| Commit message (Collapse) | Author | Age | Files | Lines |
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We can't resolve a "basic entry point" such as glGetPointerv on Windows'
Desktop GL. Apparently NVIDIA drivers let us do that, but ATI ones don't.
Change-Id: I8e8a54b5dcd3fe87f2bd677d1d0cf08b3e8c11c4
Reviewed-by: Thomas Steen
Reviewed-by: James Turner <james.turner@kdab.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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These are non-ambigue NLF characters that should only imply the
sctructure of the document.
For details, see http://www.unicode.org/reports/tr13/ .
The issue could be reproduced with use of multi-line QML Text element.
Change-Id: Ibb4d5cd26bc0ac6b79a4cb549e6a3cd7633bd071
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Remove the forced bail out when isES() returns true. This is not
necessary.
Change-Id: I5ee21fe1e66163e2391bd11b647827b3c0a020c1
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Task-number: QTBUG-36985
Change-Id: I8619fb77e7879399064281f7bbefe5f12d3849a2
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@digia.com>
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Needed for QOpenGLShaderProgram to be usable with
GL_OES_get_program_binary and potentially other extensions.
[Changelog][QtGui] The function QOpenGLShaderProgram::create()
has been added. It is can be used to force immediate allocation
of the program's id.
Change-Id: I36b3f45b00e7a439df12c54af7dc06c0ba913587
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Profiling showed that Qt Creator spent 2% of its load time normalizing
signals and slots. By pre-normalizing everything, we ensure that there
is no runtime cost. Profiling after this commit and the others in this
series shows that the cost dropped down to zero.
Change-Id: Ifc5a2c2552e245fb9a5f31514e9dd683c5c55327
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
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A QPainterPathStroker is not an equivalent representation of a QPen, so
the constructor that takes a QPen should be explicit.
Arguably, the named constructor idiom would be even better here:
static QPainterPathStroker QPainterPathStroker::fromPen(const QPen &pen);
But QPainterPathStroker is non-copyable.
Change-Id: I3148dc0ee336026781d8bc1baf21c113c7b41ce8
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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This fixes a problem that QScanConverter::mergeLine didn't recognize
lins as being the same (when they where), causing aliasing effects
Task-number: QTBUG-36354
Change-Id: I29d92ddb4e867025541bdc6b294cfaca55c0d3e1
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Desktop GL 2.0 and higher supports GL_REPEAT on non-power-of-two
textures. GL_ARB_texture_non_power_of_two mentions this explicitly
in issue #8.
Change-Id: Ia7f3b412b39cca4bec8a6caec3b1281b4c29ab75
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Change-Id: Iac4c5217eca88ac14acca55d19e421d8e33cdb1d
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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The QTextLayout::FormatRange is larger than void* and thus should not be held in
QList. Use a QVector instead.
This is public, but as of yet unreleased API.
Change-Id: Ie04a561b43c91c3b2befb3cac2981821f84d5f77
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
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Commit f4dd534 introduced a regression, so that QFontMetrics reported
a wrong size (to be more specific width) for FreeType fonts.
The calculation of glyph advances has to to reflect (rounded)
integral number of pixels. This was only done when the glyph was cached.
So in some cases the first call to QFontMetrics::size gave a different
result than the second.
This patch reverts f4dd5344fbbce257a40e014acc4e87f4773f40.
The tst_QFontMetrics::same auto test only happened to work on some
platforms, on BlackBerry for instance it did not. Extended the test
case to make sure it works for different font sizes.
Change-Id: Ia5bb9abd3ff98193c9bba048b85207672ed8d9c3
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
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When the emulation paint engine was no longer needed then it would still
end up using it because the flags would prevent it from being switched
back. This ensures that it has the right engine when something triggers
it to be switched.
Change-Id: I7571923d16cbebd9fdd34560631b561c07a724f7
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Instead of the glyph cache having its own cache type that always mapped
one to one to a font engine glyph format, causing confusion and needless
conversions, the glyph caches now use QFontEngine's glyph format enum.
