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Qt Base (Core, Gui, Widgets, Network, ...)
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src
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rhi
/
qrhigles2_p_p.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
rhi: gl: Sanity check vertex outputs and fragment inputs
Laszlo Agocs
2021-05-03
1
-0
/
+1
*
rhi: Make it possible to clone a QRhiRenderPassDescriptor
Laszlo Agocs
2021-03-19
1
-0
/
+1
*
rhi: gl: Fix missing uniform data with certain command lists
Laszlo Agocs
2021-03-10
1
-0
/
+4
*
rhi: Pipeline cache load/save
Laszlo Agocs
2021-01-22
1
-10
/
+23
*
RHI: Use QT_BEGIN_LICENSE:LGPL header
Kai Köhne
2021-01-15
1
-11
/
+14
*
rhi: Expose device name, type, and IDs
Laszlo Agocs
2021-01-13
1
-0
/
+2
*
Replace discouraged Q_MOVABLE_TYPE by Q_RELOCATABLE_TYPE
Andreas Buhr
2020-11-30
1
-3
/
+3
*
rhi: Further reduce copying in the command buffer
Laszlo Agocs
2020-10-16
1
-8
/
+6
*
rhi: Make the new direct buffer update available for non-uniform buffers
Laszlo Agocs
2020-10-12
1
-2
/
+4
*
rhi: gl: vk: Pre-calculate the flags for dyn.offset
Laszlo Agocs
2020-10-11
1
-0
/
+1
*
rhi: gl: d3d: Reduce the size of the Command struct
Laszlo Agocs
2020-10-11
1
-2
/
+3
*
rhi: Add support for full, direct buffer updates
Laszlo Agocs
2020-10-11
1
-0
/
+1
*
rhi: gl: Drop the unused WRAP_R member
Laszlo Agocs
2020-10-08
1
-2
/
+0
*
rhi: gl: Best uniform is no uniform
Laszlo Agocs
2020-10-02
1
-0
/
+9
*
rhi: Make per-frame flags per-pass where appropriate
Laszlo Agocs
2020-10-02
1
-2
/
+7
*
rhi: gl: Attempt to reduce superfluous texture unit bindings
Laszlo Agocs
2020-10-02
1
-1
/
+9
*
rhi: Manage buffer data without QBA
Laszlo Agocs
2020-09-30
1
-0
/
+6
*
rhi: Switch command lists to QVLA
Laszlo Agocs
2020-09-25
1
-1
/
+1
*
rhi: gl: d3d: Do not use QByteArray where there is no point
Laszlo Agocs
2020-09-25
1
-1
/
+1
*
rhi: d3d: Fix dynamic offsets with multiple buffers
Laszlo Agocs
2020-09-23
1
-1
/
+1
*
Support signed integer attributes on QRHI
Inho Lee
2020-09-21
1
-2
/
+2
*
rhi: Expose compute threadgroup limits in ResourceLimits
Laszlo Agocs
2020-09-18
1
-0
/
+11
*
rhi: gl: Eliminate duplicate glUniform calls
Laszlo Agocs
2020-09-14
1
-2
/
+4
*
rhi: gl: Fix shader cache with unstable vertex input locations
Laszlo Agocs
2020-09-11
1
-2
/
+5
*
rhi: QRhiGles2 use proper texture target for multisampled textures
Paul Lemire
2020-08-17
1
-0
/
+2
*
Switch to qvla where it makes sense in rhi
Laszlo Agocs
2020-06-30
1
-11
/
+14
*
Use QList instead of QVector in gui
Jarek Kobus
2020-06-29
1
-20
/
+16
*
Add RHI feature check for screen space derivatives
Eskil Abrahamsen Blomfeldt
2020-06-12
1
-1
/
+3
*
rhi: Harmonize create-destroy API pattern with the rest of Qt
Laszlo Agocs
2020-05-28
1
-23
/
+23
*
QRhiVertexInputAttribute : Add unsigned int formats for vertex input
Inho Lee
2020-05-27
1
-1
/
+3
*
RHI: facilitate compressed atlas textures in gles2 backend
Eirik Aavitsland
2020-05-22
1
-0
/
+1
*
rhi: Add backing format hint to QRhiRenderBuffer
Laszlo Agocs
2020-04-29
1
-2
/
+4
*
rhi: gl: Reduce state changes
Laszlo Agocs
2020-03-20
1
-1
/
+86
*
rhi: Allow querying the native buffer objects behind a QRhiBuffer
Laszlo Agocs
2020-02-21
1
-0
/
+1
*
rhi: Allow detecting texelFetch support
Laszlo Agocs
2020-02-13
1
-1
/
+3
*
rhi: Enable sampler address mode W in the API
Laszlo Agocs
2020-01-30
1
-3
/
+6
*
rhi: gl: vulkan: Generate barriers between dispatches in a compute pass
Laszlo Agocs
2020-01-13
1
-0
/
+11
*
RHI: Remove old native texture API
Paul Olav Tvete
2020-01-06
1
-3
/
+1
*
rhi: gl: Add support for arrays of float, vec2, vec3 and vec4
Laszlo Agocs
2019-12-12
1
-0
/
+1
*
rhi: gl: Handle struct and array of struct uniforms
Laszlo Agocs
2019-12-10
1
-1
/
+8
*
RHI: new native texture API
Paul Olav Tvete
2019-12-05
1
-0
/
+2
*
rhi: Allow testing QRhiRenderPassDescriptors for compatibility
Laszlo Agocs
2019-11-27
1
-0
/
+1
*
rhi: gl: Do not let external rendering trash our vao
Laszlo Agocs
2019-10-15
1
-0
/
+1
*
rhi: gl: Add a feature flag for reading back non-zero mip levels
Laszlo Agocs
2019-10-09
1
-1
/
+3
*
rhi: gl: Switch GetBufferSubData emulation to MapBufferRange
Laszlo Agocs
2019-10-09
1
-2
/
+2
*
rhi: Add support for buffer readbacks
Laszlo Agocs
2019-10-09
1
-2
/
+12
*
Share and enable shader disk cache in QRhi OpenGL backend
Laszlo Agocs
2019-09-30
1
-2
/
+12
*
rhi: gl: Pick up context loss
Laszlo Agocs
2019-09-13
1
-1
/
+2
*
rhi: Better handling of device loss
Laszlo Agocs
2019-09-12
1
-0
/
+1
*
rhi: gl, metal, d3d: Reuse shader objects when source is the same
Laszlo Agocs
2019-09-09
1
-0
/
+3
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