| Commit message (Collapse) | Author | Age | Files | Lines |
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From testing on iOS, StartDragTime should be adjusted
slightly, from 500 (default in qplatformtheme.cpp) down
to 300. This will also affect how long the user needs
to press before the text selection magnifier shows
up for doing text selections.
Change-Id: I42ebfec6f0dc809b5d392412cf8f70d128ee6246
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Change-Id: I5839bded07e23af65ced9491c4f50242f964dd31
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It turns out that f558bde was not enough to stop a crash when
trying to access forceTouchCapability of traitCollection. The
reason is that traitCollection is available on UIScreen starting
from iOS 8, while forceTouchCapability is available on
UITraitCollection starting from iOS 9. So only checking the former
will cause a crash when running on iOS 8.
Change-Id: I44f9fb785349694004fbf2f48fe3b85bb01d9a5a
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
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Based on merge done by Liang Qi
Change-Id: Id566e5b9f284d29bff2199f13f9417c660f5b26f
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Added check for traiCollection selector.
Task-number: QTBUG-50159
Change-Id: Ie3efafe9e22e59aef862a681ad733f2bb0a5ba49
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
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Vibrates the device or plays an alert sound on devices
that do not support vibration.
The other implementations of beep() have been moved to
QPlatformIntegration as a proper API instead of having
them as invokables in QPlatformNativeInterface.
Change-Id: Ic597dbef04b46d49862b070e78ddfc0d763829a2
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Reviewed-by: Kai Uwe Broulik <kde@privat.broulik.de>
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If, after checking a condition, we issue a qFatal()
or a qCritical(), by definition that check is
unlikely to be true.
Tell the compiler so it can move the error handling
code out of the normal code path to increase the
effective icache size.
Moved conditional code around where possible so that
we could always use Q_UNLIKELY, instead of having to
revert to Q_LIKELY here and there.
In some cases, simplified the expressions newly wrapped
in Q_UNLIKELY as a drive-by.
Change-Id: I67537d62b04bc6977d69254690c5ebbdf98bfd6d
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
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As 3D touch can be disabled/enabled at runtime on those devices, we need
to watch for changes to the relevant settings and update the touch device
capabilities that we report to the user.
Note that iOS will deliver touchesBegan with a touch force of 0, which
we will reflect/propagate as a 0 pressure, but there is no clear
alternative, as we don't want to wait for a touchedMoved before
sending a touch press event to Qt, just to have a valid pressure.
Change-Id: I47fb8a9f98ab3244e16a337bbfcf1fe24e4c7aa2
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
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Conflicts:
doc/global/qt-cpp-defines.qdocconf
src/3rdparty/forkfd/forkfd.c
src/corelib/codecs/qtextcodec.cpp
src/corelib/kernel/qmetatype.cpp
src/corelib/tools/qset.qdoc
src/gui/accessible/qaccessible.cpp
src/gui/image/qpixmapcache.cpp
src/opengl/qgl.cpp
src/tools/qdoc/generator.cpp
src/widgets/kernel/qwidget.cpp
tests/auto/widgets/widgets/qcombobox/tst_qcombobox.cpp
Change-Id: I4fbe1fa756a54c6843aa75f4ef70a1069ba7b085
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Task-number: QTBUG-47195
Change-Id: I40bc7be816f5e23a63a2fe6d32842143b52f9d58
Reviewed-by: jian liang <jianliang79@gmail.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
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Conflicts:
src/corelib/global/qnamespace.qdoc
src/corelib/io/qwindowspipereader.cpp
src/corelib/io/qwindowspipereader_p.h
src/corelib/statemachine/qstatemachine.cpp
src/corelib/statemachine/qstatemachine_p.h
src/plugins/platforms/xcb/qxcbconnection.h
tests/auto/network/access/qnetworkreply/tst_qnetworkreply.cpp
tests/auto/tools/qmake/tst_qmake.cpp
tests/manual/touch/main.cpp
Change-Id: I917d694890e79ee3da7d65134b5b085e23e0dd62
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The global shared context is now always enabled on iOS. This means that
contexts used by QOpenGLWindow/Widget and QQuickWindow/Widget and the
iOS backingstore will share with each other.
[ChangeLog][QtGui] QOpenGLWidget and QQuickWidget are now supported on iOS.
