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* Add styleHint function override for QEglFSIntegrationTomasz Kozłowski2024-01-091-0/+2
| | | | | | | | | | | | Without this change, while using EglFS, showIsFullscreen returns false, which is not true, because EglFS always runs in fullscreen. This change requires setting QT_QPA_PLATFORM_PLUGIN_PATH environmental variable. Pick-to: 6.7 Task-number: QTBUG-115777 Change-Id: Ie7cf709e002ac70d95fe5e2698d2ee7b52e08094 Reviewed-by: Axel Spoerl <axel.spoerl@qt.io>
* Use SPDX license identifiersLucie Gérard2022-05-161-38/+2
| | | | | | | | | | | | | Replace the current license disclaimer in files by a SPDX-License-Identifier. Files that have to be modified by hand are modified. License files are organized under LICENSES directory. Task-number: QTBUG-67283 Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Lars Knoll <lars.knoll@qt.io> Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
* Long live VK_KHR_display platform plugin!Laszlo Agocs2021-02-081-3/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Experiment with this once again, this time in a more forward looking manner: move the code previously placed into eglfs's eglfs_viv backend into its own plugin. Move our attention to devices like the Raspberry Pi 4, where VK_KHR_display has recently been introduced to the Mesa v3dv backend. This is not in Mesa 20.3.3, the latest release at the time of writing, but is available and functional when building master. This serves as the reference system for testing the plugin, because it looks like a fairly robust implementation. The sole thing the plugin enables at the moment is creating a QVulkanInstance and a QWindow with surfaceType VulkanSurface. This is sufficient to run plain QWindow+QRhi (with QRhi::Vulkan), Qt Quick, and Qt Quick 3D (with QSG_RHI_BACKEND=vulkan) applications. One display and mode is chosen, by default the first in the enumeration lists reported by the Vulkan extension. This can be overridden with QT_VK_DISPLAY_INDEX and QT_VK_MODE_INDEX (modeled after QT_VK_PHYSICAL_DEVICE_INDEX). The indices can be determined based on the logs printed to the debug output. Changing the mode seems to be working nicely with v3dv. Multiple screen setups, where there would be more than one VkDisplayKHR enumerated, have not been tested yet. Regardless, multiple screens (reporting more than one QScreen, with a different QWindow on each, eglfs style) are not currently supported. This may be improved later (while keeping in mind that VK_KHR_display does not have a fully-featured output management API). Multiple (non-fullscreen) windows and especially raster windows (QWidget) are not and will not be supported. Our single QWindow is always forced to fullscreen. When it comes to input, the level of support should match linuxfb and eglfs. Note that while mouse input is fully functional, there is no mouse cursor. (and this is unlikely to be implemented) [ChangeLog][Platform Specific Changes][Embedded Linux] Introduced a vkkhrdisplay platform plugin to run Vulkan-based applications in fullscreen, without a windowing system, on systems where VK_KHR_display and VK_KHR_display_swapchain are supported by the Vulkan implementation. Change-Id: I6388416f7fb2bfdc4b412a0a4971f25cc05d4668 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Support customized device discovery with udevElvis Lee2020-11-091-2/+4
| | | | | | | | | | With derived class from QDeviceDiscoveryUDev, eglfs for a platform can create own input handlers. Task-number: QTBUG-85268 Change-Id: Ib8e99b365195eff9540e7c90e14c5d269d37ad86 Reviewed-by: Elvis Lee <kwangwoong.lee@lge.com> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Rename the new platform APIs from QPlatformInterface to QNativeInterfaceTor Arne Vestbø2020-10-071-2/+2
| | | | | | | | | | | | We were already using the 'native' nomenclature when referring to these kinds of APIs, e.g. when talking about native handles, or the existing QPlatformNativeInterface on a QPA level. Using 'native' for the user facing APIs also distinguishes them from the 'platform' backend layer in QPA and elsewhere. Change-Id: I0f3273265904f0f19c0b6d62471f8820d3c3232e Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io> Reviewed-by: Lars Knoll <lars.knoll@qt.io>
* Add QEvdevKeyMapper platform interfaceTor Arne Vestbø2020-07-201-3/+10
| | | | | | Task-number: QTBUG-84220 Change-Id: I4f3a54415c5509b4bde486b54c56b0e05976bac6 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
