilitate compressed atlas textures in gles2 backendEirik Aavitsland2020-05-221-1/+23