This also removes the iffy use of an int for the glyphFormat in the font
engines.
Change-Id: I529bad5c179e004f63e152f7dcc311d298c3db98
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Conflicts:
src/plugins/platforms/android/qandroidplatformtheme.h
Change-Id: I541bd3069df3ab54c7942d5f4a9e155e3b6566a0
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updateBlock is part of the interface of QAbstractTextDocumentLayout
however QTextDocumentLayout implementation is not invoking it.
This commit adds similar behavior to QTextDocumentLayout as the
QPlainTextDocumentLayout (QtWidgets) has by implementing the missing
functionality.
[ChangeLog][QtGui][QTextDocumentLayout]
Emit updateBlock signal in QTextDocumentLayout.
Task-number: QTBUG-36743
Change-Id: I7f812d4d5d7c2148393ee672fb0db6c0b2e73783
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
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Task-number: QTBUG-36579
Change-Id: Ib9376ecfe98f8d5e26c4f9be783a022faa9d3046
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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The drawing code currently only optimizes the bilinear interpolation
under specific conditions that allows the optimizations used there.
The patch adds a SSE2 version of the fallback 4 pixel interpolation.
Change-Id: I4e8a2ba6cb44647105a9b24e38b3ab755a435050
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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In case the QPlatformTheme does not provide a QPlatformMenu the
QPlatformSystemTrayIcon is not able to forward the menu because the
QPlatformMenu pointer passed to updateMenu is always null. Providing a
QPlatformMenu in the QPlatformTheme implementation should not be a
requirement for having the menu in the system tray icon. There are
cases where no QPlatformMenu should be created by the theme, e.g. if
the X11 implementation of QSystemTrayIcon gets provided by the xcb
plugin.
The change adds a virtual method to QPlatformSystemTrayIcon to create
a QPlatformMenu. This method is called from the QPA implementation of
QSystemTrayIcon if the QMenu's platformMenu is not present. Thus the
system tray icon is able to provide a custom implementation of the
menu. This gets installed through a new internal method in QMenu to set
the platform menu. It creates the required connections and sync the
state to the QMenu to the newly created QPlatformMenu.
Last but not least QPlatformMenu is extended by a method to create a
QPlatformMenuItem. The default implementation delegates to the platform
theme. This allows to provide the menu item implementation for the
system tray icon without providing the QPlatformMenuItem through the
platform theme.
Change-Id: I17234bd8bcf8c05f8bd786feff0cf8f860430e82
Reviewed-by: Kevin Krammer <kevin.krammer@kdab.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
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The setting of the default format of Raster_A8 was mistakenly
moved down to below the override of Raster_RGBMask.
Change-Id: I52ee19180471c6f5c8d6824ee35f8d39632c9d94
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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This fixes regression introduced in f864bdaf592412
(in resolveAdditionalFormats(), formatIndex(si) returned an invalid
block format index due to non-empty specialData->resolvedFormats)
Task-number: QTBUG-36759
Change-Id: I4da13d2edaf1987bcd85b2ef326e9d22345eb8f3
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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0x80000000 is too big for a signed 32-bit int, so the compiler ends
up choosing a 64-bit number. Then it will not be the same size as
the parallel enum QDialogButtonBox::ButtonRole, which does not have
these extra flags. By making EOL be the same as InvalidRole and
changing Reverse to 0x40000000, we don't need to use 0x80000000 at
all, so again the compiler can choose a 32-bit representation
for both if appropriate. EOL is used as a terminator in the
static const int buttonRoleLayouts table and therefore as a terminator
in arrays returned from QPlatformDialogHelper::buttonLayout().
It's internal API so it's OK to change in a minor release, but
QtQuick.Dialogs is also looking for the EOL now, so we should avoid
changing it again if possible. This is mainly for efficiency and
for avoiding surprise data type conversions when casting from one
enum to the other.
