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* QOpenGLCompositorBackingStore: ensure backing store on flushed windowsAxel Spoerl2023-09-131-2/+2
| | | | | | | | | | | | | | | | | | | | | | | When the first QEglFSWindow got created for a QWindow, a backing store was created with it and associated to the new QEglFSWindow. When the window was hidden on the platform screen, the QEglFSWindow got deleted and re-created when it was supposed to be shown. The re-created QEglFSWindow was no longer associated to the backing store. It was therefore not rendered on the screen. => ensure that the backing store is re-associated to the QEglFSWindow, corrsponding to the QWindow argument passed to flush(). No autotest is added, because the fix is purely visual. The widgets/menus example can be used to test the functionality manually (see bug reports). Fixes: QTBUG-115196 Fixes: QTBUG-116769 Pick-to: 6.6 6.5 6.2 Change-Id: I92ce2e8f7e76bd2d26e713a4d20612d079fb4717 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
* Fix link to platform window in QAndroidPlatformBackingStore::flush()Axel Spoerl2023-08-041-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The Android QPA implementation requires a 1:1 link between a platform window and a platform backing store, to correctly flush a backing store to the screen. QAndroidPlatformBackingStore has a bool member m_backingStoreSet, to remember if this link exists. It defaults to false and is set to true, when setBackingStore() is called in the constructor. It falsely remains true, when a platform window is deleted, e.g. because a QWindow has been hidden. When the QWindow is shown again, a new Android platform window is created. With m_backingStoreSet still being true, this new platform window will never be associated with a backing store. As a consequence, it will never be displayed on the screen. The 1:1 relationship of an Android platform window and an Android backing store is neither ideal, nor in line with other QPA layers (e.g. XCB). Changing the Android QPA implementation is complex and a short term fix is necessary. This patch removes the member m_backingStoreSet. Instead of it, QAndroidPlatformBackingStore::flush() directly checks, if the platform window corresponding to the QWindow argument is associated to a backing store. If that is not the case, setBackingStore() is called. QTBUG-97482 has been fixed with another approach, which this patch reverts. The following commits are effectively reverted by this patch: 9a39ad8dfb4e6d1a179bd0fa38026886f8f7cb8e f91588923b1e7b68f1bd79b38af44d024df85996 a4ca9e80658bca7dad1529f03c1b59173a6ecf62 dbb072eb2838a04e89e34dad686394a496d5de87 959a8b3967ac3b6315f5b458628ec5661dfc367e Fixes: QTBUG-97482 Pick-to: 6.6 6.5 6.2 Change-Id: Ic4344f8df2e954c057dd2705340f11dfd2d4c6fe Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
* Adapt setBackingStore() overrides in QWasmWindow and QEglFSWindowAxel Spoerl2023-07-161-1/+1
| | | | | | | | | | | This is a follow up to a4ca9e80658bca7dad1529f03c1b59173a6ecf62, adapting the backing store setters to become proper overrides of the newly implemented QPlatformWindow::setBackingStore(); Pick-to: 6.6 Change-Id: Id4f5ff8650ca4e4d3cab1d71d27041c6129bf4ea Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
* Use SPDX license identifiersLucie Gérard2022-05-161-38/+2
| | | | | | | | | | | | | Replace the current license disclaimer in files by a SPDX-License-Identifier. Files that have to be modified by hand are modified. License files are organized under LICENSES directory. Task-number: QTBUG-67283 Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Lars Knoll <lars.knoll@qt.io> Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
* Revive eglfs' raster window supportLaszlo Agocs2022-04-271-4/+3
