| Commit message (Collapse) | Author | Age | Files | Lines |
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Currently, inputMethodQuery() only provides information about the
current paragraph. On some platforms, such as Android, the input method
needs information about the global cursor position, and more of the
surrounding text. Some queries need to pass parameters.
The current inputmethodQuery() implementation does not allow parameters to
be passed. Changing this would require new or modified virtual functions, which
is not possible until Qt 6. Therefore, a completely new mechanism is needed.
Change-Id: Ic64fd90198ade70aa0fa6fa5ad3867dfa7ed763c
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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category() returns a const QLoggingCategory so our code does not
compile anymore. Do it differently.
Fix also the Windows error string formatting a bit.
Change-Id: Ie0b6b02947d94b7ccf4a4a57da487dfa8a15709d
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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I find the current description of primaryOrientation and orientation
a bit confusing.
Change-Id: I25d77cff2c27c481607903bc1aeb54eacf616718
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Change-Id: I51581cf174d11db86030da8fe288d640ef81cb58
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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The code was not creating all of the storage necessary for cubemaps
as well as attempting to bind to the cubemap face targets which is
invalid when using mutable storage - typically on OS X where
EXT_direct_state_access is not available and immutable storage is only
available at all if using an OpenGL 4.1 context.
Change-Id: I4cf84f1b88c90e8359366392b3ccda65669ebfa7
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
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The patch introduces a new build configuration on Windows which
can be requested by passing -opengl dynamic to configure.
Platforms other than Windows (including WinRT) are not affected.
The existing Angle and desktop configurations are not affected.
These continue to function as before and Angle remains the default.
In the future, when all modules have added support for the dynamic
path, as described below, the default configuration could be changed
to be the dynamic one. This would allow providing a single set of
binaries in the official builds instead of the current two.
When requesting dynamic GL, Angle is built but QT_OPENGL_ES[_2] are
never defined. Instead, the code path that has traditionally been
desktop GL only becomes the dynamic path that has to do runtime
checks. Qt modules and applications are not linked to opengl32.dll or
libegl/glesv2.dll in this case. Instead, QtGui exports all necessary
egl/egl/gl functions which will, under the hood, forward all requests
to a dynamically loaded EGL/WGL/GL implementation.
Porting guide (better said, changes needed to prepare your code to
work with dynamic GL builds when the fallback to Angle is utilized):
1. In !QT_OPENGL_ES[_2] code branches use QOpenGLFunctions::isES() to
differentiate between desktop and ES where needed. Keep in mind that
it is the desktop GL header (plus qopenglext.h) that is included,
not the GLES one.
QtGui's proxy will handle some differences, for example calling
glClearDepth will route to glClearDepthf when needed. The built-in
eglGetProcAddress is able to retrieve pointers for standard GLES2
functions too so code resolving OpenGL 2 functions will function
in any case.
2. QT_CONFIG will contain "opengl" and "dynamicgl" in dynamic builds,
but never "angle" or "opengles2".
3. The preprocessor define QT_OPENGL_DYNAMIC is also available in
dynamic builds. The usage of this is strongly discouraged and should
not be needed anywhere except for QtGui and the platform plugin.
4. Code in need of the library handle can use
QOpenGLFunctions::platformGLHandle().
The decision on which library to load is currently based on a simple
test that creates a dummy window/context and tries to resolve an
OpenGL 2 function. If this fails, it goes for Angle. This seems to work
well on Win7 PCs for example that do not have proper graphics drivers
providing OpenGL installed but are D3D9 capable using the default drivers.
Setting QT_OPENGL to desktop or angle skips the test and forces
usage of the given GL. There are also two new application attributes
that could be used for the same purpose.
If Angle is requested but the libraries are not present, desktop is
tried. If desktop is requested, or if angle is requested but nothing
works, the EGL/WGL functions will still be callable but will return 0.
This conveniently means that eglInitialize() and such will report a failure.
Debug messages can be enabled by setting QT_OPENGLPROXY_DEBUG. This will
tell which implementation is chosen.
The textures example application is ported to OpenGL 2, the GL 1
code path is removed.
[ChangeLog][QtGui] Qt builds on Windows can now be configured for
dynamic loading of the OpenGL implementation. This can be requested
by passing -opengl dynamic to configure. In this mode no modules will
link to opengl32.dll or Angle's libegl/libglesv2. Instead, QtGui will
dynamically choose between desktop and Angle during the first GL/EGL/WGL
call. This allows deploying applications with a single set of Qt libraries
with the ability of transparently falling back to Angle in case the
opengl32.dll is not suitable, due to missing graphics drivers for example.