Task-number: QTBUG-40034
Change-Id: Ibfb99ffcb18f8f8d263662fbf237bc348fc730ee
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
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This may introduce a privacy issue, however, there does not seem to be a
way to disable this behavior on iOS - there would probably be a setting
if they considered that an issue - so we might as well do the same.
Change-Id: I7a5a6552c36d69b98064b50875562f586b10c0ee
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
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Offscreen surface support was added in fb3577039ca8, as the platform
supports FBOs, but we need to return a subclass of QPlatformOffscreenSurface
that returns true for isValid() and a valid surfaceFormat().
Task-number: QTBUG-39759
Change-Id: If6aa9ee1672984bb93a01a5323af8d93b3b0f2b8
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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When the 'debugWindowManagement' option is enabled, e.g. by passing the
argument -platform ios:debugWindowManagement to the application, the
plugin will add a background color and outline to all QUIViews, as
well as draw a grid for the underlying QUIViewController. This makes
it easier to see where windows are placed when the window itself
doesn't draw anything, e.g. in unit tests.
Change-Id: If9a59822e0b320b154ad8e338f9fb5ec7cf191a2
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
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QGuiApplication sets options passed to the plugin through -platform
as properties on the QPlatformNativeInterface. To handle those we need
to inherit QPlatformNativeInterface first (which is the QObject
subclass), and include the Q_OBJECT macro.
Change-Id: Ia496851c64cbb0036c26e7ed0683d0ecfa8319cc
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
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Gives a stack-trace at the point the error was caused, making it easier
to debug what's going on.
Change-Id: I0d65bb5061e9a97c142d41f6c99a1a1803cbe82d
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@theqtcompany.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
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Change-Id: Ibebe1318d1c2de97601aa07269705c87737083ee
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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Previously QPlatformScreen was automatically deleting its QScreen
in ~QPlatformScreen(). That means that we cannot use QScreen's
methods when the screen is being removed, because doing so would
call virtual methods of QPlatformScreen. By that point the
QPlatformScreen subclass object does not exist anymore, and we
call the default implementation instead of the subclassed one, or
get a crash for the pure virtual methods. This happens for example
when removing a screen which contains a QWindow with some QML item
using QQuickScreenAttached.
This patch adds a QPlatformIntegration::destroyScreen() function,
which deletes the QScreen and later the QPlatformScreen.
~QPlatformScreen will still delete the QScreen if it was not deleted
with destroyScreen(), so code not ported to the new approach
will continue to work as before, with only a warning added.
Task-number: QTBUG-41141
Change-Id: Ie4a03dee08ceb4c3e94a81875411f6f723273fe1
Reviewed-by: Jørgen Lind <jorgen.lind@theqtcompany.com>
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
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On iOS 7.1 [UIScreen screens] sometimes (and against documentation) returns
an empty array, which will lead to a crash. This patch will add a fallback
path that uses [UIScreen mainScreen] instead when the screen count is 0.
Task-number: QTBUG-42345
Change-Id: Ie72578ff7ecd0c8fbc971fafea45047bf1347cd9
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Instead of having the application delegate set up a UIWindow and root
view-controller, we move the responsibility to QScreen, since in a multi
screen scenario we will need one UIWindow per screen, as well as one
root viewcontroller per window.
Change-Id: If5b0d44b8f8a697d830b33b4fe420bff56a7629b
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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The additional QScreen can not be used for anything yet, since we don't
set up a window and root view controller for it.
Change-Id: I335b796bdd89fc58a27ec4e20c5ed355be0cab66
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Change-Id: I550d345ab0f8bcba1225c425464e198d43d9fda8
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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This lays the foundation for iOS accessibility.
The approach is slightly different from other a11y bridges in
that we completely flaten the hierarchy of wigets/quick items to
a list. This works well with VoiceOver since there are comparatively
few elements. The cache implementation for OS X is re-used.
With this patch VoiceOver on iOS works on many applications out of the box.
For now it sends the screen changed notfification somewhat overzealous,
that will need revisiting and potentially new API in QAccessible.
Device orientation changes are not yet supported.
[ChangeLog][iOS] Accessibility was added to the iOS platform port.
This enables Qt applications to be read by VoiceOver on iOS devices.
Task-number: QTBUG-39097
Change-Id: I441e844652d528cc2fdcc444f43b54ed6fa04f0c
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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There's no need to create a hidden window to get a surface on iOS, as
the platform supports FBOs. Note that defaultFramebufferObject() returns
0 in the case of offscreen surfaces, which is technically not a valid
FBO on iOS due to the indirect rendering, but binding and rendering
to the zero-FBO seems to be no-ops, so clients may safely call eg
glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject())
to restore the default FBO after drawing to its own FBO.
