| Commit message (Collapse) | Author | Age | Files | Lines |
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Having already caught some bugs in real code because of unchecked calls
to QFile::open, this commit marks QFile::open (and open() in other
file-I/O classes) as [[nodiscard]].
Since it's going to raise warnings, the plan is to keep the existing
behavior up to and including the next LTS. Then the warnings will switch
on by default. All of this is protected by system of macros to opt-in or
opt-out the behavioral change at any time.
A possible counter-argument for doing this is that QFile::open is also
used for opening files in the the resource system, and that opening
"cannot fail". It clearly can, if the resource is moved away or renamed;
code should at a minimum use a Q_ASSERT in debug builds. Another
counter-argument is the opening of file handles or descriptors; but
again, that opening may fail in case the handle has been closed or if
the flags are incompatible.
---
Why not marking *every* open() override? Because some are not meant to
be called directly -- for instance sockets are supposed to be open via
calls to `connectToHost` or similar.
One notable exception is QIODevice::open() itself. Although rarely
called directly by user code (which just calls open() on a specific
subclass, which likely has an override), it may be called:
1) By code that just takes a `QIODevice *` and does something with it.
That code is arguably more rare than code using QFile directly.
Still, being "generic" code, they have an extra responsibility when
making sure to handle a possible opening failure.
2) By QIODevice subclasses, which are even more rare. However, they
usually ignore the return from QIODevice::open() as it's
unconditionally true. (QIODevice::open() doesn't use the protected
virtual pattern.)
I'll try and tackle QIODevice in a future commit.
[ChangeLog][QtCore][QFileDevice] The open() functions of file-related
I/O classes (such as QFile, QSaveFile, QTemporaryFile) can now be marked
with the "nodiscard" attribute, in order to prevent a category of bugs
where the return value of open() is not checked and the file is then
used. In order to avoid warnings in existing code, the marking can be
opted in or out, by defining QT_USE_NODISCARD_FILE_OPEN or the
QT_NO_USE_NODISCARD_FILE_OPEN macros. By default, Qt will automatically
enable nodiscard on these functions starting from Qt 6.10.
Change-Id: Ied940e1c0a37344f5200b2c51b05cd1afcb2557d
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
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Amends 68a4c5da9a080101cccd8a3b2edb1c908da0ca8e
In a case sharing QOpenGLContext,
offscreen renderings cannot get QOpenGLContext from Rhi.
Fixes: QTBUG-123005
Pick-to: 6.7 6.6 6.5
Change-Id: I9baae5e5c77878885f73ee39df5cd39117e8f1c2
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Change-Id: Iaf9fb31994f1580b2051dbd0b1b8eef2a218aa39
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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For accessing the RHI managed by the widget compositing machinery.
Pick-to: 6.7 6.6 6.5
Change-Id: Ia3c1227cc2d9cfebe95611cad3dbcd7aa6f6f8c7
Reviewed-by: Axel Spoerl <axel.spoerl@qt.io>
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Amends 8cc8bbb466fb871585bfa1d5c56fc8bc6d6c8a96.
With the referenced patch framebuffer invalidation is preferred
over clearing with a wider range of OpenGL implementations.
This is good and is in line with the documentation. If an existing
application does not do glClear() in their reimplemented paintGL(),
that we cannot fix, and the docs never actually promised that a
glClear() is done automatically.
However, there is a special case: when one does not reimplement
paintGL(). A QOpenGLWidget is expected to be usable without
reimplementing any of its virtuals (i.e., QOpenGLWidget is
constructible as-is without subclassing). It is then ideal
if this does not lead to showing rendering artifacts due to
having potentially random content in the (invalidated,
not cleared) color buffer. This problem was never encountered
before due to hitting the invalidate-instead-of-clear code path
on a limited set of platforms (like with OpenGL ES) only.
Do a glClear() in paintGL(). This won't effect the vast majority
of applications, that reimplement this function, but plays nice
for when it is not.