Task-number: QTBUG-36483
Change-Id: I716fdebbf60b355b7d9ef57d1e069eef366b4ab9
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Horizontal alignment were ignored when an item had baseline alignment
specified.
Change-Id: I2df526dc830952cdc26e1973d4787e9457c94edd
Reviewed-by: J-P Nurmi <jpnurmi@digia.com>
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
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Along with some more helper functions.
There are two more functions used in QIntValidator
Change-Id: I469ef40426cbb73ab515454bd5ecb12d944f5c0a
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Introduce new virtual QGuiApplicationPrivate::tryCloseAllWindows()
which allows overriding the behavior in QApplication to properly close
the widgets first.
Without this, QGuiApplication closes the widget windows leaving a stale
window handle behind in the associated QWidget which then causes the
application not to terminate since QApplication::shouldQuit() stills
finds the affected widgets to be visible.
Task-number: QTBUG-35986
Change-Id: I19ac4b5a19250ee68d09e461c03dbace458c98e4
Reviewed-by: David Faure <david.faure@kdab.com>
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Integrate with QOpenGLTextureBlitter, QOpenGLWidget and friends.
Change-Id: Ic2867b713a21a3d2820d546174fc9164b3dd220c
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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This can be quite useful on some embedded systems to free up
graphics memory when windows are not used. QEglFSWindow already
implements the function.
Change-Id: I79b08efbd3c67d7be34df6a0e12dd184a92d48c5
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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84be1bd4d3ed8d2d9e65301649bc841ea4197fe2 has changed the stored data type
from QFontEngine to QFontEngine::FaceData. Update the implementation
and revert changing the y_scale sign on non-Mac
(aka fix-up 2d576f79f748ca4c9bb54634f0fd44fa207a2248).
Change-Id: I4180257bc8f610fb014fd2a2ad6f8fdceece2f13
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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refs/staging/dev
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Conflicts:
src/gui/image/qimage.cpp
src/gui/text/qtextengine.cpp
src/plugins/platforms/linuxfb/qlinuxfbscreen.cpp
src/printsupport/kernel/qprintengine_win.cpp
Change-Id: I09ce991a57f39bc7b1ad6978d0e0d858df0cd444
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Use correct parameters for \enum commands, and add documentation
for QOpenGLTexture::Filter enumeration.
Task-number: QTBUG-35576
Change-Id: If7099da0b2b570c28e683126f0ba3a885d80f741
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Remember the engine index for each sub-item and avoid moveGlyphData()
where possible (ie. when there are no glyph indexes to care about).
Also don't memmove data we didn't ever initialize.
Change-Id: Ib8e5fd937a10e4e3c8c0e18961a2e2c1a4167924
Reviewed-by: Ahmed Saidi <justroftest@gmail.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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The old code wasn't good enough to catch all the glyph (de)composition cases,
thus leading to an assertion in QTextLayout's addNextCluster() helper.
The new code catches all the corner cases and introduces somewhat
better performance to the HB-NG shaper backend.
Change-Id: I5b6c673395a4a039dc55b200abbf74b0ba5d0829
Reviewed-by: Ahmed Saidi <justroftest@gmail.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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The RGBA8888 formats was incorrectly using the qt_gradient_quint32
which is argb specific. This caused vertical gradients but only
vertical gradients to be drawn incorrectly.
This changes the RGBA8888 formats formats to use the generic gradient
method and renames qt_gradient_quint32 to qt_gradient_argb32 to
indicate its limitation.
Change-Id: Ia1cd48ca7f4f78b64f31d6263e81cd8ac3b0954e
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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RGBx8888 to ARGB32_PM is incorrectly using the RGBA8888 to ARGB32_PM
which asserts the input format is RGBA8888. Since the routine also
performs an unnecessy premul, we should be using a the generic rgba2argb
routine.
Change-Id: I7b67328f804f5f2a9664a35c04836679e8c8b8e5
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Benchmarking shows it took up to 3.5% of Qt Creator's initialization
cost. Optimize by modifying only one variable per loop: instead of
updating n and dst128, we only update one variable at a time.
Removing the Duff's Device also improves the code, since the compiler
won't try to update dst128 four times per loop, only once.
The moving of the epilogue close to the prologue was just to make the
code a little cleaner.
