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path: root/src/opengl/qopenglcustomshaderstage.cpp
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* Include what you need: <QPointer>Marc Mutz2023-10-121-0/+2
| | | | | | | | | | | | | | | | | | | | | | | All these TUs relied on transitive includes of qpointer.h, maybe to a large extent via qevent.h, though, given that qevent.h is more or less the only public QtBase header that includes qpointer.h, something else seems to be at play here. Said qevent.h actually needs QPointer in-name-only, so a forward declaration would suffice. Prepare for qevent.h dropping the include. The algorithm I used was: If the TU mentions 'passiveGrabbers', the name of the QEvent function that returns QPointers, and the TU doesn't have qpointer.h included explicitly, include it. That may produce False Positives, but better safe than sorry. Otherwise, in src/, add an include to all source and header files which mention QPointer. Exception: if foo.h of a foo.cpp already includes it, don't include again. Task-number: QTBUG-117670 Change-Id: I3321cccdb41ce0ba6d8a709cea92427aba398254 Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
* Use SPDX license identifiersLucie Gérard2022-05-161-38/+2
| | | | | | | | | | | | | Replace the current license disclaimer in files by a SPDX-License-Identifier. Files that have to be modified by hand are modified. License files are organized under LICENSES directory. Task-number: QTBUG-67283 Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Lars Knoll <lars.knoll@qt.io> Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
* Move QOpenGLPaintEngine and related classes from QtGui to QtOpenGLJohan Klokkhammer Helsing2020-01-221-0/+137
Also moves the openglwindow test to the opengl folder, as it makes use of these classes. Task-number: QTBUG-74409 Change-Id: Id9f0013cedcc8bd1e87122c005641d7298525045 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>