Change-Id: Ia7b7ce43c8f929d09dd999769e9b7114f695e9a4
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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This fixes the issue that the blitter required sometimes the
texture wrapping to be repeat
Change-Id: I86150d008422facf9040873b0983b0e44be9ad24
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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The Origin for Target rect was deemed a confusing concept. The current
implementation would translate the target rect to the coordinate system
specified. However, the order and "direction" of the vertices would
always be the same. So drawing a texture in for one target rect defined in
one coordinate system would paint the texture the same way as it would
when a texture was drawn for a target rect drawn in the "opposite"
coordinate system. The point with this was that if you wanted to "flip"
the texture you would specify that with the source coordinate system.
However, this approach breaks on different levels, such as QRect has functions
which expects a top left coordinate system (ie. top() and bottom()).
In the end Qt uses a top left coordinate system, hence QWindow specifies
a top left coordinate system, and hence the api becomes easier if it is
not possible to define the coordinate system of the target viewport.
Change-Id: I7dd59b3718380876e87a4bff88381d7a1c7d58c1
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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The properties that make up the hash value are chosen to be the same as those
that make up QFontDef's op<() and op==(). Indeed, the implementation for QFont
simply delegates to the one of QFontDef, which has been added for this purpose,
but may prove useful in its own right down the line.
The code would greatly benefit from a qHash(qreal) implementation. Lacking
this, the patch uses multiplication with 10000 and qRound64() to convert
the one floating-point property used in the hash to an integer. This is
probably the right thing to do anyway, to avoid epsilon problems.
[ChangeLog][QtGui][QFont] Added qHash overload for this class.
[ChangeLog][QtCore][QHash] Allowed QFont to be used as a key in QHash/QSet.
Change-Id: I2c1cb5d9da53e26cb2c0f1a7c357731e73eea78e
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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Moving them into QPlatformDialogHelper for the convenience of both
widgets and QtQuick.Dialogs. The main reason is to ensure that
QtQuick.Dialogs does not need to depend on the widgets module, in
order to re-implement the button box concept in a generic dialog.
Change-Id: If400d215338d7cb6dade39d9de60e50b5e7515ef
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Currently, inputMethodQuery() only provides information about the
current paragraph. On some platforms, such as Android, the input method
needs information about the global cursor position, and more of the
surrounding text. Some queries need to pass parameters.
The current inputmethodQuery() implementation does not allow parameters to
be passed. Changing this would require new or modified virtual functions, which
is not possible until Qt 6. Therefore, a completely new mechanism is needed.
Change-Id: Ic64fd90198ade70aa0fa6fa5ad3867dfa7ed763c
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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category() returns a const QLoggingCategory so our code does not
compile anymore. Do it differently.
Fix also the Windows error string formatting a bit.
Change-Id: Ie0b6b02947d94b7ccf4a4a57da487dfa8a15709d
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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I find the current description of primaryOrientation and orientation
a bit confusing.
Change-Id: I25d77cff2c27c481607903bc1aeb54eacf616718
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Change-Id: I51581cf174d11db86030da8fe288d640ef81cb58
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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The code was not creating all of the storage necessary for cubemaps
as well as attempting to bind to the cubemap face targets which is
invalid when using mutable storage - typically on OS X where
EXT_direct_state_access is not available and immutable storage is only
available at all if using an OpenGL 4.1 context.
Change-Id: I4cf84f1b88c90e8359366392b3ccda65669ebfa7
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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The patch introduces a new build configuration on Windows which
can be requested by passing -opengl dynamic to configure.
Platforms other than Windows (including WinRT) are not affected.
The existing Angle and desktop configurations are not affected.
These continue to function as before and Angle remains the default.
In the future, when all modules have added support for the dynamic
path, as described below, the default configuration could be changed
to be the dynamic one. This would allow providing a single set of
binaries in the official builds instead of the current two.
When requesting dynamic GL, Angle is built but QT_OPENGL_ES[_2] are
never defined. Instead, the code path that has traditionally been
desktop GL only becomes the dynamic path that has to do runtime
checks. Qt modules and applications are not linked to opengl32.dll or
libegl/glesv2.dll in this case. Instead, QtGui exports all necessary
egl/egl/gl functions which will, under the hood, forward all requests
to a dynamically loaded EGL/WGL/GL implementation.