* Fix no-OpenGL build after introducing QOpenGLContext platform interfaceTor Arne Vestbø2020-07-031-0/+2
| | | | | | Change-Id: I355f43c200adb3a12e71e0b02aa10060672bb9e4 Reviewed-by: Nodir Temirkhodjaev <nodir.temir@gmail.com> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Introduce platform API abstraction for QOpenGLContextTor Arne Vestbø2020-07-021-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The API is available by including qopenglcontext.h as usual, but scoped in the QPlatformInterface namespace. The namespace exposes platform specific type-safe interfaces that provide: a) Factory functions for adopting native contexts, e.g. QCocoaGLContext::fromNative(nsContext, shareContext); b) Access to underlying native handles, e.g. openGLContext->platformInterface<QCocoaGLContext>->nativeContext() c) Platform specific functionality, e.g. static QWGLContext::openGLModuleHandle() openGLContext->platformInterface<QEGLContext>->doSomething(); The platform interfaces live close to the classes they extend, removing the need for complex indirection and plumbing, and avoids kitchen-sink modules and APIs such as the extras modules, QPlatformFunctions, or QPlatformNativeInterface. In the case of QOpenGLContext these platform APIs are backed by the platform plugin, so dynamic_cast is used to ensure the platform plugin supports the requested interface, but this is and implementation detail. The interface APIs are agnostic to where the implementation lives, while still being available to the user as part of the APIs they extend/augment. The documentation will be restored when the dust settles. Task-number: QTBUG-80233 Change-Id: Iac612403383991c4b24064332542a6e4bcbb3293 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
* eglfs: Send proper enter/leave events when multiple screens are in useShawn Rutledge2020-05-111-0/+6
| | | | | | | | | | | | | | | | | | | | Given that there is only one mouse (which might change some day, but hasn't yet), there can only be one window containing the mouse, regardless of which screen it's on. The implementation before was only able to send enter/leave events when moving from one window to another on the same screen; but we need the enter/leave events to be sent when moving between two full-screen windows on two screens as well. Also send an enter event the first time the mouse moves, to whichever window that happens to be. A Wayland compositor that renders its own cursor will need to know which screen is in use at the beginning. Pick-to: 5.15 Fixes: QTBUG-83973 Task-number: QTBUG-55161 Task-number: QTBUG-79924 Change-Id: Ie6f36cd33b103955a70bac73c1485bf475c08468 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Introduce VK_KHR_display support for i.MX8 devicesLaszlo Agocs2020-01-221-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The eglfs_viv backend has Vulkan support now. While the support code is common (lives in api/vulkan), we will not expose this for any other integration yet, without the appropriate testing. While putting this to eglfs seems unintuitive at first, it turns out that for Vivante in particular this is very useful, since we can rely on the existing framebuffer device infrastructure to solve certain problems (like the lack of vsync) The VK_KHR_display implementation of Vivante currently exhibits all the known issues of the old, fbdev-style EGL plumbing (presumably since it lives on top of that): - No vsync. This can be fixed by setting QT_QPA_EGLFS_FORCEVSYNC. - May need a manual call to fbset to set the correct resolution before launching the Qt app. - And of course it lacks all the multi-screen features provided by drm. - Plus, it seems the swapchain only supports a min/max buffer count of 1. This needs special handling in QRhi since until now we assumed that there was always at least 2 buffers available. [ChangeLog][Platform Specific Changes][Linux] Vulkan is now supported by eglfs (eglfs_viv backend) on i.MX8 devices with the Vivante graphics stack. This is done via VK_KHR_display so no windowing system is required. Task-number: QTBUG-78754 Change-Id: I7530aa026d4b904b9de83f9bdbdc4897ae770e71 Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
* Move screen maintenance functions from QPlatformIntegration to QWSITor Arne Vestbø2019-03-191-3/+0
