| Commit message (Collapse) | Author | Age | Files | Lines |
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All file under doc/snippet should be
license as Documentation snippets
and according to QUIP-18 [1]
this is LicenseRef-Qt-Commercial OR BSD-3-Clause
[1]: https://contribute.qt-project.org/quips/18
Pick-to: 6.7
Task-number: QTBUG-121787
Change-Id: I76eedfb6b15c4091f726a5652e3530001d7cdaf7
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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Task-number: QTBUG-105718
Change-Id: I5d3ef70a31235868b9be6cb479b7621bf2a8ba39
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
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CMakeLists.txt and .cmake files of significant size
(more than 2 lines according to our check in tst_license.pl)
now have the copyright and license header.
Existing copyright statements remain intact
Task-number: QTBUG-88621
Change-Id: I3b98cdc55ead806ec81ce09af9271f9b95af97fa
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
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Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.
Task-number: QTBUG-67283
Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
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QPlatformTextureList holds a QRhiTexture instead of GLuint. A
QPlatformBackingStore now optionally can own a QRhi and a
QRhiSwapChain for the associated window. Non-GL rendering must use
this QRhi everywhere, whereas GL (QOpenGLWidget) can choose to still
rely on resource sharing between contexts. A widget tells that it
wants QRhi and the desired configuration in a new virtual function in
QWidgetPrivate returning a QPlatformBackingStoreRhiConfig. This is
evaluated (among a top-level's all children) upon create() before
creating the repaint manager and the QWidgetWindow.
In QOpenGLWidget what do request is obvious: it will request an
OpenGL-based QRhi. QQuickWidget (or a potential future QRhiWidget)
will be more interesting: it needs to honor the standard Qt Quick
env.vars. and QQuickWindow APIs (or, in whatever way the user
configured the QRhiWidget), and so will set up the config struct
accordingly.
In addition, the rhiconfig and surface type is (re)evaluated when
(re)parenting a widget to a new tlw. If needed, this will now trigger
a destroy - create on the tlw. This should be be safe to do in
setParent. When multiple child widgets report an enabled rhiconfig,
the first one (the first child encountered) wins. So e.g. attempting
to have a QOpenGLWidget and a Vulkan-based QQuickWidget in the same
top-level window will fail one of the widgets (it likely won't
render).
RasterGLSurface is no longer used by widgets. Rather, the appropriate
surface type is chosen.
The rhi support in the backingstore is usable without widgets as well.
To make rhiFlush() functional, one needs to call setRhiConfig() after
creating the QBackingStore. (like QWidget does to top-level windows)
Most of the QT_NO_OPENGL ifdefs are eliminated all over the place.
Everything with QRhi is unconditional code at compile time, except the
actual initialization.
Having to plumb the widget tlw's shareContext (or, now, the QRhi)
through QWindowPrivate is no longer needed. The old approach does not
scale: to implement composeAndFlush (now rhiFlush) we need more than
just a QRhi object, and this way we no longer pollute everything
starting from the widget level (QWidget's topextra -> QWidgetWindow ->
QWindowPrivate) just to send data around.
The BackingStoreOpenGLSupport interface and the QtGui - QtOpenGL split
is all gone. Instead, there is a QBackingStoreDefaultCompositor in
QtGui which is what the default implementations of composeAndFlush and
toTexture call. (overriding composeAndFlush and co. f.ex. in eglfs
should continue working mostly as-is, apart from adapting to the
texture list changes and getting the native OpenGL texture id out of
the QRhiTexture)
As QQuickWidget is way too complicated to just port as-is, an rhi
manual test (rhiwidget) is introduced as a first step, in ordewr to
exercise a simple, custom render-to-texture widget that does something
using a (not necessarily OpenGL-backed) QRhi and acts as fully
functional QWidget (modeled after QOpenGLWidget). This can also form
the foundation of a potential future QRhiWidget.
It is also possible to force the QRhi-based flushing always,
regardless of the presence of render-to-texture widgets. To exercise
this, set the env.var. QT_WIDGETS_RHI=1. This picks a
platform-specific default, and can be overridden with
QT_WIDGETS_RHI_BACKEND. (in sync with Qt Quick) This can eventually be
extended to query the platform plugin as well to check if the platform
plugin prefers to always do flushes with a 3D API.
QOpenGLWidget should work like before from the user's perspective, while
internally it has to do some things differently to play nice and prevent
regressions with the new rendering architecture. To exercise this
better, the qopenglwidget example gets a new tab-based view (that could
perhaps replace the example's main window later on?). The openglwidget
manual test is made compatible with Qt 6, and gets a counterpart in form
of the dockedopenglwidget manual test, which is a modified version of
the cube example that features dock widgets. This is relevant in
particular because render-to-texture widgets within a QDockWidget has
its own specific quirks, with logic taking this into account, hence
testing is essential.
For existing applications there are two important consequences with
this patch in place:
- Once the rhi-based composition is enabled, it stays active for the
lifetime of the top-level window.