Porting guide (better said, changes needed to prepare your code to
work with dynamic GL builds when the fallback to Angle is utilized):
1. In !QT_OPENGL_ES[_2] code branches use QOpenGLFunctions::isES() to
differentiate between desktop and ES where needed. Keep in mind that
it is the desktop GL header (plus qopenglext.h) that is included,
not the GLES one.
QtGui's proxy will handle some differences, for example calling
glClearDepth will route to glClearDepthf when needed. The built-in
eglGetProcAddress is able to retrieve pointers for standard GLES2
functions too so code resolving OpenGL 2 functions will function
in any case.
2. QT_CONFIG will contain "opengl" and "dynamicgl" in dynamic builds,
but never "angle" or "opengles2".
3. The preprocessor define QT_OPENGL_DYNAMIC is also available in
dynamic builds. The usage of this is strongly discouraged and should
not be needed anywhere except for QtGui and the platform plugin.
4. Code in need of the library handle can use
QOpenGLFunctions::platformGLHandle().
The decision on which library to load is currently based on a simple
test that creates a dummy window/context and tries to resolve an
OpenGL 2 function. If this fails, it goes for Angle. This seems to work
well on Win7 PCs for example that do not have proper graphics drivers
providing OpenGL installed but are D3D9 capable using the default drivers.
Setting QT_OPENGL to desktop or angle skips the test and forces
usage of the given GL. There are also two new application attributes
that could be used for the same purpose.
If Angle is requested but the libraries are not present, desktop is
tried. If desktop is requested, or if angle is requested but nothing
works, the EGL/WGL functions will still be callable but will return 0.
This conveniently means that eglInitialize() and such will report a failure.
Debug messages can be enabled by setting QT_OPENGLPROXY_DEBUG. This will
tell which implementation is chosen.
The textures example application is ported to OpenGL 2, the GL 1
code path is removed.
[ChangeLog][QtGui] Qt builds on Windows can now be configured for
dynamic loading of the OpenGL implementation. This can be requested
by passing -opengl dynamic to configure. In this mode no modules will
link to opengl32.dll or Angle's libegl/libglesv2. Instead, QtGui will
dynamically choose between desktop and Angle during the first GL/EGL/WGL
call. This allows deploying applications with a single set of Qt libraries
with the ability of transparently falling back to Angle in case the
opengl32.dll is not suitable, due to missing graphics drivers for example.
Task-number: QTBUG-36483
Change-Id: I716fdebbf60b355b7d9ef57d1e069eef366b4ab9
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Horizontal alignment were ignored when an item had baseline alignment
specified.
Change-Id: I2df526dc830952cdc26e1973d4787e9457c94edd
Reviewed-by: J-P Nurmi <jpnurmi@digia.com>
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
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Along with some more helper functions.
There are two more functions used in QIntValidator
Change-Id: I469ef40426cbb73ab515454bd5ecb12d944f5c0a
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Introduce new virtual QGuiApplicationPrivate::tryCloseAllWindows()
which allows overriding the behavior in QApplication to properly close
the widgets first.
Without this, QGuiApplication closes the widget windows leaving a stale
window handle behind in the associated QWidget which then causes the
application not to terminate since QApplication::shouldQuit() stills
finds the affected widgets to be visible.
Task-number: QTBUG-35986
Change-Id: I19ac4b5a19250ee68d09e461c03dbace458c98e4
Reviewed-by: David Faure <david.faure@kdab.com>
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Integrate with QOpenGLTextureBlitter, QOpenGLWidget and friends.
Change-Id: Ic2867b713a21a3d2820d546174fc9164b3dd220c
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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This can be quite useful on some embedded systems to free up
graphics memory when windows are not used. QEglFSWindow already
implements the function.
