| Commit message (Collapse) | Author | Age | Files | Lines |
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When the first QEglFSWindow got created for a QWindow, a backing store
was created with it and associated to the new QEglFSWindow. When the
window was hidden on the platform screen, the QEglFSWindow got deleted
and re-created when it was supposed to be shown.
The re-created QEglFSWindow was no longer associated to the backing
store. It was therefore not rendered on the screen.
=> ensure that the backing store is re-associated to the QEglFSWindow,
corrsponding to the QWindow argument passed to flush().
No autotest is added, because the fix is purely visual.
The widgets/menus example can be used to test the functionality
manually (see bug reports).
Fixes: QTBUG-115196
Fixes: QTBUG-116769
Pick-to: 6.6 6.5 6.2
Change-Id: I92ce2e8f7e76bd2d26e713a4d20612d079fb4717
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
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The Android QPA implementation requires a 1:1 link between a platform
window and a platform backing store, to correctly flush a backing
store to the screen. QAndroidPlatformBackingStore has a bool member
m_backingStoreSet, to remember if this link exists. It defaults to
false and is set to true, when setBackingStore() is called in the
constructor. It falsely remains true, when a platform window is
deleted, e.g. because a QWindow has been hidden. When the QWindow is
shown again, a new Android platform window is created. With
m_backingStoreSet still being true, this new platform window will
never be associated with a backing store. As a consequence, it will
never be displayed on the screen.
The 1:1 relationship of an Android platform window and an Android
backing store is neither ideal, nor in line with other QPA layers
(e.g. XCB). Changing the Android QPA implementation is complex and a
short term fix is necessary.
This patch removes the member m_backingStoreSet. Instead of it,
QAndroidPlatformBackingStore::flush() directly checks, if the platform
window corresponding to the QWindow argument is associated to a backing
store. If that is not the case, setBackingStore() is called.
QTBUG-97482 has been fixed with another approach, which this patch
reverts.
The following commits are effectively reverted by this patch:
9a39ad8dfb4e6d1a179bd0fa38026886f8f7cb8e
f91588923b1e7b68f1bd79b38af44d024df85996
a4ca9e80658bca7dad1529f03c1b59173a6ecf62
dbb072eb2838a04e89e34dad686394a496d5de87
959a8b3967ac3b6315f5b458628ec5661dfc367e
Fixes: QTBUG-97482
Pick-to: 6.6 6.5 6.2
Change-Id: Ic4344f8df2e954c057dd2705340f11dfd2d4c6fe
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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This is a follow up to a4ca9e80658bca7dad1529f03c1b59173a6ecf62,
adapting the backing store setters to become proper overrides of
the newly implemented QPlatformWindow::setBackingStore();
Pick-to: 6.6
Change-Id: Id4f5ff8650ca4e4d3cab1d71d27041c6129bf4ea
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.
Task-number: QTBUG-67283
Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
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A number of consequences of the new rhi-based backingstore
composition were not handled. Most importantly, the fact
that RasterGLSurface is not a thing anymore in practice
causes challenges because we can no longer decide just
based on the surfaceType what a QWindow with OpenGLSurface
would be. (a plain GL window or a GL window with a backing
store?) Also, the backingstore needs to be able to initialize
its backing QRhi by itself, because with eglfs going through
OpenGL is the only way.
Amends 68a4c5da9a080101cccd8a3b2edb1c908da0ca8e
Fixes: QTBUG-102750
Change-Id: Ia1ca59d01e3012264a76b50e591612fdcc2a0bd6
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Experiment with this once again, this time in a more forward looking
manner: move the code previously placed into eglfs's eglfs_viv backend
into its own plugin.
Move our attention to devices like the Raspberry Pi 4, where
VK_KHR_display has recently been introduced to the Mesa v3dv
backend. This is not in Mesa 20.3.3, the latest release at the time of
writing, but is available and functional when building master. This
serves as the reference system for testing the plugin, because it
looks like a fairly robust implementation.
The sole thing the plugin enables at the moment is creating a
QVulkanInstance and a QWindow with surfaceType VulkanSurface. This is
sufficient to run plain QWindow+QRhi (with QRhi::Vulkan), Qt Quick,
and Qt Quick 3D (with QSG_RHI_BACKEND=vulkan) applications.
One display and mode is chosen, by default the first in the
enumeration lists reported by the Vulkan extension. This can be
overridden with QT_VK_DISPLAY_INDEX and QT_VK_MODE_INDEX (modeled
after QT_VK_PHYSICAL_DEVICE_INDEX). The indices can be determined
based on the logs printed to the debug output. Changing the mode seems
to be working nicely with v3dv.
Multiple screen setups, where there would be more than one
VkDisplayKHR enumerated, have not been tested yet. Regardless,
multiple screens (reporting more than one QScreen, with a different
QWindow on each, eglfs style) are not currently supported. This may be
improved later (while keeping in mind that VK_KHR_display does not
have a fully-featured output management API).
Multiple (non-fullscreen) windows and especially raster windows
(QWidget) are not and will not be supported. Our single QWindow is
always forced to fullscreen.
