| Commit message (Collapse) | Author | Age | Files | Lines |
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It's the format class that lets you control the number of samples.
Change-Id: Id01f107a15787f33b65429d3c882854f2dc8784e
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Rename qt_gl_read_framebuffer function to qt_gl_read_frame_buffer in
Qt5OpenGL. This fixes an error when linking statically against both Qt5Gui
and Qt5OpenGL:
Qt5Guid.lib(qopenglframebufferobject.obj) : error LNK2005: "class QImage
__cdecl qt_gl_read_framebuffer(class QSize const &,bool,bool)"
(?qt_gl_read_framebuffer@@YA?AVQImage@@ABVQSize@@_N1@Z) already defined in
Qt5OpenGLd.lib(qgl.obj)
Creating library debug\composition.lib and object debug\composition.exp
The function was duplicated in 6e28e844 .
Change-Id: I9e3b78e0ec5b25264575d563538587b45cd93e86
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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Task-number: QTBUG-28804
Change-Id: I426a9bbc08953d777f67a23b050570e9f7d442d7
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Change-Id: If3aa1b7ed75082eff6e9761ad82c83691135ed60
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We now use the updated logic for #including the correct GL headers
already implemented in QtGui.
This is needed to fix compilation of QtOpenGL on CentOS 5.8 and
RHEL.
Change-Id: Ifdedd13885566016073538f33aa6daf5902c3497
Reviewed-by: Andy Shaw <andy.shaw@digia.com>
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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Change-Id: Ie57765c10a8e90d6fc74ee5a8fd84bfc7cd8bcf2
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
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Follow the conventions at
http://qt-project.org/wiki/Spelling_Module_Names_in_Qt_Documentation
QtCore -> Qt Core
QtDBus -> Qt D-Bus
QtDesigner -> Qt Designer
QtGui -> Qt GUI
QtImageFormats -> Qt Image Formats
QtNetwork -> Qt Network
QtPrintSupport -> Qt Print Support
QtScript -> Qt Script
QtSql -> Qt SQL
QtSvg -> Qt SVG
QtTest -> Qt Test
QtWebKit -> Qt WebKit
QtWidgets -> Qt Widgets
QtXml -> Qt XML
QtConcurrent -> Qt Concurrent (partial)
QtQuick -> Qt Quick (partial)
Also, distinguish between "module" and "library"
Change-Id: Icb8aa695ae60b0e45920b0c8fce4dc763a12b0cd
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
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Change-Id: Ic804938fc352291d011800d21e549c10acac66fb
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Task-number: QTBUG-28875
Change-Id: If72ce0669de8f344603d2da53eeb5644bd5c4f82
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Reviewed-by: Jonathan Liu <net147@gmail.com>
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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Change-Id: Ie8f437b8dfe8a67c7b34321439dd988a02612437
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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QGLTextureCache::remove(qint64 key) locks the QGLContextGroupList mutex
before removing a texture. Removing the texture might cause the
QGLShareContextScope construct to be invoked, which calls
QGLContext::currentContext(), which will wrap a current QOpenGLContext
in a newly created QGLContext. That also triggers the creation of a
QGLContextGroup object, which will register itself with the
QGLContextGroupList, an operation that again will lock the
QGLContextGroupList mutex. To prevent this from deadlocking we make the
mutex recursive. The whole QGLShareContextScope approach is really
broken and should be replaced, but for now it's what we have in QtOpenGL
(QtGui has the replacement QOpenGLSharedResource).
Change-Id: Id1ff69035af3f31b690892c03f74748d052a278b
Reviewed-by: Zeno Albisser <zeno.albisser@digia.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I48173186afb874d307010f4f303d0e4f97ec0287
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
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This was introduced in patch 8534bb3d, then overwritten by c85ca8d1.
Change-Id: I6b7489e2b2f3311822c282f50c74bd68c787229d
Reviewed-by: hjk <qthjk@ovi.com>
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we were already installing them into QtCore/private, so turn them into
proper private headers to start with. this cleans up our project files.
Change-Id: I0795f79e03b60b5854de9e4dc339e9b5a5e6fd87
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
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Task-number: QTBUG-28341
Change-Id: I7d990c66a9efe42719165564007fb3bdff2e1279
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
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Bring Qt 5 on par with Qt 4, prepare for more comprehensive
support later on.
Introduce device independent pixels (dips), device pixels,
and devicePixelRatio. Add high-dpi support to QPainter,
QGLWidget, the cocoa platform plugin, mac and fusion styles.