| | | | | | | | | | | | | | | | | | | A number of consequences of the new rhi-based backingstore composition were not handled. Most importantly, the fact that RasterGLSurface is not a thing anymore in practice causes challenges because we can no longer decide just based on the surfaceType what a QWindow with OpenGLSurface would be. (a plain GL window or a GL window with a backing store?) Also, the backingstore needs to be able to initialize its backing QRhi by itself, because with eglfs going through OpenGL is the only way. Amends 68a4c5da9a080101cccd8a3b2edb1c908da0ca8e Fixes: QTBUG-102750 Change-Id: Ia1ca59d01e3012264a76b50e591612fdcc2a0bd6 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Long live VK_KHR_display platform plugin!Laszlo Agocs2021-02-081-3/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Experiment with this once again, this time in a more forward looking manner: move the code previously placed into eglfs's eglfs_viv backend into its own plugin. Move our attention to devices like the Raspberry Pi 4, where VK_KHR_display has recently been introduced to the Mesa v3dv backend. This is not in Mesa 20.3.3, the latest release at the time of writing, but is available and functional when building master. This serves as the reference system for testing the plugin, because it looks like a fairly robust implementation. The sole thing the plugin enables at the moment is creating a QVulkanInstance and a QWindow with surfaceType VulkanSurface. This is sufficient to run plain QWindow+QRhi (with QRhi::Vulkan), Qt Quick, and Qt Quick 3D (with QSG_RHI_BACKEND=vulkan) applications. One display and mode is chosen, by default the first in the enumeration lists reported by the Vulkan extension. This can be overridden with QT_VK_DISPLAY_INDEX and QT_VK_MODE_INDEX (modeled after QT_VK_PHYSICAL_DEVICE_INDEX). The indices can be determined based on the logs printed to the debug output. Changing the mode seems to be working nicely with v3dv. Multiple screen setups, where there would be more than one VkDisplayKHR enumerated, have not been tested yet. Regardless, multiple screens (reporting more than one QScreen, with a different QWindow on each, eglfs style) are not currently supported. This may be improved later (while keeping in mind that VK_KHR_display does not have a fully-featured output management API). Multiple (non-fullscreen) windows and especially raster windows (QWidget) are not and will not be supported. Our single QWindow is always forced to fullscreen. When it comes to input, the level of support should match linuxfb and eglfs. Note that while mouse input is fully functional, there is no mouse cursor. (and this is unlikely to be implemented) [ChangeLog][Platform Specific Changes][Embedded Linux] Introduced a vkkhrdisplay platform plugin to run Vulkan-based applications in fullscreen, without a windowing system, on systems where VK_KHR_display and VK_KHR_display_swapchain are supported by the Vulkan implementation. Change-Id: I6388416f7fb2bfdc4b412a0a4971f25cc05d4668 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Move QtPlatformCompositorSupport into QtOpenGLTor Arne Vestbø2020-05-281-1/+1
| | | | | | Task-number: QTBUG-83255 Change-Id: Id9ea654db8efb00b487d53aea03d7f23a7ab1a54 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Introduce VK_KHR_display support for i.MX8 devicesLaszlo Agocs2020-01-221-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The eglfs_viv backend has Vulkan support now. While the support code is common (lives in api/vulkan), we will not expose this for any other integration yet, without the appropriate testing. While putting this to eglfs seems unintuitive at first, it turns out that for Vivante in particular this is very useful, since we can rely on the existing framebuffer device infrastructure to solve certain problems (like the lack of vsync) The VK_KHR_display implementation of Vivante currently exhibits all the known issues of the old, fbdev-style EGL plumbing (presumably since it lives on top of that): - No vsync. This can be fixed by setting QT_QPA_EGLFS_FORCEVSYNC. - May need a manual call to fbset to set the correct resolution before launching the Qt app. - And of course it lacks all the multi-screen features provided by drm. - Plus, it seems the swapchain only supports a min/max buffer count of 1. This needs special handling in QRhi since until now we assumed that there was always at least 2 buffers available. [ChangeLog][Platform Specific Changes][Linux] Vulkan is now supported by eglfs (eglfs_viv backend) on i.MX8 devices with the Vivante graphics stack. This is done via VK_KHR_display so no windowing system is required. Task-number: QTBUG-78754 Change-Id: I7530aa026d4b904b9de83f9bdbdc4897ae770e71 Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
