| Commit message (Collapse) | Author | Age | Files | Lines |
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Also sanitize the initial WebAssembly hack. Both eglfs and wasm lack the concept
of true raster windows. A QWindow with RasterSurface is rendered with OpenGL
no matter what. The two platforms took two different approaches to work around
the rest of the machinery:
- wasm disabled the QOpenGLContext warning for non-OpenGL QWindows,
- eglfs forced the QWindow surfaceType to OpenGLSurface whenever it was
originally set to RasterSurface.
Now, the latter breaks since c4e9eabc309a275efc222f4127f31ba4677259b7, leaving
all raster window applications failing on eglfs, because flush in the backingstore
is now checking the surface type and disallows OpenGLSurface windows. (just like
how QOpenGLContext disallows RasterSurface windows)
To solve all this correctly, introduce a new platform capability,
OpenGLOnRasterSurface, and remove the special handling in the platform plugins.
Change-Id: I7785dfb1c955577bbdccdc14ebaaac5babdec57c
Fixes: QTBUG-77100
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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If you run an application under eglfs, it falls with segfault on the
exit. For example, examples/gui/analogclock,
examples/widgets/widgets/analogclock, examples/opengl/cube,
examples/opengl/qopenglwidget, etc. (I have added the function
keyPressEvent to exit by qApp->quit(), if needed).
It isn't appear in applications using QQuickView or QGLWindow.
This is because QCoreApplication destructor, where the variable self = 0
(therefore, qGuiApp = 0), is called before than
QOpenGLVertexArrayObject::destroy(), where qGuiApp is accessed
(qGuiApp->thread()).
Task-number: QTBUG-73824
Change-Id: I1dc55d5e811bfe8a8ea2178752e8771f8644d356
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Change-Id: I7fdafeced7cdef7a97b4e004e9302cb2f1e6f258
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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We can use 'override' directly since Qt 5.7.
Also remove redundant 'virtual'.
Change-Id: I4c1d5d8a69bf51a7f31077f7cdc74ba06da0bc11
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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It is possible to have support for EGL without having support for OpenGL
for example with OpenVG. Unfortanately many features of EGLFS require
OpenGL (Cursor, MultiWindow, QEGLPlatformContext, QBackingStore), so the
plugins become pretty useless on their own. This is necessary if you
still want to use Qt as a method to provide an EGL surface to render to
via QWindow. This is the method by which Qt Quick uses OpenVG to render
its content when available.
Change-Id: I34973b21bf1932865950ce6a78b71b3a29360d65
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Change-Id: I20eb0e33abfd70b6a5240e7b6b0aa0425f2d2ee7
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
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To avoid build system warnings about including _p headers.
There is no real reason to have this as a .h header anymore, now that
it is in the device integration private module.
Change-Id: I16526419356284e66861f95d1d0553abf0711218
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
Reviewed-by: Giulio Camuffo <giulio.camuffo@kdab.com>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Move platform integration, context and offscreensurface to under 'api'.
This allows accessing these from out-of-tree eglfs backends as well.
For instance, the upcoming eglfs_emu backend for the Qt Simulator may need
access to QEglFSIntegration.
Clean up the project files and remove out-of-date comments (the private
module QtEglFSDeviceIntegration is not really header-less since 5.7).
Change-Id: If96dd5780a6bd33a1cf29164364df9bf921c4d01
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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This allows external integrations to be developed against it.
Also uniforms all class names as QEglFSFoo.
Change-Id: I72ff37c0fcdf1ccd37110b4c36874d6c99b2e743
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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