Dips are similar to CSS pixels, Apple points and
Android density-independent pixels. Device pixels
are pixels in the backing store/physical pixels on screen.
devicePixelRatio is the ratio between them, which is
1.0 on standard displays and 2.0 on "retina" displays.
New API:
QImage::devicePixelRatio() and setDevicePixelRatio()
QPixmap::devicePixelRatio() and setDevicePixelRatio()
QWindow::devicePixelRatio()
QScreen::devicePixelRatio()
QGuiApplicaiton::devicePixelRatio()
Change-Id: If98c3ca9bfdf0e1bdbcf7574cd5b912c9ff63856
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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The call to glGetBooleanv(GL_FRAMEBUFFER_SRGB_CAPABLE_EXT) in
QGLExtensions::currentContextExtensions() was resulting in an invalid
enum on ES 2 systems. This was not being cleared and subsequentally
being interpreted as a failed texture upload in the textures example.
This enum doesn't exist on ES 2 so don't query it.
Change-Id: I84f9c4b0aa8b11b6036eeed1f9378d110d9ea69d
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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Change-Id: Id9dc39752bcae915f618e1a5696115a5e6923251
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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Since QtOpenGL/QGLContext is implemented in terms of
QtGui/QOpenGLContext which has stricter requirements about how it's
supposed to be used, we need to apply these requirements to QGLContext
as well.
This change adds QGLContext::moveToThread(QThread *) and documents it as
a necessity for making a context current on another thread.
Also introduces QGLPixelbuffer::context() to access the QGLContext of a
pixelbuffer, and made QGLWidget::context() return a non-const
QGLContext, since there's no good reason why it shouldn't, and it leads
to less const_cast clutter.
We could have introduced a backdoor in QOpenGLContext instead, making it
loosen its requirements, but that would have made it harder / impossible
to fully support threaded OpenGL in all the platforms.
Task-number: QTBUG-22560
Change-Id: Ibb6f65f342e7c963e80cc42ab5664c5f1cab30b0
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Change-Id: Ib95638a8eb306e5ababa47cc61e1b5db4ae6cb31
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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Change-Id: I099dd940145629a67266d02bde7217ea9fbc9372
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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Task-number: QTBUG-22560
Change-Id: Idd3948455e8415473a407f66b628418c0d87898d
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
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Change-Id: I9affdcce0988e3538c8a7a696999a7cf8c3448aa
Reviewed-by: Jan Arve Sæther <jan-arve.saether@digia.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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* Mark all Open GL classes with \inmodule QtOpenGL. Otherwise, they
weren't listed in the list of classes.
* Remove a reference to Motif
Change-Id: I75680712b212cf46b869014d3678b56d022c6323
Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
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QGLTextureCache has a read write locker to protect texture lookups.
However, even calling QCache::object() might modify the cache, causing
race conditions, since it modifies the priority order of the objects in
the cache. Therefore, we need to protect it with a QWriteLocker instead
of a QReadLocker.
Task-number: QTBUG-22560
Change-Id: I46fffc624ace27e25fb100f865e1df0a19b9093d
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
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Task-number: QTBUG-27801
Change-Id: I345c009fc0e4e1c1eabb43ad142e3b474e7a6fee
Reviewed-by: hjk <qthjk@ovi.com>
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We will in any case not be able to support this in Qt 5, so best to just
remove it to not give any false impressions.
Change-Id: Ib52e86007b9e6483bd973f13502b078792a9fa40
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Since the OpenGL paint engine is now OpenGL 2.0 based, we need to save
and restore all GL state to prevent it from being clobbered.
Task-number: QTBUG-27020
Change-Id: I39831e074aa818583df34c4a88b13be559d0231b
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Mitch Curtis <mitch.curtis@digia.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Since we are using a hidden window in order to make the context current,
the viewport will end up with an arbitrary value. By setting it
explicitly we ensure compatibility with Qt 4.
Task-number: QTBUG-28115
Change-Id: I69fb5efda2b274b539c3d3b9fa842a2d32ad70b1
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Added prepare_docs to qt_build_config.prf (it was added
directly in configure in the source branch)
Conflicts:
configure
tools/configure/configureapp.cpp
Change-Id: I1337c69fc62b1c934e3e39b4409e4857440c9db8
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There is a common standard among all Qt modules. These changes affect
the final .qch file for each module.
Changes:
1)URL in qt-project.org is confirmed by DevNet maintainer
url = http://qt-project.org/doc/<module>
2)Landing page title mapping
indexTitle = landing page
3)"C++ Classes" as a child node.
The list of C++ classes and the titles are specified in the wiki.
4)Removed extra subprojects.
They are not needed for now. Each module may need additional nodes.