It is in fact also in line with Qt 4's QGLWidget: that also used to
do a glClear() in the default paintGL() implementation.
Change-Id: I117ce1d3340f6d4d82cde1f52769a3b13ce367fb
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
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This involves reimplementing QWidgetPrivate::grabFramebuffer().
Widgets call this function whenever a texture-based widget is
encountered.
This implies however that we rename QRhiWidget's own, lightweight
grab function, grab(), because it kind of shadows QWidget's grab().
Switch back to grabFramebuffer() which is what QQuickWidget and
QOpenGLWidget both use.
Supporting QWidget::grab() is particularly important when grabbing
an ancestor of the QRhiWidget, because that has no alternative.
Right now, due to not reimplementing the QWidgetPrivate function,
the place of the QRhiWidget is left empty.
In addition, grabFramebuffer() is now const. This is consistent
with QQuickWidget, but not with QOpenGLWidget and QOpenGLWindow.
Change-Id: I646bd920dab7ba50415dd7ee6b63a209f5673e8f
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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We don't need them any more, only the color is used for compositing.
In principle this enables a driver to not writeback their contents into
main memory.
Change-Id: Ibde17af6c14c98ebdca956aaf902dfd728f9219c
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Desktop GL does not have the GL_EXT_discard_framebuffer extension at
all. Instead, it may have GL_ARB_invalidate_subdata.
Furthermore, GLES >= 3.0 and GL >= 4.3 both support FBO invalidation
through glInvalidateFramebuffer.
Extend the semantics of OpenGLExtension::DiscardFramebuffer to mean that
*any* possibility above is supported, and wrap it in a helper function
that calls whatever support is present. (This is all private API
anyhow.) Technically speaking glInvalidateFramebuffer supports a
superset of what glDiscardFramebufferEXT supports, but we never use such
superset, and the two APIs are otherwise identical.
Then, make QOpenGLWidget call that wrapper.
Change-Id: I64e042daf51493d3834c3ba1b53ae6e224bbc4ed
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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It's clean now, keep it as such.
Enabling it for QtCore is still OK, because it just hides a function
template declared in a header.
Change-Id: I8e7dfae179732ba04241a6a3258c2d722e8259df
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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Get the DPR from QWidget::metric(), which has a code path
for handling the QT_WIDGETS_HIGHDPI_DOWNSCALE case.
Fixes: QTBUG-111105
Pick-to: 6.5
Change-Id: I821cbdf00423de211719173ae5c0af7b76594f60
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
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qrhi.h, qshader.h, qshaderdescription.h (and qshaderbaker.h from
shadertools; done separately) become "RHI APIs", following the concept
of QPA APIs.
Mirror completely what is done for QPA headers, but using the "rhi"
prefix for the headers. This involves updating syncqt to handle the
new category of headers. (a note on the regex: matching everything
starting with "qrhi" is not acceptable due to incorrectly matching
existing and future headers, hence specifying the four header names
explicitly)
There is going to be one difference to QPA: the documentation for
everything RHI is going to be public and part of the regular docs, not
hidden with \internal.
In addition to the header renaming and adding the comments and
documentation notes and warnings, there is one significant change
here: there is no longer a need to do API-specific includes, such as
qrhid3d11[_p].h, qrhivulkan[_p].h, etc. These are simply merged into a
single header that is then included from qrhi.h. This means that users
within Qt, and any future applications can just do #include
<rhi/qrhi.h> (or rhi/qshader.h if the QRhi stuff is not relevant), no
other headers are needed.
There are no changes to functionality in this patch. Only the
documentation is expanded, quite a lot, to eliminate all qdoc warnings
and make the generated API docs complete. An example, with a quite
extensive doc page is added as well.
Task-number: QTBUG-113331
Change-Id: I91c749826348f14320cb335b1c83e9d1ea2b1d8b
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
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Old examples inherited from Qt 4 tend to set some state, such as
enabling the depth test or culling, in initializeGL(). Newer examples
tend not to do this; they rather set the necessary state in paintGL().
