| Commit message (Collapse) | Author | Age | Files | Lines |
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Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.
Task-number: QTBUG-67283
Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
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In newer Nvidia proprietary libdrm binaries display device name is
actual device and not driver module name. Check which provided device
name has been returned with EGL_DRM_DEVICE_FILE_EXT to choose correct
function to open device.
Pick-to: 5.15
Fixes: QTBUG-91184
Change-Id: I95f907dfa30057da0dca4ff32e0605c6bb10e0a5
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Pick-to: 6.0 5.15
Fixes: QTBUG-90350
Change-Id: I29a71e4abc2df7b777a895792bc5385a89223895
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Remaining uses of Q_NULLPTR are in:
src/corelib/global/qcompilerdetection.h
(definition and documentation of Q_NULLPTR)
tests/manual/qcursor/qcursorhighdpi/main.cpp
(a test executable compilable both under Qt4 and Qt5)
Change-Id: If6b074d91486e9b784138f4514f5c6d072acda9a
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
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EGLNativeDisplayType is void* on NVIDIA systems but the backend may get compiled
on others where it is something else. The function definition does not match
the proto on these so it is time to correct this.
Change-Id: I569d9f8f3fcba7b2a4672d83606dfdc7bb18a1f0
Reviewed-by: Johan Helsing <johan.helsing@qt.io>
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Change-Id: I6fb61944ef88e328a94ea6b7ab42db271828a602
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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The generic DRM code, not involving any GBM or EGLDevice stuff, can
now be reused in components outside eglfs, for example linuxfb in
order to get support for DRM dumb buffers.
Task-number: QTBUG-56306
Change-Id: If7dffdb2415489dbc6470782fa76efcaeccf01c7
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Conflicts:
config.tests/win/msvc_version.cpp
configure.pri
mkspecs/macx-ios-clang/features/default_post.prf
mkspecs/macx-ios-clang/features/resolve_config.prf
mkspecs/features/uikit/default_post.prf
mkspecs/features/uikit/resolve_config.prf
src/corelib/io/qsettings_mac.cpp
src/corelib/json/qjsondocument.cpp
src/plugins/platforms/cocoa/qcocoawindow.h
src/plugins/platforms/cocoa/qcocoawindow.mm
src/plugins/platforms/cocoa/qnswindowdelegate.h
src/plugins/platforms/cocoa/qnswindowdelegate.mm
src/plugins/platforms/ios/ios.pro
src/plugins/platforms/ios/kernel.pro
src/plugins/platforms/ios/qiosintegration.h
src/plugins/platforms/minimalegl/qminimaleglintegration.cpp
tests/auto/gui/painting/qpainter/tst_qpainter.cpp
tools/configure/environment.cpp
Change-Id: I654845e54e40f5951fb78aab349ca667e9f27843
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When compiling with EGL native types being the Xlib types (uncommon since
we disable this both for Mesa and NVIDIA embedded, but can happen with other
vendor's headers), the types for EGLDeviceEXT (void*) and EGLNativeDisplayType
(Display, i.e. _XDisplay*) won't match, breaking compilation. At runtime we won't
hit that path, so all we need to ensure is that the code compiles. Do this via a cast.
When the native types are generic, both types are void* so the cast has no
effect.
Change-Id: Ib54f569d4494906f74107f08b47bd6b521d700db
Reviewed-by: Louai Al-Khanji <louai.al-khanji@qt.io>
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Say one wants a virtual desktop with the display on HDMI above
the display on DisplayPort:
{
"device": "drm-nvdc",
"virtualDesktopOrientation": "vertical",
"outputs": [
{
"name": "HDMI1",
"virtualIndex": 0
},
{
"name": "DP1"
}
]
}
Undefined virtualIndex values map to INT_MAX and will go after the
explicitly specified ones. However, the sorting is stable so the original
order from the DRM connector list is preserved between such outputs.
Task-number: QTBUG-55188
Change-Id: I204fb08205ea7dbfbcdefd1d22ed22f5387f3e8c
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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The GBM-based hardware cursor already has this. Let's implement it
in the commonly used OpenGL cursor too. The main user will be the
EGLDevice backend which does not currently have a hardware cursor
but supports multiple screens.
This also means QEglFSCursor must be capable of operating on different
contexts (and what's more, non-sharing contexts).
Task-number: QTBUG-55161
Change-Id: Ie23bba1e6aab34b04d689f26a84c19a2bde518da
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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The native display was simply invalid.
Task-number: QTBUG-53225
Change-Id: I682fb1d91dbea3dab971a079060d181fc313da46
Reviewed-by: Robert Griebl <robert.griebl@pelagicore.com>
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Separates the generic kms classes into a own kms static lib
called QtEglFsKmsSupport. The eglfs_kms plugin was changed
to use these base classes and got renamed accordingly to
QEglFSKmsGbm*.
The eglfs_kms_egldevice plugin got extended to also derive
from the kms base classed and by this provides multi-screen
support
Change-Id: I6de6a754e94cb8d52cf8e658b03c6bd6637674a1
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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