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* rhi: Drop the zeroing out of resource binding structsv6.0.0-alpha1Laszlo Agocs2020-09-252-10/+2
* rhi: vulkan: Fix mipmap generation for cubemapsLaszlo Agocs2020-09-254-80/+81
* rhi: gl: Enable seamless cubemap filteringLaszlo Agocs2020-09-231-0/+10
* rhi: Reuse the data in buffer ops in res.update batchesLaszlo Agocs2020-09-236-25/+60
* rhi: Reuse buffer/texture op entries in res.update batchesLaszlo Agocs2020-09-237-36/+125
* rhi: Report an "optimal capacity" from res.update batchesLaszlo Agocs2020-09-233-2/+30
* rhi: Do not just pick the first free res.upd. batch all the timeLaszlo Agocs2020-09-232-1/+13
* rhi: d3d: Fix dynamic offsets with multiple buffersLaszlo Agocs2020-09-233-15/+37
* Support signed integer attributes on QRHIInho Lee2020-09-217-19/+71
* rhi: Expose compute threadgroup limits in ResourceLimitsLaszlo Agocs2020-09-188-1/+123
* rhi: Enhance compute dispatch docsLaszlo Agocs2020-09-171-0/+12
* rhi: Improve srb hash perf somewhatLaszlo Agocs2020-09-171-4/+27
* rhi: gl: Eliminate duplicate glUniform callsLaszlo Agocs2020-09-142-9/+25
* QRhi: support matrix array types of the uniform in GLES2 backendInho Lee2020-09-141-10/+19
* rhi: gl: Fix shader cache with unstable vertex input locationsLaszlo Agocs2020-09-112-38/+74
* rhi: Sanity check the srb in debug buildsLaszlo Agocs2020-09-036-2/+91
* rhi: gl: Correctly report WideLines for OpenGLLaszlo Agocs2020-08-302-2/+3
* rhi: vulkan: Enable features on the deviceLaszlo Agocs2020-08-301-2/+17
* rhi: gl: Also try GLSL 140 and 130Laszlo Agocs2020-08-301-9/+13
* rhi: d3d: Allow compiling source shaders with debug at run timeLaszlo Agocs2020-08-283-6/+56
* Doc: Fix documentation warnings for Qt GUITopi Reinio2020-08-281-0/+4
* Change QByteArray to handle large arraysLars Knoll2020-08-271-2/+2
* Port QSet to qsizetypeUlf Hermann2020-08-251-1/+1
* rhi: d3d11: Enable setting xxxColor as an alpha src/dst blend factorLaszlo Agocs2020-08-191-11/+17
* rhi: sanityCheckGraphicsPipeline handle no vertex attributesPaul Lemire2020-08-181-7/+1
* rhi: QRhiGles2 use proper texture target for multisampled texturesPaul Lemire2020-08-172-3/+18
* Disentangle QIODevice dependenciesLars Knoll2020-08-151-0/+1
* Another round of using noexcept instead of pre-C++11 definesAllan Sandfeld Jensen2020-08-136-87/+87
* Remove old CBOR-based format from QShaderLaszlo Agocs2020-08-114-218/+19
* rhi: QRhiGles2 fix leak BlitFromRenderbufferPaul Lemire2020-08-071-0/+1
* Remove deprecated binary json featureEdward Welbourne2020-07-313-34/+1
* rhi: QRhiGLes2::gatherUniforms fix gathering in structPaul Lemire2020-07-311-1/+2
* Revert "Add missing override" for 3rdparty vk_mem_alloc.hAlexander Volkov2020-07-291-0/+3
* rhi: Allow null resources in srbLaszlo Agocs2020-07-133-64/+135
* Use QList instead of QVector in gui implementationJarek Kobus2020-07-078-24/+24
* Add ; to Q_UNUSEDLars Schmertmann2020-07-071-1/+1
* Use qsizetype in QListLars Knoll2020-07-061-1/+1
* rhi: add support for D24 / D24S8 formatsJean-Michaël Celerier2020-07-026-13/+71
* Switch to qvla where it makes sense in rhiLaszlo Agocs2020-06-308-39/+43
* Use QList instead of QVector in guiJarek Kobus2020-06-2911-66/+62
* rhi: Enable specifying just an adapter or phys devLaszlo Agocs2020-06-268-71/+153
* Use global share context in QRhiGles2Jüri Valdmann2020-06-221-0/+4
* rhi: Add a feature flag for readback format supportLaszlo Agocs2020-06-156-1/+23
* rhi: gl: Support reading back 1 byte texture formatsLaszlo Agocs2020-06-121-5/+25
* Add RHI feature check for screen space derivativesEskil Abrahamsen Blomfeldt2020-06-126-2/+14
* Remove winrtOliver Wolff2020-06-061-4/+0
* Fix build without features.cborstreamwriterTasuku Suzuki2020-06-062-0/+4
* Use QByteArray instead of QStringJonas Karlsson2020-06-033-55/+73
* rhi: Harmonize create-destroy API pattern with the rest of QtLaszlo Agocs2020-05-2813-490/+492
* rhi: d3d11: Use qstrncpy to avoid MSVC warningLaszlo Agocs2020-05-281-4/+2