This mattered little (or not at all) in the past, but with WebAssembly
and WebGL there are limitations in the GL context management in the
wasm platform plugin. Under certain conditions, esp. when
QOffscreenSurface is involved, it looks like the same native context
gets reused, which means there is a chance of unexpected changes to
the current state between calls to initializeGL() and paintGL(). (and
also between paintGL() calls) See QWasmOpenGLContext for details.
Update the textures example the same way we did for the cube one.
Add a note to the QOpenGLWidget docs about this problem.
Task-number: QTBUG-111304
Pick-to: 6.5 6.4
Change-Id: I29d2b2cdeb07bcecc5dc915d79c12b4323ca9ab3
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
Reviewed-by: Inho Lee <inho.lee@qt.io>
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Task-number: QTBUG-111304
Pick-to: 6.5 6.4
Change-Id: Ibe9f886b12c89fad7431b77b55c259b15d83559b
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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If the QOpenGLFramebufferObject (which owns the OpenGL texture object)
is destroyed, the wrapper QRhiTexture must be destroyed too.
This surfaced with WebAssembly for some reason, likely due to an event
(most likely resize) sending pattern that is different from other
platforms. Sending more resizes likely triggers another recreateFbos()
call which, until now, did not correctly dropped the wrapper
QRhiTextures so those continued to refer to the now-destroyed texture
IDs.
Pick-to: 6.5 6.4
Task-number: QTBUG-111304
Change-Id: Ieed9a11c5c28da0fee497107ebe88da9eb5f45a8
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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Pick-to: 6.5 6.2 5.15
Fixes: QTBUG-108050
Change-Id: If011d6efff996870ff23eff3c2d1cf455d31b7a6
Reviewed-by: Kristoffer Skau <kristoffer.skau@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Fix the link to QSurfaceFormat::StereoBuffers, and clean the text up
a bit. If everything is a \note, then we might just as well not have
notes, so move the statement about when this function is useful out
of a note, and combine the statements elaborating on ownership and
lifetime of framebuffer and contexts into a single note.
Pick-to: 6.5 6.5.0
Change-Id: I7cb1f9ff78ba760e99d639550130f5c833ad684a
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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There is a mix between screen device pixel ratio. Currently we store the
property on a per-window basis, but the change notifications are still
on a per screen basis which can fall apart on edge cases.
On wayland we are getting per window DPR changes without as useful
screen change events so it's important to fix. It also has potential to
clean up the Windows backend in the future where the backend is
currently papering over the two concepts.
This patch introduces two new events:
A QWindowSystemInterface to trigger a window DPR change
independently of a screen change.
An event to notify windows the new DPR rather than needing to track
signals on the screen. This happens either when the window dpr changes
or implicitly through a screen change. This can deprecate an existing
event ScreenChangeInternal so the value is reused and renamed for
clarity.
Change-Id: I637a07fd4520ba3184ccc2c987c29d8d23a65ad3
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Pick-to: 6.5
Change-Id: Id644d322a602038403bb7f46c532744575fbf6d3
Reviewed-by: Alexey Edelev <alexey.edelev@qt.io>
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The enums are QOpenGLWidget::UpdateBehavior and
QOpenGLWidget::TargetBuffer. The latter is a new addition to 6.5.
Pick-to: 6.5
Change-Id: I9e73413a944bf4b55e8e308055d79e560ac8668d
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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This patch adds a manual test and the required work in graphicsview and
qwidget private apis to support stereoscopic rendeing. Basically it
works by doing the drawing in QGraphicsView::paintEvent twice, once for
each buffer. This way the scene items are rendered to both buffers.
There's also an update to resolvement in QOpenGLWidgetPrivate
so that multisampling works correctly.
[ChangeLog][Widgets][QGraphicsView] Added support for
stereoscopic rendering.