Change-Id: I79b08efbd3c67d7be34df6a0e12dd184a92d48c5
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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84be1bd4d3ed8d2d9e65301649bc841ea4197fe2 has changed the stored data type
from QFontEngine to QFontEngine::FaceData. Update the implementation
and revert changing the y_scale sign on non-Mac
(aka fix-up 2d576f79f748ca4c9bb54634f0fd44fa207a2248).
Change-Id: I4180257bc8f610fb014fd2a2ad6f8fdceece2f13
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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refs/staging/dev
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Conflicts:
src/gui/image/qimage.cpp
src/gui/text/qtextengine.cpp
src/plugins/platforms/linuxfb/qlinuxfbscreen.cpp
src/printsupport/kernel/qprintengine_win.cpp
Change-Id: I09ce991a57f39bc7b1ad6978d0e0d858df0cd444
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Use correct parameters for \enum commands, and add documentation
for QOpenGLTexture::Filter enumeration.
Task-number: QTBUG-35576
Change-Id: If7099da0b2b570c28e683126f0ba3a885d80f741
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Remember the engine index for each sub-item and avoid moveGlyphData()
where possible (ie. when there are no glyph indexes to care about).
Also don't memmove data we didn't ever initialize.
Change-Id: Ib8e5fd937a10e4e3c8c0e18961a2e2c1a4167924
Reviewed-by: Ahmed Saidi <justroftest@gmail.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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The old code wasn't good enough to catch all the glyph (de)composition cases,
thus leading to an assertion in QTextLayout's addNextCluster() helper.
The new code catches all the corner cases and introduces somewhat
better performance to the HB-NG shaper backend.
Change-Id: I5b6c673395a4a039dc55b200abbf74b0ba5d0829
Reviewed-by: Ahmed Saidi <justroftest@gmail.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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The RGBA8888 formats was incorrectly using the qt_gradient_quint32
which is argb specific. This caused vertical gradients but only
vertical gradients to be drawn incorrectly.
This changes the RGBA8888 formats formats to use the generic gradient
method and renames qt_gradient_quint32 to qt_gradient_argb32 to
indicate its limitation.
Change-Id: Ia1cd48ca7f4f78b64f31d6263e81cd8ac3b0954e
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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RGBx8888 to ARGB32_PM is incorrectly using the RGBA8888 to ARGB32_PM
which asserts the input format is RGBA8888. Since the routine also
performs an unnecessy premul, we should be using a the generic rgba2argb
routine.
Change-Id: I7b67328f804f5f2a9664a35c04836679e8c8b8e5
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Benchmarking shows it took up to 3.5% of Qt Creator's initialization
cost. Optimize by modifying only one variable per loop: instead of
updating n and dst128, we only update one variable at a time.
Removing the Duff's Device also improves the code, since the compiler
won't try to update dst128 four times per loop, only once.
The moving of the epilogue close to the prologue was just to make the
code a little cleaner.
Change-Id: I5b74e27d520ca821f380aef0533c244805f003b7
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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[ChangeLog][QtGui][QWindow]QWindow::icon() now defaults to the application
icon, which can be set with QGuiApplication::setWindowIcon().
Change-Id: Id1974e5cda81775e515c14b294f67fb99351c6c9
Reviewed-by: Albert Astals Cid <albert.astals@canonical.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@digia.com>
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-title disappeared between Qt4 and Qt5, due to all the refactorings around QPA.
Making the caption of the mainwindow configurable allows custom setups
for specific users or use cases.
[ChangeLog][QtGui][QGuiApplication] Restore support for -title command line
argument on X11, add -qwindowtitle on all platforms.
Change-Id: I73e6bf21248f3419178eba583b257172a175e74e
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Albert Astals Cid <albert.astals@canonical.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@digia.com>
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Enable child widgets (without a native window) that render to an FBO
and are composed with the raster backingstore by the platform plugin.
A preliminary version of QOpenGLWidget is included as private API.
Change-Id: I8f984a4d7db285069ce3d6564707942c823d890d
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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refs/staging/dev
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