| Commit message (Collapse) | Author | Age | Files | Lines |
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- Those files were moved as part of Qt3D as its the sole
user of these
- Also removed associated unit tests
Pick-to: 6.2 5.15
Change-Id: I302bc219218a58071c86d2447cb4449601fca32c
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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In a macOS environment, Clang throws a number of compiler warnings
about loop variables when building qtbase.
See task for more info about the environment.
This changes a handful of loop variables,
like QJsonValue references into QJsonValueRefs.
Task-number: QTBUG-87216
Pick-to: 5.15
Change-Id: I26006efd7c75c2d56ebc7f7efb4c9bdcabe92e8b
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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And don't use int based type mapping anymore.
Change-Id: I456e76d1933ef646a7bd39ce565886b89e938a44
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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And remove one of the type id to name mapping that still
existed in QMetaType. QMetaTypeInterface can provide that,
so there's no need to have a second copy of the data.
qMetaTypeTypeInternal() can still map all the names of all
builtin types to ids. That functionality is for now still
required by moc and can't be removed yet.
Change-Id: Ib4f8e9c71e1e7d99d52da9e44477c9a1f1805e57
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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QHash::unite can silently turn a regular QHash into a multi hash,
something that is not intended here. Use a regular insert()
instead.
Change-Id: I9244a8553e84eed5367939019347b51491765ea0
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Conflicts:
src/widgets/styles/qstyle_p.h
Change-Id: I0e6e856bd6628da1135b3ba674dddffabbeb5c09
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Leads to a huge loss of context for people trying to understand
and maintain that code. Replacing with proper types to ensure
better readability and maintenance.
Change-Id: I9900b743e8b7fe11bcc7db9ce3191c89f8718afc
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Change-Id: I43803b88fea8083782d73ce157c466b022208740
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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Change-Id: Ib0bbfe5b0257bf355e83cc5287fa52b1e0cc3ed6
Reviewed-by: Mike Krus <mike.krus@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Cannot rely on Q_COREAPP_STARTUP_FUNCTION inside Qt since static builds
have to be fully supported. Due to not registering those types, the shader
builder silently generated incompilable shader code in static builds. This
is critical especially on platforms where static builds are the only
choice (INTEGRITY).
Task-number: QTBUG-64365
Change-Id: I8820ded239ac160ab00c7fc34918fd3f273f0afb
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Change-Id: I5038600e73523ac7eb37a88ddff1f942af18f18e
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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In particular, go through QMetaType/QMetaEnum to deal with enums.
Change-Id: I2e847ba328eb46609b86b3dfd6c4dbf532d78b7d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Now the parameters from the prototypes are used as default values and
the graph file can overload them.
Change-Id: I9a8a73963c7e578bd0a34e96f76f147a12224f4f
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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This class allows to load a shader graph from its JSON representation.
To avoid duplicating the shader snippets inside of the JSON which would
be a maintenance nightmare, we instead allow to register a set of node
prototypes by their name and only refer to said names inside the JSON.
Change-Id: I3e7b39e8b3c25f51f331a0a59dda883ac8e2bc57
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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