Task-number: QTBUG-64587
Change-Id: I20650682daa805b64fe7f0d2ba086917d3f12229
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Need to add the plumbing necessary to support two textures in
QOpenGLWidget and use these in the backing store. The changes
required on the RHI level is already done in an earlier patch.
Then paintGL() needs to be called twice, once for each buffer.
Also add overloads for the other functions of QOopenGLWidget
where it makes sense to query for left or right buffer.
Then finally create an example.
[ChangeLog][Widgets][QOpenGLWidget] Added support for
stereoscopic rendering.
Fixes: QTBUG-64587
Change-Id: I5a5c53506dcf8a56442097290dceb7eb730d50ce
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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This effectively reverts a4a51f6a641f4bf0a863251d6d3e026d81de6280
while solving the problem that change intended to fix by an
alternative approach: Swap the order of checks for rhi-based
flushing. Checking the widgets' wishes first was a mistake. We should
first check what is forced, e.g. via the env.vars. Then only move on
investigating the child widget hierarchy if there was nothing specific
requested.
This way having a QOpenGLWidget in a window and running with
QT_WIDGETS_RHI=1 QT_WIDGETS_RHI_BACKEND=vulkan will prioritize the
forced request (Vulkan) and so the QOpenGLWidget will gracefully not
render anything while printing the expected warning to tell what's
going on.
The expensive recursion plaguing the construction of larger widget
hierarchies is now avoided, that should no longer take seconds due to
walking the entire widget hierarchy of the top-level window every time
a new widget is added to it.
However, this then uncovered a set of problems concerning native child
widgets. The repaint manager seems to have an obvious mistake where
the usage of rhi (and so textures and whatnot) is decided based on
'widget' (which is either a top-level or a native child) instead of
'tlw' (which is the top-level with the backingstore). The usesRhiFlush
flag only really matters for a real top-level, not for native child
widgets. The rhi-based flushing is tied to the backingstore, and the
backingstore comes from the top-level widget.
Finally, make the qopenglwidget autotest to actually exercise
something when it comes to QOpenGLWidgets (or their ancestors) turned
native. The original code from a long time ago does not really test
native child widgets, because it turns the top-level into native which
is quite superfluous since the toplevel is backed by a native window
(and a backingstore) anyway.
Pick-to: 6.4
Task-number: QTBUG-105017
Fixes: QTBUG-108344
Fixes: QTBUG-108277
Change-Id: I1785b0ca627cf151aad06a5489f63874d787f087
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
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Task-number: QTBUG-105718
Change-Id: I5d3ef70a31235868b9be6cb479b7621bf2a8ba39
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
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CMakeLists.txt and .cmake files of significant size
(more than 2 lines according to our check in tst_license.pl)
now have the copyright and license header.
Existing copyright statements remain intact
Task-number: QTBUG-88621
Change-Id: I3b98cdc55ead806ec81ce09af9271f9b95af97fa
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
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Found by codespell
Pick-to: 6.4
Change-Id: Ie3e301a23830c773a2e9aff487c702a223d246eb
Reviewed-by: Nicholas Bennett <nicholas.bennett@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
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Change-Id: I964f5c6a8901bf93e5e3a5afb33cb456217caf39
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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After the 6.4 changes for QRhi-based compositing in widgets there
is now a good chance that a different context is current after
recreateFbo in case it actually created a new texture and fbo.
This is not great if we immediately call resizeGL() afterwards
since the contract for the reimplementable functions is that
the QOpenGLWidget's context is current. Make sure this contract
is followed.
Fixes: QTBUG-103319
Change-Id: I59a5fa9500df34b86787927e1114d0a80297678a
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.
Task-number: QTBUG-67283
Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
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All module header files should be listed in the corresponding sections
of modules SOURCEs to be accessible in CMake routines.