- Dynamically creating and parenting the first render-to-texture
widget to an already created tlw will destroy and recreate the tlw
(and the underlying window). The visible effects of this depend on the
platform. (e.g. the window may disappear and reappear on some,
whereas with other windowing systems it is not noticeable at all -
this is not really different from similar situtions with reparenting
or when moving windows between screens, so should be acceptable in
practice)
- On iOS raster windows are flushed with Metal (and rhi) from now on
(previously this was through OpenGL by making flush() call
composeAndFlush().
Change-Id: Id05bd0f7a26fa845f8b7ad8eedda3b0e78ab7a4e
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Using REQUIRED as a prefix instead of suffix works better with
OPTIONAL_COMPONENTS, and is also the order in the CMake manual.
Task-number: QTBUG-98867
Pick-to: 6.2
Change-Id: I1ab68408b95d8edf06272a3b9fceccd8d8e597fc
Reviewed-by: Alexey Edelev <alexey.edelev@qt.io>
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This reverts a limited part of commit ad2da2d27a590333fc89a56fc58700a09c3017b3
that deleted .pro files for snippets compilation.
Some .pro files which contain snippets used in the documentation
itself should be restored.
Task-number: QTBUG-90483
Change-Id: I1b03833c8ff17b5fca43a5b6c5417e8545b1711b
Reviewed-by: Topi Reiniö <topi.reinio@qt.io>
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Remove the qmake project files for most of Qt.
Leave the qmake project files for examples, because we still test those
in the CI to ensure qmake does not regress.
Also leave the qmake project files for utils and other minor parts that
lack CMake project files.
Task-number: QTBUG-88742
Change-Id: I6cdf059e6204816f617f9624f3ea9822703f73cc
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Kai Koehne <kai.koehne@qt.io>
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The Professional CMake book suggests always using explicit linkage with
target_link_libraries, so let's use that.
Whether to use PUBLIC or PRIVATE depends on the context. But let's
be conservative and advise on using PRIVATE by default.
Task-number: QTBUG-88935
Pick-to: 6.0
Change-Id: I12b80ee85be9f6916f1e4dea6b1c9cb29e03c20f
Reviewed-by: Craig Scott <craig.scott@qt.io>
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
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The non-versioned one's do miss some properties. It's therefore best
to not advocate using them.
Change-Id: I53645e65ed4de4e0100e59905c024cdfe40be0c5
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
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Move snippets to the right place, and give the widgets class a place to
live.
QtOpenGLWidgets is just a library, not a separate module, but we need a
module page that the class can refer to for correct build instructions.
Change-Id: I6d955ad3c4cd1003a828cc1f256deb6e7fb50ec4
Reviewed-by: Paul Wicking <paul.wicking@qt.io>
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Task-number: QTBUG-73058
Change-Id: I8ba85fbba533c882ef63c56c1b9f20becfb36ebc
Reviewed-by: Paul Wicking <paul.wicking@qt.io>
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Removes QGL paths in sub-attaq and chip examples.
The boxes example depended on QGL and has been removed.
The corresponding module and test directories for the opengl module are now
empty, but has been left there so we can move the QOpenGL* classes there.
[ChangeLog][QtOpenGL] The deprecated QGL* classes have been removed.
Fixes: QTBUG-74408
Change-Id: I52f56409af8f6901359462a7ba162103d051fe3d
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Change-Id: Ia25b8f9833bd3d941ef73dcc7c6590063fe65329
Reviewed-by: Jani Heikkinen <jani.heikkinen@qt.io>
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We need to override this snippet for the documentation
we generate for Qt for Python, and it is easier to have
it on a separate file.
Task-number: PYSIDE-801
Task-number: PYSIDE-691
Change-Id: Ideb5b6af25024279f167137d3b65660bb9c96a7e
Reviewed-by: Topi Reiniö <topi.reinio@qt.io>
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Change-Id: I2395fd01b93c4ea364225e0cf1a5f59908b691d0
Reviewed-by: Martin Smith <martin.smith@qt.io>
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Update files using old header.LGPL3 to header.LGPL
Update files using old FDL template to use new one
Update files using old BSD template to use new one
Change-Id: I36a78272516f9953d02956522f285b40adfc8915
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Change-Id: I6441ff931dbd33b698d762e6f6784898f3f60fe7
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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Change-Id: Ic804938fc352291d011800d21e549c10acac66fb
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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Leads to parse errors, and we don't really put copyrights into these
files anyways.
Change-Id: I4b423b3f4f5c4f1f5051d8e3613133c4f1df342a
Reviewed-by: Casper van Donderen <casper.vandonderen@nokia.com>
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This change moves the snippets to the modularized directories.
Change-Id: Ifcf22fa3f234681f851d1e7eed5fe44e2e223ffd
Reviewed-by: Marius Storm-Olsen <marius.storm-olsen@nokia.com>
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