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path: root/src/platformsupport/fontdatabases/fontconfig/qfontenginemultifontconfig.cpp
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* Move Unix font databases into QtGuiFriedemann Kleint2020-06-151-94/+0
| | | | | | Task-number: QTBUG-83255 Change-Id: Id85a1e0f3de371951783fe97485158c4a02e1f15 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
* Move FreeType font engine/database to QtGuiTor Arne Vestbø2020-05-271-1/+1
| | | | | | Task-number: QTBUG-83255 Change-Id: If6be7057d6bd25b34acd99e18658744161985ed0 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
* Tidy nullptr usageAllan Sandfeld Jensen2019-12-061-2/+2
| | | | | | | | | | | Move away from using 0 as pointer literal. Done using clang-tidy. This is not complete as run-clang-tidy can't handle all of qtbase in one go. Change-Id: I1076a21f32aac0dab078af6f175f7508145eece0 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io> Reviewed-by: Lars Knoll <lars.knoll@qt.io>
* move qfontengine_ft.* from gui to platformsupportOswald Buddenhagen2017-02-081-1/+1
| | | | | | | | | | | | | that's where the files are actually used nowadays. also removes an obsolete (and bogus) gui export. Change-Id: I4551aad798acb6ce8c0abe43a2fcb8e5ac64a2d4 Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io> Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io> Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
* platformsupport: eradicate some easy Q_FOREACH loopsMarc Mutz2016-08-261-1/+1
| | | | | | | | | | | | All loops trivially not modifying the iterated-over container. Saves ~9.4KiB in text size across all plugins and libs (statically) linking in QtPlatformSupport (optimized GCC 6.1 Linux AMD 64 build). Change-Id: I2d91da1f78d9b33d4c5e4a1627560d8e705a9b9a Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
* Updated license headersJani Heikkinen2016-01-151-14/+20
| | | | | | | | | | | From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/ Updated license headers to use new LGPL header instead of LGPL21 one (in those files which will be under LGPL v3) Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* Update copyright headersJani Heikkinen2015-02-111-7/+7
| | | | | | | | | | | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
* Merge QFontEngineMultiBasicImpl and QFontEngineMultiKonstantin Ritt2014-11-261-3/+3
| | | | | | | Minor refactoring also improves the behavior and the code readability. Change-Id: Id89dd224f4132a4c0dfbc16f414ef42cc8d8a4da Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
* Update license headers and add new license filesMatti Paaso2014-09-241-19/+11
| | | | | | | | | - Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 - Removed LICENSE.GPL Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2 Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
* qpa: Clean up and refactor qfontengine_qpaTor Arne Vestbø2014-05-151-1/+1
| | | | | | | | | | | QFontEngineQPA was really QFontEngineQPF2, and has been renamed. The multi font engine in qfontengine_qpa.cpp was really a base implementation of a multi font engine, used by other multi font engines, and has been renamed and moved accordingly into qfontengine_p.h/cpp. Change-Id: Iac7409c4dbf0fdc3ee993ce4f7dc96cb00a422e6 Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com> Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
* Update copyright year in Digia's license headersSergio Ahumada2013-01-181-1/+1
| | | | | Change-Id: Ic804938fc352291d011800d21e549c10acac66fb Reviewed-by: Lars Knoll <lars.knoll@digia.com>
* Change copyrights from Nokia to DigiaIikka Eklund2012-09-221-24/+24
| | | | | | | | Change copyrights and license headers from Nokia to Digia Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e Reviewed-by: Lars Knoll <lars.knoll@digia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
* Removing duplicate includesSergio Ahumada2012-09-091-1/+0
| | | | | | | Do not include a header more than once Change-Id: Ia2e5d66e72988ad833cf5177a3f8aa988bf510e9 Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
* Do not use charset loaded by fontconfigJiang Jiang2012-05-111-10/+4
| | | | | | | | | | | | | | | | | | The only use for storing charset loaded by fontconfig in font engines is for determine if a font supports certain codepoint, however FreeType already does that. The charset loaded is sometimes not complete, for instance in fontconfig 2.9.0 it removed Apple Roman platform support for cmap loading, thus results a regression in common symbol fonts (Wingdings, Webdings) rendering. Because those symbol fonts produced by Monotype only contain two cmap tables: Apple Roman and Microsoft Symbol, since the Microsoft Symbol table has a weird 0xF000 offset, we always fallback to the Apple Roman cmap table. Removing freetype charset cache also make each font engine consuming less memory. Change-Id: I88f3f44981f3a1c517b84809a3f5b834ffff7681 Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
* Use the lazily-queried families for all QPA multi font engines.Pierre Rossi2012-03-141-3/+2
| | | | | | | | | This is the approach introduced together with the WebKit "backdoor" that lets us use QRawFont with QTextLayout. We could use it all over the place and share more code. Change-Id: Ie1963679755f37ba9204d67554a163f1d1115604 Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
* Fix a performance regression with shouldLoadFontEngineForCharacter.Pierre Rossi2012-03-081-14/+31
| | | | | | | | | Calling FcFontMatch should be avoided as much as possible. We can simply cache the patterns it returns, which should still save memory compared to loading all font engines as we did before. Change-Id: I67208a4f919338a948535f717cfd0139dbea2e5f Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>
* Avoid loading and keeping unused fallback font enginesEskil Abrahamsen Blomfeldt2012-02-171-0/+87
When we request glyphs from fallback fonts, we would potentially load all fonts on the system into memory. This is especially true for glyphs that are not supported by any font (or by the last in the list) in any "Common" script (which e.g. includes CJK). This would make any application which tried to display unsupported glyphs use huge amounts of memory for keeping unused fonts cached, only limited by the number of fonts on the system. The patch contains two solutions: First, before loading the font, the multi font engine will be asked whether it needs to be tried for the given character. By default, this will always be true, so all fonts will be tried, but with the new font config multi engine in the platform plugin, it will ask FontConfig whether the font contains a glyph for the character. Should the font be loaded and still fail to resolve the character (which could be the case for other platforms), we will simply delete it again immediately instead keeping it cached. Change-Id: I92dfb39289a359f49caa02c2caf8baf66098fb59 Reviewed-by: Lars Knoll <lars.knoll@nokia.com>