Change-Id: I5b74e27d520ca821f380aef0533c244805f003b7
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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[ChangeLog][QtGui][QWindow]QWindow::icon() now defaults to the application
icon, which can be set with QGuiApplication::setWindowIcon().
Change-Id: Id1974e5cda81775e515c14b294f67fb99351c6c9
Reviewed-by: Albert Astals Cid <albert.astals@canonical.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@digia.com>
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-title disappeared between Qt4 and Qt5, due to all the refactorings around QPA.
Making the caption of the mainwindow configurable allows custom setups
for specific users or use cases.
[ChangeLog][QtGui][QGuiApplication] Restore support for -title command line
argument on X11, add -qwindowtitle on all platforms.
Change-Id: I73e6bf21248f3419178eba583b257172a175e74e
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Albert Astals Cid <albert.astals@canonical.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@digia.com>
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Enable child widgets (without a native window) that render to an FBO
and are composed with the raster backingstore by the platform plugin.
A preliminary version of QOpenGLWidget is included as private API.
Change-Id: I8f984a4d7db285069ce3d6564707942c823d890d
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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refs/staging/dev
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Conflicts:
src/gui/kernel/qguiapplication.cpp
src/plugins/platforms/android/androidjnimain.cpp
src/plugins/platforms/android/qandroidplatformintegration.cpp
src/plugins/platforms/android/qandroidplatformintegration.h
src/plugins/platforms/android/qandroidplatformopenglcontext.cpp
src/plugins/platforms/cocoa/qcocoawindow.h
src/plugins/platforms/cocoa/qcocoawindow.mm
src/plugins/platforms/xcb/qxcbconnection_xi2.cpp
src/sql/doc/src/sql-driver.qdoc
src/widgets/widgets/qtoolbararealayout.cpp
Change-Id: Ifd7e58760c3cb6bd8a7d1dd32ef83b7ec190d41e
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Querying GL_MAX_SAMPLES is not supported in GLES2.
Avoiding the call also makes us play nice with Mesa in debug
mode since it gets rid of the warnings about the failing
glGetIntegerv call.
Change-Id: I05e501cc11af41a54fefc34ab919c5191e4f3f0a
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Enable non power of two texture support for non compatible NPOT GPU.
If the context does not handle NPOTTexture feature, the image to bind is scaled to POT size. It works with OpenGL ES and Desktop version.
It is actually almost the same code as the one in QGLContextPrivate::bindTexture.
Change-Id: I6f0f511165c9e171a14f4ba6ba0b7a902e590cf6
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Change-Id: Ic275dfbf0b332fc34ea0fac1c31c4935ad961527
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@digia.com>
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Remove reference to released font-engine so we don't risk returning it
later.
Change-Id: I741a741567a079818c7f414ac1f9c0b5a9677322
Task-number: QTBUG-36522
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
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Task-number: QTBUG-36509
Change-Id: I03451527ab91754d87ff2a43985952c7c7641826
Reviewed-by: Stephen Kelly <stephen.kelly@kdab.com>
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Fixes the problem that only the first icon would be read from an .ico
file with muliple icons of various sizes in it.
Task-number: QTBUG-28267
Change-Id: I50daa89769054234e9ffc5246f59b46975948871
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Reviewed-by: Thorbjørn Lund Martsum <tmartsum@gmail.com>
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Change-Id: I4799af1d9151ba4b0952369e9620d2fab2b002d9
Reviewed-by: David Sansome <me@davidsansome.com>
Reviewed-by: Jens Bache-Wiig <jens.bache-wiig@digia.com>
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Change-Id: I885821d93a41b0caad627bfc16aa8eed21d2f5b9
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The HB face caching mechanism introduced in 227e9a40cfeb7e00658cd3
wasn't complete due that fact that HB-NG doesn't parse the entire
font table at once but rather references a table on-demand.
This incompleteness caused a crash in case the engine doesn't
get cached or when it removed from the cache and then re-used.
Task-number: QTBUG-36099
Change-Id: I7816836107655ce7cf6eb9683bb5dc7f892f9cd1
Reviewed-by: Lisandro Damián Nicanor Pérez Meyer <perezmeyer@gmail.com>
Reviewed-by: Michael Krasnyk <michael.krasnyk@gmail.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@digia.com>
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This makes sure that we don't think a mouse area at position 0, 0
contains the mouse on startup.
Task-number: QTBUG-36191
Change-Id: I68a8aed195531f506372ef465734661069b60f57
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
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This patch optimizes the unpremultiply method further by using a
lookup table to avoid any divisions at all.
