| Commit message (Collapse) | Author | Age | Files | Lines |
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- Those files were moved as part of Qt3D as its the sole
user of these
- Also removed associated unit tests
Pick-to: 6.2 5.15
Change-Id: I302bc219218a58071c86d2447cb4449601fca32c
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Q_MOVABLE_TYPE was conceived before C++ had move semantics. Now, with
move semantics, its name is misleading. Q_RELOCATABLE_TYPE was
introduced as a synonym to Q_MOVABLE_TYPE. Usage of Q_MOVABLE_TYPE
is discouraged now. This patch replaces all usages of Q_MOVABLE_TYPE
by Q_RELOCATABLE_TYPE in QtBase. As the two are synonymous, this
patch should have no impact on users.
Pick-to: 6.0
Change-Id: Ie653984363198c1aeb1f70f8e0fa189aae38eb5c
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Andrei Golubev <andrei.golubev@qt.io>
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Change-Id: I43803b88fea8083782d73ce157c466b022208740
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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This class allows to load a shader graph from its JSON representation.
To avoid duplicating the shader snippets inside of the JSON which would
be a maintenance nightmare, we instead allow to register a set of node
prototypes by their name and only refer to said names inside the JSON.
Change-Id: I3e7b39e8b3c25f51f331a0a59dda883ac8e2bc57
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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