Change-Id: I2e67f5d69c0698562052f5ac1df0bbfaa3337148
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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This will implement support for copy/paste operations
inside, and between, applications.
Change-Id: I50031b89bdb07f106950dc90fb8b1accbd1191bb
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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This will tell QtQuick.Dialogs not to use native windows for dialogs.
Change-Id: Ie2e5878b84a9597e1f730d2cb1ebe2f59be6bc75
Reviewed-by: Liang Qi <liang.qi@digia.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Matches the Android behavior, and gives an easy and predictable way to
show true fullscreen windows that is similar to how one would do it on
a desktop platform.
We keep the statusbar visibility in sync with the window state of the
active window.
Change-Id: Ia4b99e03f83e19f9ef56cc99b9d477cc6da4c734
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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This will make Qt Quick use consistent timing which
prepares animation frames for the time they go to
screen, rather than the current time at the time of the
animation tick, which can be quite jerky in many situations.
Change-Id: I1bbd4394db0c757553ee406d416fccb3ef937db8
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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This change activates ThreadedOpenGL and ThreadedPixmaps capabilities
in the iOS integration. QIOSContext is expanded with a support for
a shared context.
Change-Id: I56615c870a24e17850ad2748421c54e015de3ab2
Reviewed-by: Ian Dean <ian@mediator-software.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Change-Id: Ie7c03270279ee0b0b7daf7945b5eb6fd834c3404
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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Change-Id: Ie644df16b919d6def1435dc5f3665ba3f62fb055
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Change-Id: Ibb1bf2bf4a1ced897172facbc9027402adfe6f08
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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The QPlatformIntegration::guiThreadEventDispatcher() function acted as an
accessor to event dispatchers created in the constructor of each platform
plugin, but the logic and semantics of event-dispatcher handling in Qt
itself (QCoreApplication/QGuiApplication) still assumed both ownership
and control over the event dispatcher, such as when to create one, which
one to create, and when to delete it. This conflicted with the explicit
calls in the platform plugins to QGuiApplication::setEventDispatcher(),
as well as left a possibility that the event-dispatcher created by
the platform plugin would never be deleted, as none of the platform
plugins actually took full ownership of the dispatcher and deleted it
in its destructor.
The integration function has now been renamed back to its old name,
createEventDispatcher(), and acts as a factory function, leaving
the logic and lifetime of event dispatcher to QtCoreApplication.
The only platform left with creating the event-dispatcher in the
constructor is QNX, where other parts of the platform relies on
having an event-dispatcher before their initialization. We then
need to manually take care of the ownership transfer, so that the
event-dispatcher is still destroyed at some point.
Change-Id: I113db97d2545ebda39ebdefa865e488d2ce9368b
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Our previous event loop integration had two unfortunate flaws:
1. We would call qt_user_main() from a timer, after returning from
didFinishLaunchingWithOptions. This had the effect of showing the
iOS application window long before the Qt application UI had been
set up, resulting in a 1-2 second flash of black/pink between the
launch image disappearing and the actual application showing.
2. We spun a nested event loop, where our implementation of the
different event loop modes did not perfectly match the Apple
implementation. This resulted in scrolling being busted in
some cases such as when showing the virtual keyboard for
Emoji characters.
These two issues have now been solved by calling the user's main()
from didFinishLaunchingWithOptions. Normally this would not work, as
the user's main would call QApplication::exec() at the end of their
main(), which would block and we would never return back from the
didFinishLaunchingWithOptions callback, resulting in no UI on screen.
We work around this by longjmp'ing out of QApplication::exec(), back
into didFinishLaunchingWithOptions, so that it can return. Again,
this would normally not work, as the call stack where QApplication
and friends would live would get smashed as the application
continued executing. We work around this by allocating a block
of stack space at the start of main(), which we then redirect the
stack pointer to before calling the user's main. This results in
the whole stack of the user's main() and below being preserved, even
if we longjmp out of the call stack (which then restores the
stack pointer).
This approach should work fine together with garbage-collection as
well, since the mark-and-sweep phase will walk the stack from the
stack pointer to the stack base, including sections of the stack
that were part of qt_user_main() and live in the reserved area.
One case where GC will fail though is if it happens as part of the
qt_user_main() call, where the GC will not mark anything in the
'real' callstack below UIApplicationMain(), but this is not
expected to happen.
