| Commit message (Collapse) | Author | Age | Files | Lines |
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amends 0d5170256c1.
Change-Id: Ifa178d38f602bb7c66ef13334673ff47e332af5b
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Respectively, those modules have 2 and 1 source files. Precompilation costs
more than the benefit of using precompiled headers.
Change-Id: I15ababd9ba7cce2e1510454da49010456ff0597a
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
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It requires the QtGui module. Just remove the QT line and allow
the default to be used.
Change-Id: Ie6dffaa0621c7ececd31ff0b696814bc82a2a764
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Icd5fdfeea8e2642ee68ec1811c6a6ce9205b7e00
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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The complete set of OpenGL extensions is large meaning that any attempt
to incorporate them into a shared library such as QtGui would bloat the
size of that library.
The typical usage pattern for OpenGL extensions is to use only a very
small number of extensions from the total available set. A static
library suits this situation very well as an application will only
compile in the executable code for the extensions actually used. Thus
makign all of the functionality available to those that need it but with
zero cost to those that do not.
Change-Id: I49fdac7e9d2e0b190b7ea04b776018dd63c3065f
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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