| Commit message (Collapse) | Author | Age | Files | Lines |
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That API has been available for WinRT and Windows
Phone for some time now. By using it to get the
machine name and for hostname resolution we can get
rid of some winrt-only code and use qhostinfo_win.cpp
on WinRT and Windows phone as well.
Additionally the required capability was added to
tst_qhostinfo so that this auto test can be run without
any manual editing.
Change-Id: I63fa5521bf8cdb0c919bd5a0100ea977c865622a
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@theqtcompany.com>
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Change-Id: I83555bf9952c01c68fb270a7e1f88ac0ee6ed373
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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Task-number: QTBUG-49478
Change-Id: Iab745100621db51219a42d575020783f6e9f310a
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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This commit moves the functionality from QtNetwork's QHostInfo to
QtCore. Note that due to Windows ws2_32.dll's quirky behavior of
requiring WSAStartup before calling gethostname, this change required
moving the initialization to QtCore too.
On Linux systems, gethostname() gets the name from uname(), so we bypass
the middle man and save one memcpy.
Change-Id: I27eaacb532114dd188c4ffff13d32655a6301346
Reviewed-by: Erik Verbruggen <erik.verbruggen@theqtcompany.com>
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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Change-Id: I41725bcfeee0124b259e96f1e3a261e30f14350a
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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This removes extra code and potential memory leaks by using smart
pointers instead of calling Release() directly.
Task-number: QTBUG-38115
Change-Id: If799d6948af8c3df3d0c1617742653b104087e3b
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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HSTRING needs to be released or handles will be leaked.
Instead use HString which takes care of resource management
on its own.
Task-Number: QTBUG-38115
Change-Id: I2c767776c1f22f45acd8dd77b693f30d63d894b9
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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Change-Id: If223dd73b9558a0f5144be38f19a61316f8c807b
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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While QHostInfo and QNetworkInterface are implemented,
socket implementation is just a stub for now. Having
stub implementation is preferable over not having them
at all is because most applications will not build, if
sockets are not available. Even though they do not
do anything useful yet, applications can be compiled
and run to get an idea how network will work on WinRT.
Change-Id: I78ea88901a30280d4098b75ef7398c2628dd19c8
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
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