| Commit message (Collapse) | Author | Age | Files | Lines |
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The API is available by including qopenglcontext.h as usual,
but scoped in the QPlatformInterface namespace. The namespace
exposes platform specific type-safe interfaces that provide:
a) Factory functions for adopting native contexts, e.g.
QCocoaGLContext::fromNative(nsContext, shareContext);
b) Access to underlying native handles, e.g.
openGLContext->platformInterface<QCocoaGLContext>->nativeContext()
c) Platform specific functionality, e.g.
static QWGLContext::openGLModuleHandle()
openGLContext->platformInterface<QEGLContext>->doSomething();
The platform interfaces live close to the classes they extend,
removing the need for complex indirection and plumbing, and
avoids kitchen-sink modules and APIs such as the extras modules,
QPlatformFunctions, or QPlatformNativeInterface.
In the case of QOpenGLContext these platform APIs are backed
by the platform plugin, so dynamic_cast is used to ensure the
platform plugin supports the requested interface, but this is
and implementation detail. The interface APIs are agnostic
to where the implementation lives, while still being available
to the user as part of the APIs they extend/augment.
The documentation will be restored when the dust settles.
Task-number: QTBUG-80233
Change-Id: Iac612403383991c4b24064332542a6e4bcbb3293
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
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clang needed to see so type definitions that aren't there
for some platforms, so this update provides defaults when
qdoc is running.
Change-Id: I15e635b31dd651457f828f90c8dd132959c826e6
Reviewed-by: Martin Smith <martin.smith@qt.io>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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This is trickier than the GLX and EGL implementations due to the
way pixel formats, windows and contexts work. Apart from some
restrictions, it should be fully functional nonetheless.
Add also some proper documentation.
Change-Id: Ia6e3eb1ab2701e439b8621b9092c2b0934ff2151
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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