| | | | | | | | | | | | | | | QWindowSystemInterface is the de facto API for any plumbing going from the platform plugin to QtGui. Having the functions as protected members of QPlatformIntegration was idiosyncratic, and resulted in awkward workarounds to be able to call the functions from outside of the QPlatformIntegration subclass. The functions in QPlatformIntegration have been left in, but deprecated so that platform plugins outside of qtbase have a chance to move over to the new QWSI API before they are removed. Change-Id: I327fec460db6b0faaf0ae2a151c20aa30dbe7182 Reviewed-by: Gatis Paeglis <gatis.paeglis@qt.io>
* Ability to switch language under platform eglfs/linuxfbElena Zaretskaya2019-01-251-0/+1
| | | | | | | | | | | | | | I need to change keymap under platforms eglfs and linuxfb (without wayland). I use the function QEglFSFunctions::loadKeymap(const QString&), but there's no way to switch between english and another language than to press AltGr as a modifier. I added the function that allows to change the language. And also added the ability to switch the keymap and language for the platform linuxfb and also added the ability to switch the keymap and language for the platform linuxfb Task-number: QTBUG-72452 Change-Id: I37432cf60d375555bea2bf668ec1387322b4964f Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* DRM/KMS config: add support for specifying the primary screenLaszlo Agocs2017-01-181-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Not having a way to say that a given output should be registered as the primary screen (meaning it comes first in the QGuiApplication::screens() list, emits primaryScreenChanged() signal etc.) can be a problem for some systems. The order of the outputs array in the JSON configuration file is not relevant in this respect since screens are registered either in the original DRM connector order, or, when the virtual desktop layout is specified via virtualIndex, in the order specified by virtualIndex. The primary screen status is independent from this. Therefore, add a new, optional boolean property: primary. For example, the following forces the QScreen corresponding to the VGA output to be the primary screen on the Renesas R-Car H2 board, even though by default it is the HDMI one that happens to be reported first by the system. { "device": "/dev/dri/card0", "outputs": [ { "name": "HDMI1", "mode": "1280x720" }, { "name": "VGA1", "mode": "1280x720", "primary": true }, { "name": "LVDS1", "mode": "off" } ] } In addition, improve the quality of the logging output. [ChangeLog][Platform Specific Changes] Added support for specifying the primary screen in the JSON config file in QT_QPA_EGLFS_KMS_CONFIG when running on DRM/KMS with eglfs. Task-number: QTBUG-57980 Change-Id: Iba490800dee3b7162c68c4d40b0822f3f6d81b69 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* eglfs: Replace Q_DECL_OVERRIDE by overrideAlexander Volkov2016-12-071-19/+19
| | | | | | | | We can use 'override' directly since Qt 5.7. Also remove redundant 'virtual'. Change-Id: I4c1d5d8a69bf51a7f31077f7cdc74ba06da0bc11 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Enable building EGLFS and MinimalEGL with QT_NO_OPENGLAndy Nichols2016-11-171-1/+4
| | | | | | | | | | | | | It is possible to have support for EGL without having support for OpenGL for example with OpenVG. Unfortanately many features of EGLFS require OpenGL (Cursor, MultiWindow, QEGLPlatformContext, QBackingStore), so the plugins become pretty useless on their own. This is necessary if you still want to use Qt as a method to provide an EGL surface to render to via QWindow. This is the method by which Qt Quick uses OpenVG to render its content when available. Change-Id: I34973b21bf1932865950ce6a78b71b3a29360d65 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* eglfs: make qeglfsglobal.h privateLaszlo Agocs2016-09-221-1/+1
| | | | | | | | | | | | To avoid build system warnings about including _p headers. There is no real reason to have this as a .h header anymore, now that it is in the device integration private module. Change-Id: I16526419356284e66861f95d1d0553abf0711218 Reviewed-by: Ulf Hermann <ulf.hermann@qt.io> Reviewed-by: Giulio Camuffo <giulio.camuffo@kdab.com> Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* eglfs: Move remaining sources to under apiLaszlo Agocs2016-09-221-0/+122
Move platform integration, context and offscreensurface to under 'api'. This allows accessing these from out-of-tree eglfs backends as well. For instance, the upcoming eglfs_emu backend for the Qt Simulator may need access to QEglFSIntegration. Clean up the project files and remove out-of-date comments (the private module QtEglFSDeviceIntegration is not really header-less since 5.7). Change-Id: If96dd5780a6bd33a1cf29164364df9bf921c4d01 Reviewed-by: Andy Nichols <andy.nichols@qt.io>