The size of the reserved stack can be controlled through the
Info.plist key 'QtRunLoopIntegrationStackSize', as well as the
'QtRunLoopIntegrationDisableSeparateStack' key to disable the
separate stack approach completely. This will fall back to the
old approach. The amount of stack space used by the user's
main can be determined by enabling a special debugging mode,
using the 'QtRunLoopIntegrationDebugStackUsage' key.
Change-Id: I2af7a6cfe1a006a80fd220ed83d8a66d4c45b523
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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Instead of using a define to rename the user's main() function during
compilation, we leave the user code alone, and inject our wrapper one
step earlier in the process, at the application entry point 'start'.
This entry point is provided by crt1.o, which is normally linked into
the application automatically. The start() function sets up some state
and then calls main(), but we change the start() function to instead
call our main wrapper.
Instead of shipping our own crt1 binary/sources, we make a copy of
the appropriate crt1.o at build time, and modify its symbol table in
place. This is unproblematic as long as we keep the same length for
the wrapper function name, as the symbol names are just entries in
the global string table of the object file.
The result is that for the regular Qt use-case the user won't see
any changes to their main function, and we have more control over
the startup sequence. For the hybrid use-case, we no longer rely
on the fragile solution of having our back-up 'main' symbol in
a single translation unit, which would break eg with --load_all,
and we don't need to provide a dummy 'qt_user_main' symbol.
OSX 10.8 and iOS 6.0 introduced a new load command called LC_MAIN,
which places the state setup in the shared dyld, and then just
calls main() directly. Once we bump the minimum deployment target
to iOS 6.0 we can start using this loader instead of LC_UNIXTHREAD,
but for now we force the classic loader using the -no_new_main flag.
There's also a bug in the ld64 linker provided by the current Xcode
toolchains that results in the -e linker flag (to set the entry
point) having no effect, but hopefully this bug has been fixed
(or Apple has switched to the LLVM lld linker) by the time we
bump our deployment target.
Change-Id: Ie0ba869c13ddc5277dc95c539aebaeb60e949dc2
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Now that it lives in QPlatformSupport, will be fleshed out more, and
might be used on OSX at some point in time. Still iOS specific, as
none of the iOS API usages have been ifdef'ed.
Change-Id: Ib7fde6403ef2dfef175a6f306a85d58027569a30
Reviewed-by: Ian Dean <ian@mediator-software.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Change-Id: I3ec2e2397d76f750f3263e67745aff082d253d15
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Change-Id: I39858fe835c131d5c681db535f2ec9308e2f8223
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Move iOS event dispatcher from platform plugin to platform support, so
that it can be used by multiple iOS platform plugins.
Change-Id: I9041b2de5e00e5fe8f30af2dfd922b4f5c594802
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Set the current directory to application bundle on startup. This allows
Qt examples etc. that load resources from the deployment path to work
correctly without modification.
Change-Id: I5846de135c39d2158ee6c1ae21493739c3532239
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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When registering m_touchDevice with QWindowSystemInterface, it
will also transfer ownership to it. It will eventually be
deleted in clenupDevicesList on qtouchdevice.cpp.
This patch will also stop the app from crashing when telling it
to quit.
Change-Id: I97070efdf16b4db7d076935fbec62e60f094a7df
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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This debug information is not needed anymore, and only causes noise
when trying to debug other stuff.
Change-Id: I076826e251b84a3883e63aa7669f6e1bb55a0d1f
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Add the missing override, and report that we support
OpenGL (and multiple windows).
Change-Id: If95138cab9099b547d12d3dfed008bd63b6d2acf
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Change-Id: I3dd7accae43bcf7d4d6dfd8b272ab65d67bd935c
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Track touch events during the standard [Began -> Moved
-> Ended] event sequence based on the UITouch pointer
which stays constant.
Enable multiTouch on Qt's UIView.
Mouse events should now be automatically created
from (unhanded) touch events by QGuiApplication.
Reviewed by: Ada Sørvig (fingerpaint app approved)
Change-Id: I2aeb48c962c697d8b8337f8ceab062070c2a4240
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Change-Id: I81b6049ff666bf23ac58d60e10d7c3d8713a19ea
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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This change will add an initial implementation of the
QPlatformInputContext for dealing with the keyboard.
Change-Id: I29c1cfbbebb8456977b8a1db0e966973cd2c24a5
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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