When it comes to input, the level of support should match linuxfb and
eglfs. Note that while mouse input is fully functional, there is no
mouse cursor. (and this is unlikely to be implemented)
[ChangeLog][Platform Specific Changes][Embedded Linux] Introduced a
vkkhrdisplay platform plugin to run Vulkan-based applications in
fullscreen, without a windowing system, on systems where
VK_KHR_display and VK_KHR_display_swapchain are supported by the
Vulkan implementation.
Change-Id: I6388416f7fb2bfdc4b412a0a4971f25cc05d4668
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Task-number: QTBUG-83255
Change-Id: Id9ea654db8efb00b487d53aea03d7f23a7ab1a54
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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The eglfs_viv backend has Vulkan support now. While the support code is
common (lives in api/vulkan), we will not expose this for any other integration
yet, without the appropriate testing.
While putting this to eglfs seems unintuitive at first, it turns out that
for Vivante in particular this is very useful, since we can rely on the existing
framebuffer device infrastructure to solve certain problems (like the lack of
vsync)
The VK_KHR_display implementation of Vivante currently exhibits all the known issues
of the old, fbdev-style EGL plumbing (presumably since it lives on top of that):
- No vsync. This can be fixed by setting QT_QPA_EGLFS_FORCEVSYNC.
- May need a manual call to fbset to set the correct resolution before
launching the Qt app.
- And of course it lacks all the multi-screen features provided by drm.
- Plus, it seems the swapchain only supports a min/max buffer count of 1. This
needs special handling in QRhi since until now we assumed that there was always
at least 2 buffers available.
[ChangeLog][Platform Specific Changes][Linux] Vulkan is now supported by eglfs
(eglfs_viv backend) on i.MX8 devices with the Vivante graphics stack. This is done
via VK_KHR_display so no windowing system is required.
Task-number: QTBUG-78754
Change-Id: I7530aa026d4b904b9de83f9bdbdc4897ae770e71
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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Also sanitize the initial WebAssembly hack. Both eglfs and wasm lack the concept
of true raster windows. A QWindow with RasterSurface is rendered with OpenGL
no matter what. The two platforms took two different approaches to work around
the rest of the machinery:
- wasm disabled the QOpenGLContext warning for non-OpenGL QWindows,
- eglfs forced the QWindow surfaceType to OpenGLSurface whenever it was
originally set to RasterSurface.
Now, the latter breaks since c4e9eabc309a275efc222f4127f31ba4677259b7, leaving
all raster window applications failing on eglfs, because flush in the backingstore
is now checking the surface type and disallows OpenGLSurface windows. (just like
how QOpenGLContext disallows RasterSurface windows)
To solve all this correctly, introduce a new platform capability,
OpenGLOnRasterSurface, and remove the special handling in the platform plugins.
Change-Id: I7785dfb1c955577bbdccdc14ebaaac5babdec57c
Fixes: QTBUG-77100
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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If you run an application under eglfs, it falls with segfault on the
exit. For example, examples/gui/analogclock,
examples/widgets/widgets/analogclock, examples/opengl/cube,
examples/opengl/qopenglwidget, etc. (I have added the function
keyPressEvent to exit by qApp->quit(), if needed).
It isn't appear in applications using QQuickView or QGLWindow.
This is because QCoreApplication destructor, where the variable self = 0
(therefore, qGuiApp = 0), is called before than
QOpenGLVertexArrayObject::destroy(), where qGuiApp is accessed
(qGuiApp->thread()).
Task-number: QTBUG-73824
Change-Id: I1dc55d5e811bfe8a8ea2178752e8771f8644d356
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Change-Id: I7fdafeced7cdef7a97b4e004e9302cb2f1e6f258
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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We can use 'override' directly since Qt 5.7.
Also remove redundant 'virtual'.
Change-Id: I4c1d5d8a69bf51a7f31077f7cdc74ba06da0bc11
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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It is possible to have support for EGL without having support for OpenGL
for example with OpenVG. Unfortanately many features of EGLFS require
OpenGL (Cursor, MultiWindow, QEGLPlatformContext, QBackingStore), so the
plugins become pretty useless on their own. This is necessary if you
still want to use Qt as a method to provide an EGL surface to render to
via QWindow. This is the method by which Qt Quick uses OpenVG to render
its content when available.
Change-Id: I34973b21bf1932865950ce6a78b71b3a29360d65
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Change-Id: I20eb0e33abfd70b6a5240e7b6b0aa0425f2d2ee7
Reviewed-by: Jake Petroules <jake.petroules@qt.io>
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To avoid build system warnings about including _p headers.
There is no real reason to have this as a .h header anymore, now that
it is in the device integration private module.
Change-Id: I16526419356284e66861f95d1d0553abf0711218
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
Reviewed-by: Giulio Camuffo <giulio.camuffo@kdab.com>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Move platform integration, context and offscreensurface to under 'api'.
This allows accessing these from out-of-tree eglfs backends as well.
For instance, the upcoming eglfs_emu backend for the Qt Simulator may need
access to QEglFSIntegration.
Clean up the project files and remove out-of-date comments (the private
module QtEglFSDeviceIntegration is not really header-less since 5.7).
Change-Id: If96dd5780a6bd33a1cf29164364df9bf921c4d01
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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This allows external integrations to be developed against it.
Also uniforms all class names as QEglFSFoo.
Change-Id: I72ff37c0fcdf1ccd37110b4c36874d6c99b2e743
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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