Change-Id: I1825476c21fe9aaddc9d6b512ff74229f17271a0
Reviewed-by: Martin Smith <martin.smith@digia.com>
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Change-Id: I7e6cee190a341901dfbf8effb54ebccb91bf7a17
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-qt-module-defaults.qdocconf already contains the HTML template.
Change-Id: I5757741166f0f688ce0e8a4e77ed45fd4d72f1c7
Reviewed-by: Martin Smith <martin.smith@digia.com>
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Change-Id: I10cf9f915c602c8e5a0e7d7c9e17b7bc5ca00640
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Change-Id: If7f46d56cf0b0b79f7fc8955a01964121b900d07
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Change-Id: If2168c519daf45390af04af9ef9722770453a493
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Change-Id: I32c3730f8181d73a7c8e36ef382c74b8da754269
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Change-Id: Icb51dd5a567483b415ab0e8af9eb62221225890d
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Creating and displaying a plain QGLWidget on Mac would
display "garbage" or previous frame buffer content
on screen. This looks broken and raises interesting
privacy concerns.
Fix by adding a call to glClear().
Change-Id: I507c24275e41fac0be5f518c5a70d151099ae6b8
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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Following the Code Style described in
http://qt-project.org/wiki/Qt_Coding_Style#e289ee44592e9c32d4212069f0806daf
There is no need for a 'break' after a 'return'.
Change-Id: I1eca350391a7e4e14e504d60b24b69982cc5ac47
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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Check GL_VENDOR to test whether using NVIDIA graphics. On Linux,
GL_VERSION and GL_VENDOR contains "NVIDIA". On Windows, only
GL_VENDOR contains "NVIDIA".
Task-number: QTBUG-27658
Change-Id: I5e74d07ecb9522d1a86ac2953415a51bbdbe8c49
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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There are a lot of hacks here and there in Qt trying to align the
text in a correct way which caused regressions to appear once
the default coordinate system changed. We need to remove these
hacks to get a more consistent and maintainable base. This also
fixes the regression introduced by changing the aliased coordinate
system.
Task-number: QTBUG-27667
Change-Id: I620db2ca23b7ff6c912f3a51e86e7e36bbef81f0
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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Use the Qt4CompatiblePainting render hint when painting with QPainter to
treat default constructed QPens as cosmetic still.
The NonCosmeticDefaultPen render hint gets documented as obsolete, since
it was in any case not respected by the raster nor OpenGL paint engine.
Change-Id: I04d910e9700baf7f13a8aac07a3633014bb9283e
Reviewed-by: Jens Bache-Wiig <jens.bache-wiig@digia.com>
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.qmake.conf (and previously .qmake.cache) already does that for us.
Change-Id: I06cc01fa45921d7bd66dda7a0f88729faeff37bd
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
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This is being changed because:
- The OpenGL paint engine in Qt only supports GL2
- QML2 only supports GL2
- QSurfaceFormat has a default value of 2
Applications that want to use GL1 on a QGLWidget will have to
explicitly request this format using QGLFormat::setVersion.
Task-number: QTBUG-27589
Change-Id: Ieb283ef7d6e15a29ec28ce7e4363dbf477decaa7
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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gl2ext.h only defines GL_APIENTRY and not APIENTRY so we should use
this macro if it is available. Without it, code that uses
QOPENGLF_APIENTRY and QGLF_APIENTRY might experience compile errors
due to the differing signatures.
Task-number: QTBUG-27313
Change-Id: Id79d934825928d9913138edc6e8f1b00edc89a8d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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This is the QGL equivalent of commit
602cab9bb2072c5564bbb43c4125e04f98266043
Without this QGLExtensionMatcher causes stack corruption when using
a core profile GL context due to the call to glGetStringi() with
an incorrect calling convention.
Change-Id: Ibd86645e04df8c650c182fecfc8c481dae8a75b2
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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qdocconf files can now reference $QT_INSTALL_DOCS to pick up e.g. global
includes, instead of using relative paths. Qt modules will automatically
get a doc target that builds and installs into the right place (including
supporting shadow-builds) if they set QMAKE_DOCS before loading(qt_module).
Change-Id: Ia408385199e56e3ead0afa45645a059d1a8b0d48
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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The function wglCreateContextAttribsARB will fail if we request a
context version higher than is supported. We therefore upper-bound the
requested version by the version of the static context. This results
in context creation succeeding and having the closest possible match
to the requested format.
The xcb qpa plugin is modified to operate similarly to the windows
plugin in that it now creates a "static" context which is used to
limit the versions of contexts requested by the user.
Change-Id: I277ad7cc82edfdf7b9d8502ad921c8175feb1a4a
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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