The opportunity is taken to export both premultiply and unpremultiply
since they are commonly used methods relevant to the exported QRgb type
that can be both premultiplied and unpremultipled ARGB.
[ChangeLog][QtGui][QColor] Exported highly optimized methods for
premultiply and unpremultiply of QRgb values.
Change-Id: I658bcf57b0bc73c34c1765b64617d43b63ae820b
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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private api, but useful for 2d gui code that suddenly finds itself
needing to get a set of textures onto some fbo
I didn't want to include ARB_copy_image since it looks like its from
texture/renderbuffer -> texture/renderbuffer while this class implies
texture -> write fbo. We could wrap ARB_copy_image in QOpenGLTexture or
some other class or we can add it later.
I have not added any QOpenGLTexture functions since this class opperates
on the GLuint identifier. We can add overloads later.
Change-Id: I3e565b33466c1c183a249a33c3e82c6786debd55
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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...due to a typo introduced in d8225fab8fb8b21fb5d and stricter checks
introduced in 4e319ca4c47a99295c1.
This uses recently added QStringIterator to decrease the code duplication.
Change-Id: Ib1c2519db1c4d65f3ac14e6f9ae3fa272860b1dd
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Makes it easier to add code in the future too.
No-op change.
Change-Id: I228c36813ccf8ee95ed4b6cbbc20af3178d1b84a
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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In addition to being more common and consistent with QCommandLineParser, this
will make it possible to add the documentation for these options
in the QCommandLineParser-generated help output.
[ChangeLog][General] Builtin command-line options such as -reverse,
-session, -style etc. now all support double dash, e.g. --reverse,
--session, --style...
Change-Id: Ia2e22c854ccc6a9d7b863b1234317005bc822191
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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In the future, we might want to refactor this code to inconditionally
use the common Desktop / ES2 subset (like the rest of Qt does),
and then resolve only the functions actually available at runtime.
For now, state why we're doing that on Windows.
Change-Id: Ic21035bcd88ddc1d9274fd90a146c2824d783b25
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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OpenGL ES 2 doesn't support 1D textures. So introduce a proper
feature flag and warn if we try to allocate one there.
Change-Id: I73cf58c1f257d2472564f45bff222231e39aca52
Reviewed-by: James Turner <james.turner@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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The code first tried to check for the GL_OES_texture_3D extension,
and if present it resolved the pointers to the gl*Tex*3DOES functions.
But then it overwrote those pointers by attempting to resolve the
Desktop GL gl*Tex*3D functions, thus making them unusable.
So, if the extension is found, don't overwrite the pointers.
If the extension is NOT found, keep the general behavior of still
trying to resolve those functions.
(That is going to fail, but refactoring the general behavior
belongs to a separate commit.)
Change-Id: Idaba122cf9500f136e3f79284d3c82284257036d
Reviewed-by: James Turner <james.turner@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Ia27fd6616b2259b3fbe71ea8737b270c323a1256
Reviewed-by: James Turner <james.turner@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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CMAP guarantees there is 1:1 mapping between the Unicode code points
array and the glyph indexes array, which means the QString length
always greater than or equal to a sufficient glyph indexes array length.
Simply add some asserts and improve the memory consumption
and the performance where possible.
Change-Id: I0bc8cdba5f86c1c0ba9e79c8d5f96cbe56ec463e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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QWidgetWindow stores the normal geometry obtained from the widget when
transiting to other states. This does not work reliably on Windows,
where this geometry is already that of the new state. Instead,
introduce QPlatformWindow::normalGeometry(), add implementation
for Windows and use that in QWidgetWindow.
Task-number: QTBUG-21371
Change-Id: I3819ebaf55b4e7d2f7eef1affe6c20712ba45d7c
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
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and rename SpecialData:: resolvedFormatIndices to resolvedFormats.
Instead, resolvedFormats now stores QTextCharFormat shared copies.
Change-Id: I4a22cb3f5679b980ef52d47e4e1935663dd257ea
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Check engine's supported scripts in a single place
and remove unused script parameter from fontEngine().
Change-Id: Ic153803bef519320c370b058e77eac1a4d92afd0
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change-Id: Ia7fb57831af55cf8e0403dbdef2e73f9957fccf7
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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In rendering, treat (Hiragana|Katakana|Han)+ sequence like Han.
Task-number: QTBUG-36066
Change-Id: I3b5d2833e73431b07fa0df859b5d716357374cf4
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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