Task-number: QTBUG-103196
Change-Id: Ieb77ae70557e35e546a5b00387e1e0aa40338239
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
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QPlatformTextureList holds a QRhiTexture instead of GLuint. A
QPlatformBackingStore now optionally can own a QRhi and a
QRhiSwapChain for the associated window. Non-GL rendering must use
this QRhi everywhere, whereas GL (QOpenGLWidget) can choose to still
rely on resource sharing between contexts. A widget tells that it
wants QRhi and the desired configuration in a new virtual function in
QWidgetPrivate returning a QPlatformBackingStoreRhiConfig. This is
evaluated (among a top-level's all children) upon create() before
creating the repaint manager and the QWidgetWindow.
In QOpenGLWidget what do request is obvious: it will request an
OpenGL-based QRhi. QQuickWidget (or a potential future QRhiWidget)
will be more interesting: it needs to honor the standard Qt Quick
env.vars. and QQuickWindow APIs (or, in whatever way the user
configured the QRhiWidget), and so will set up the config struct
accordingly.
In addition, the rhiconfig and surface type is (re)evaluated when
(re)parenting a widget to a new tlw. If needed, this will now trigger
a destroy - create on the tlw. This should be be safe to do in
setParent. When multiple child widgets report an enabled rhiconfig,
the first one (the first child encountered) wins. So e.g. attempting
to have a QOpenGLWidget and a Vulkan-based QQuickWidget in the same
top-level window will fail one of the widgets (it likely won't
render).
RasterGLSurface is no longer used by widgets. Rather, the appropriate
surface type is chosen.
The rhi support in the backingstore is usable without widgets as well.
To make rhiFlush() functional, one needs to call setRhiConfig() after
creating the QBackingStore. (like QWidget does to top-level windows)
Most of the QT_NO_OPENGL ifdefs are eliminated all over the place.
Everything with QRhi is unconditional code at compile time, except the
actual initialization.
Having to plumb the widget tlw's shareContext (or, now, the QRhi)
through QWindowPrivate is no longer needed. The old approach does not
scale: to implement composeAndFlush (now rhiFlush) we need more than
just a QRhi object, and this way we no longer pollute everything
starting from the widget level (QWidget's topextra -> QWidgetWindow ->
QWindowPrivate) just to send data around.
The BackingStoreOpenGLSupport interface and the QtGui - QtOpenGL split
is all gone. Instead, there is a QBackingStoreDefaultCompositor in
QtGui which is what the default implementations of composeAndFlush and
toTexture call. (overriding composeAndFlush and co. f.ex. in eglfs
should continue working mostly as-is, apart from adapting to the
texture list changes and getting the native OpenGL texture id out of
the QRhiTexture)
As QQuickWidget is way too complicated to just port as-is, an rhi
manual test (rhiwidget) is introduced as a first step, in ordewr to
exercise a simple, custom render-to-texture widget that does something
using a (not necessarily OpenGL-backed) QRhi and acts as fully
functional QWidget (modeled after QOpenGLWidget). This can also form
the foundation of a potential future QRhiWidget.
It is also possible to force the QRhi-based flushing always,
regardless of the presence of render-to-texture widgets. To exercise
this, set the env.var. QT_WIDGETS_RHI=1. This picks a
platform-specific default, and can be overridden with
QT_WIDGETS_RHI_BACKEND. (in sync with Qt Quick) This can eventually be
extended to query the platform plugin as well to check if the platform
plugin prefers to always do flushes with a 3D API.
QOpenGLWidget should work like before from the user's perspective, while
internally it has to do some things differently to play nice and prevent
regressions with the new rendering architecture. To exercise this
better, the qopenglwidget example gets a new tab-based view (that could
perhaps replace the example's main window later on?). The openglwidget
manual test is made compatible with Qt 6, and gets a counterpart in form
of the dockedopenglwidget manual test, which is a modified version of
the cube example that features dock widgets. This is relevant in
particular because render-to-texture widgets within a QDockWidget has
its own specific quirks, with logic taking this into account, hence
testing is essential.
