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* Use SPDX license identifiersLucie Gérard2022-05-161-38/+2
| | | | | | | | | | | | | Replace the current license disclaimer in files by a SPDX-License-Identifier. Files that have to be modified by hand are modified. License files are organized under LICENSES directory. Task-number: QTBUG-67283 Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Lars Knoll <lars.knoll@qt.io> Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
* Android: use _L1 for for creating Latin-1 string literalsSona Kurazyan2022-04-141-1/+3
| | | | | | Task-number: QTBUG-98434 Change-Id: I5ee5fe079c9a4530f636e59f6171abfa523591f4 Reviewed-by: Assam Boudjelthia <assam.boudjelthia@qt.io>
* Fix duplicate platform plugin definitionsSimon Hausmann2019-10-161-0/+1
| | | | | | | | | androidplatformplugin.cpp and main.cpp both tried to define the platform plugin entry point. That happens to work with the android toolchain by chance, but it's certainly not intentional. Change-Id: Ie92281abfb2335aa3ee83bc0ba660700d3485b2d Reviewed-by: BogDan Vatra <bogdan@kdab.com>
* Android: Fix loading of pluginsBogDan Vatra2019-09-221-0/+63
In 5bb178c479a247720fbc3fbb7f06a32b725193ac, the Android platform plugin was moved from platforms/android to platforms/. The unforeseen consequence of this was that the plugin loader for plugins/platforms would now find it, whereas before it would be ignored. It would therefore be detected as the appropriate plugin, but since it was intended to be loaded as a static plugin, loading it dynamically would fail. Instead of fixing the static plugin loading, we remove this hack. Fixes: QTBUG-78440 Change-Id: Idcb6c075fdebaf67644f32a59d7aaf0d1c0bbe20 Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>