| Commit message (Collapse) | Author | Age | Files | Lines |
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Refactored platform windows on Android so that all window
types, including raster windows, have their own surface to
draw on.
Raster windows now flush the backing-store via RHI/OpenGL.
As a drive by, update to newer JNI syntax where appropriate.
Task-number: QTBUG-116187
Change-Id: I3b764b7126abf53556750b0ccbb7d27efe007bc1
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.
Task-number: QTBUG-67283
Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
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As part of Qt 6 restructring for the extras modules, this change exposes
the Jni APIs which are very important for Android platform. This patch
adds the APIs QJniObject, QJniEnvironment, QJniExceptionCleaner based
from private QtCore and QtAndroidExtras.
The Jni interface is cross-platform which justifies the name, but
currently, this API is used mainly for Android, and the naming comes
generic without Android keyword to avoid any future limitation on
supporting other platforms.
[ChangeLog][QtCore] Add new QJniObject, QJniEnvironment and
QJniExceptionCleaner APIs.
Task-number: QTBUG-89482
Fixes: QTBUG-89633
Change-Id: I4382dd53a225375759b9d042f6035a4a9810572b
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
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... for consistency.
Change-Id: I37afaff6f7512a1cd09f0f31996b9bedc6cb3bab
Reviewed-by: BogDan Vatra <bogdan@kdab.com>
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Change-Id: I70b802517d8f7d129ffb71dc3e92cb2458a55acc
Reviewed-by: BogDan Vatra <bogdan@kdab.com>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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- After reset a surface we must call makeCurrent before we are usign
swapBuffers.
- No need to set the surface in QPA when surfaceCreated are called in
QtSurface.java, some time the OpenGL surface is not fully initialized at
this stage. Is better to wait for surfaceChanged which is always fired
at least once.
- DO NOT reset m_surfaceId to 1 when there is no surface. The problem
is that if we have one surface and when we distory it we don't (need to)
wait for its surfaceChanged/surfaceDestroyed notifications, and if we
create another one quicly it will have the same id (1).
Task-number: QTBUG-39712
Change-Id: I2aa31e5b59d81ef3b03624d4636a4381eea6d543
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@theqtcompany.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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It gets somewhat complicated due to the fact that a RasterGLSurface window
(i.e. any widget window since 5.3) may behave either like an OpenGLSurface
or a RasterSurface, and the expected behavior may change on each backingstore
sync.
This does not fit designs where the platform window implementation is separated
and there is different behavior for raster and GL windows.
Therefore QAndroidPlatformOpenGLWindow is now made capable of behaving like the
raster one, based on a flag communicated from the widget stack via QWindowPrivate
(since the plugin knows nothing about widgets).
This means that widget windows that do not have renderToTexture children (QOpenGLWidget,
QQuickWidget) will go through the raster path, while the ones that have will behave
like an OpenGL window with the actual rendering happening in
QPlatformBackingStore::composeAndFlush().
The surface type is RasterGLSurface in both cases nonetheless.
Task-number: QTBUG-37907
Change-Id: I6f9261fc0fd993afcda7f30d379c5410069033d3
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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When an application is suspended on Android all its Gl surfaces
are destroyed and can't be used to render anymore, so we should
release them in order to give back to the system the memory used
by them.
[ChangeLog] [Android] Release all windows when the application is
suspended.
Task-number: QTBUG-29069
Change-Id: I038aaa2006da1f3188fccba943ec4ffb3e551cf0
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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This is pretty much the same thing that eglfs does.
Task-number: QTBUG-38960
Change-Id: Ibf310ca8e3a4e31e5310ab3a3d3e851eae31a4ad
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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ANativeWindow_fromSurface already acquires the surface, no need to
call ANativeWindow_acquire.
Remove unused variables.
Change-Id: I563573072687927256aef76fab20f645f35778a2
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
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Support for multiple native surfaces is needed by applications that need
to mix raster windows with GL windows.
Rework the raster and opengl implementation, get rid of eglfs and
fbconvenience dependencies.
Create a single android platform plugin.
[ChangeLog][Android] Rework the raster and opengl implementation.
[ChangeLog][Android] Create a single android platform plugin.
Task-number: QTBUG-34650
Change-Id: I9b1ab51554823329dda8cfbf8fef27c38f917c7b
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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