For existing applications there are two important consequences with
this patch in place:
- Once the rhi-based composition is enabled, it stays active for the
lifetime of the top-level window.
- Dynamically creating and parenting the first render-to-texture
widget to an already created tlw will destroy and recreate the tlw
(and the underlying window). The visible effects of this depend on the
platform. (e.g. the window may disappear and reappear on some,
whereas with other windowing systems it is not noticeable at all -
this is not really different from similar situtions with reparenting
or when moving windows between screens, so should be acceptable in
practice)
- On iOS raster windows are flushed with Metal (and rhi) from now on
(previously this was through OpenGL by making flush() call
composeAndFlush().
Change-Id: Id05bd0f7a26fa845f8b7ad8eedda3b0e78ab7a4e
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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By changing it to unique_ptr.
Pick-to: 6.2 6.3
Change-Id: I91abb69445b537d4c95983ae735341882352b29d
Reviewed-by: Marc Mutz <marc.mutz@qt.io>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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Replace the hardcoded cpp exports with a generated one where it's
applicable.
Task-number: QTBUG-90492
Change-Id: Idc160b594987b2c765e75bd669aae851b4366282
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
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Pick-to: 6.0 5.15
Task-number: QTBUG-85869
Change-Id: I20fb70a451fc1ed93089ed699539fa12ac38fe73
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Remove the qmake project files for most of Qt.
Leave the qmake project files for examples, because we still test those
in the CI to ensure qmake does not regress.
Also leave the qmake project files for utils and other minor parts that
lack CMake project files.
Task-number: QTBUG-88742
Change-Id: I6cdf059e6204816f617f9624f3ea9822703f73cc
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Kai Koehne <kai.koehne@qt.io>
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When AA_ShareOpenGLContexts is not set, docking or undocking
will lead to changing the associated top-level window. This
leads to changing the OpenGL context, and tearing down and
then recreating all OpenGL resources (assuming a well written
application). The problem is, there are no paint events after
the Show, meaning the user code's paintGL is often not invoked,
which leads to showing an empty QOpenGLWidget until something
else triggers a paint event. To remedy this, send a paint event
upon Show, which should be harmless enough, while fixing the
case of docking/undocking.
Pick-to: 6.0 5.15
Fixes: QTBUG-89812
Change-Id: I3c4560f8f069d86645a6314bf7ad1b4ee8e2c716
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Fix warning about requestedFormat not being initialized in sequence.
Change-Id: I7b948cb356b65ea2953424a700eb1a70cd1802f9
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Modify special case locations to use the new API as well.
Clean up some stale .prev files that are not needed anymore.
Clean up some project files that are not used anymore.
Task-number: QTBUG-86815
Change-Id: I9947da921f98686023c6bb053dfcc101851276b5
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
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This ports all of QtBase.
Change-Id: If6712da44d7749b97b74f4614a04fac360f69d9e
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Static builds can not rely on a constructor function in the QtOpenGL
library, as that will be linked out unless something in the application
pulls it in.
Instead we export a helper function that clients that depend on
OpenGL support in QPlatformBackingStore can use to bring it it.
Change-Id: Ic54058bf413a476287884c78df5624b862f97695
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Pick-to: 5.15
Fixes: QTBUG-82357
Change-Id: I415ee03dd9d1ac02a435a24fb5ab94bf60c07331
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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QGLWidget doesn't exist any more, and has been legacy for a long time, so we
shouldn't try to explain what QOpenGLWidget is in terms of QGLWidget any more.
Task-number: QTBUG-74409
Change-Id: I87ff6c35dfed1303bd6d74621b244e1ed84ceafe
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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Same pattern as QtQuickWidgets. Gets rid of QtOpenGL's dependency on QtWidgets.
Task-number: QTBUG-74409
Change-Id: I4f9b55c23e25a1e0519734037b768a16e870c7d2
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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