* eglfs: Fix raster windowsLaszlo Agocs2019-08-071-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | Also sanitize the initial WebAssembly hack. Both eglfs and wasm lack the concept of true raster windows. A QWindow with RasterSurface is rendered with OpenGL no matter what. The two platforms took two different approaches to work around the rest of the machinery: - wasm disabled the QOpenGLContext warning for non-OpenGL QWindows, - eglfs forced the QWindow surfaceType to OpenGLSurface whenever it was originally set to RasterSurface. Now, the latter breaks since c4e9eabc309a275efc222f4127f31ba4677259b7, leaving all raster window applications failing on eglfs, because flush in the backingstore is now checking the surface type and disallows OpenGLSurface windows. (just like how QOpenGLContext disallows RasterSurface windows) To solve all this correctly, introduce a new platform capability, OpenGLOnRasterSurface, and remove the special handling in the platform plugins. Change-Id: I7785dfb1c955577bbdccdc14ebaaac5babdec57c Fixes: QTBUG-77100 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
* Segfault when the exiting the application under platform eglfsElena Zaretskaya2019-02-271-0/+1
| | | | | | | | | | | | | | | | | If you run an application under eglfs, it falls with segfault on the exit. For example, examples/gui/analogclock, examples/widgets/widgets/analogclock, examples/opengl/cube, examples/opengl/qopenglwidget, etc. (I have added the function keyPressEvent to exit by qApp->quit(), if needed). It isn't appear in applications using QQuickView or QGLWindow. This is because QCoreApplication destructor, where the variable self = 0 (therefore, qGuiApp = 0), is called before than QOpenGLVertexArrayObject::destroy(), where qGuiApp is accessed (qGuiApp->thread()). Task-number: QTBUG-73824 Change-Id: I1dc55d5e811bfe8a8ea2178752e8771f8644d356 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Fix compilation with clang 4 on LinuxLars Knoll2017-09-151-1/+1
| | | | | Change-Id: I7fdafeced7cdef7a97b4e004e9302cb2f1e6f258 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* eglfs: Replace Q_DECL_OVERRIDE by overrideAlexander Volkov2016-12-071-19/+19
| | | | | | | | We can use 'override' directly since Qt 5.7. Also remove redundant 'virtual'. Change-Id: I4c1d5d8a69bf51a7f31077f7cdc74ba06da0bc11 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Enable building EGLFS and MinimalEGL with QT_NO_OPENGLAndy Nichols2016-11-171-3/+13
| | | | | | | | | | | | | It is possible to have support for EGL without having support for OpenGL for example with OpenVG. Unfortanately many features of EGLFS require OpenGL (Cursor, MultiWindow, QEGLPlatformContext, QBackingStore), so the plugins become pretty useless on their own. This is necessary if you still want to use Qt as a method to provide an EGL surface to render to via QWindow. This is the method by which Qt Quick uses OpenVG to render its content when available. Change-Id: I34973b21bf1932865950ce6a78b71b3a29360d65 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* port to modularized platformsupport librariesOswald Buddenhagen2016-10-151-1/+1
| | | | | Change-Id: I20eb0e33abfd70b6a5240e7b6b0aa0425f2d2ee7 Reviewed-by: Jake Petroules <jake.petroules@qt.io>
* eglfs: make qeglfsglobal.h privateLaszlo Agocs2016-09-221-1/+1
| | | | | | | | | | | | To avoid build system warnings about including _p headers. There is no real reason to have this as a .h header anymore, now that it is in the device integration private module. Change-Id: I16526419356284e66861f95d1d0553abf0711218 Reviewed-by: Ulf Hermann <ulf.hermann@qt.io> Reviewed-by: Giulio Camuffo <giulio.camuffo@kdab.com> Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* eglfs: Move remaining sources to under apiLaszlo Agocs2016-09-221-1/+1
| | | | | | | | | | | | | | Move platform integration, context and offscreensurface to under 'api'. This allows accessing these from out-of-tree eglfs backends as well. For instance, the upcoming eglfs_emu backend for the Qt Simulator may need access to QEglFSIntegration. Clean up the project files and remove out-of-date comments (the private module QtEglFSDeviceIntegration is not really header-less since 5.7). Change-Id: If96dd5780a6bd33a1cf29164364df9bf921c4d01 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Install some eglfsdeviceintegration headers, as a private moduleGiulio Camuffo2016-06-031-0/+129
This allows external integrations to be developed against it. Also uniforms all class names as QEglFSFoo. Change-Id: I72ff37c0fcdf1ccd37110b4c36874d6c99b2e743 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>