| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
| |
We detect changes to the statusbar height, eg. when the in-call 40px tall
statusbar is active, and ensure that the root viewcontroller view is laid
out again with new screen properties applied. To make the layout match
the animation of the statusbar height we apply the layout inside a
animation block.
Change-Id: I751d9d1273e833ef052a3a4f3d2777e1dffec7dd
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
|
|
|
|
|
|
|
|
|
|
| |
Instead of doing manual translation of the local touch point to global
screen (QScreen) coordinates we take advantage of the fact that QWindow
already has a position that's adjusted for all of the view-controller
offsets in its parent hierarchy.
Change-Id: Ib34173db5ac053c20712dfff469c4a1286f2a324
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
|
|
|
|
|
|
|
|
|
| |
As we now have a root viewcontroller that always has a geometry that matches
the containing UIWindow, we don't need to do any fancy calculations when
mapping between the two.
Change-Id: I08a7b9992be7b7238cbad2a2da20488bba1c0939
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
|
|
|
|
|
| |
Change-Id: I249d847a1f4785b3e63e46759baed340b0d6362e
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
QIOSDesktopManagerView
The logic of how to deal with top level windows in the presence of rotation
or status bar changes should be confined to our custom QIOSViewController
that acts as a desktop manager for regular Qt applications.
We no longer treat windows with full-screen or maximized geometry but without
the matching window state flag as being targeted for auto-resizing. In the
future we might detect this case and warn the user that windows should have
the appropriate flags to be able to auto-resize on orientation changes.
Change-Id: Ibab09de5cf37e77c356fbf51a54a2fcec4bb5c51
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Instead of custom logic to detect portrait/landscape and the height of
the status bar. The latter would fail when the statusbar/orientation was
set explicitly through [UIApplication setStatusBarOrientation], as the
statusbar would not follow the normal behavior of covering the top part
of the screen. The new code also handles upside-down portrait mode, as
well as iOS8's behavior of reporting screen bounds and application
frame in interface orientation instead of device orientation.
Change-Id: I54e3b99246a32e17aaba13960f456fa823768fd8
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
|
|
|
|
|
|
|
|
|
|
|
| |
Instead of updating screen properties (and hence laying out top level
windows) in willAnimateRotationToInterfaceOrientation, we do it in
the more catch-all viewWillLayoutSubviews, which also handles changes
to the orientation while the application is in the background, as well
as changes to the statusbar frame/size, eg. while being in a call.
Change-Id: Ib4a08af2f3a56db426a10ff1ed819867895b5a5a
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
|
|
|
|
|
|
|
|
|
| |
We opt to use sublayerTransform instead of changing the root view's
bounds, so that we can keep the root view at the same position and
size regardless of statusbar height and visibility.
Change-Id: I3f04a4587f1108084208aefa990f91a130fb47b8
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
|
|
|
|
|
| |
Change-Id: I2c7278697499aa046ac7b1240b7bc713ad1fc709
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
|
|
|
|
|
| |
Change-Id: Ib802c73f9c9e27853fa0dd25c304d77df570309e
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Instead of coupling the visibility of the virtual keyboard to
the first-responder status of the currently active QUIView, we
now treat first-responder as a separate state, tied directly
to QWindow activation. This fits better with the concept of
first-responders in iOS, as a UIView can become first-responder
without dealing with text input, eg when dealing with touch
events or menu actions.
The decision point on whether or not to show the virtual
keyboard is then handled by implementing the conformsToProtocol
method and selectively returning YES for the UIKeyInput protocol.
iOS internally calls _requiresKeyboardWhenFirstResponder on the
UIResponder to determine this, but since we can't override a
private method (like WKContentView in WebKit does) we have to
rely on the fact that the implementation of the method uses the
protocol conformance to make its decision.
Once the virtual keyboard is up, we then need to react to changes
to its configuration, such as keyboard type or the type of return
key. Normally this would be a simple call to [view reloadInputViews],
but iOS will not reload the built-in keyboards unless the UIResponder
returns YES for _requiresKeyboardResetOnReload. Since we again can't
override this private method (like WebKit does), we work around it
by taking advantage of the fact that iOS will treat any change to
the first-responder as a reason to do a keyboard reset. By using
a stand-alone UIResponder for text input we can init and destroy
these responders as needed, so that every call to reloadInputViews
will trigger a reset, as the responder has not been seen before.
We keep track of changes to the input-method-query, and detect
whether or not we need to bring up a new UIResponder for text
handling.
As part of this refactoring we now tie the visibility of the
virtual keyboard to the presence of a focus object that has
input-methods enabled. This means that we automatically will
track changes to input-elements through the focus changes,
and reconfigure or hide the keyboard as appropriate. As a
result the hide() method of QInputMethod becomes a no-op on
iOS.
Change-Id: I4c4834df490bc8b0bac32aeedbd819780bd5aaba
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
|
|
|
|
|
|
|
|
|
| |
QClipboard sends QPlatformClipboard a zero pointer to
QMimeData when it's told to clear. So we need to check
for this to avoid a crash.
Change-Id: I570ed727029ca699673d7b2e989bdff44df8e161
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Updating the geometry and available geometry in two steps means that
QScreen will be in an inconsistent state when emitting the geometry
change signal, as the available geometry has not been updated yet.
Piggy-backing changes to the availableGeometry based on the virtual
geometry changing does not make sense, so we now tie geometry and
availableGeometry (and their size variants) to their own separate
geometryChanged and availableGeometryChanged signals.
Change-Id: Iee0ced642cbb91c470cb54bc507d2c0512482c13
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
|
|
|
|
|
| |
Change-Id: Id982afb06f164bd398a6e642a48a85f277075e74
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
|
|
|
|
|
|
|
|
| |
For iOS8 and up [UIScreen bounds] changes based on the interface orientation,
so we need to use [UIScreen nativeBounds] instead.
Change-Id: I3fc12cfa417df26ca94c803e970bc2dc18a94378
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
|
|
|
|
|
|
|
|
|
|
| |
We pull out the magic UIViewAnimationCurve of the keyboard animation
when the keyboard is about to show, but we need to defer the shifting
of the value 16 bits, as that turns it into a UIViewAnimationOptions,
which we can't store in a UIViewAnimationCurve member.
Change-Id: Id35dae1ec487951df749dfffb6118b572c28b103
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
|
|
|
|
|
|
|
| |
Preperation for IME refactor.
Change-Id: I0832c174d05d019d69ef7c01c45aaedc6e4d9468
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
|
|
|
|
|
| |
Change-Id: I027154aef35d219f08915e195f2baf8595ef7343
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
|
|
|
|
|
| |
Change-Id: I5fd899030b0557e9b0d96f2c065c8be5cfadd5de
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
|
|
|
|
|
|
|
|
| |
Gets rid of awkward wrapping of Qt::InputMethodQueries as integer in a
NSObject.
Change-Id: Ia7e368fc12ec7957ca8ab602d8cec1e0a071af1d
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
|
|
|
|
|
| |
Change-Id: I422d45860a52861893d963fabbecd4ac30477272
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
|
|
|
|
|
| |
Change-Id: I64e8357fcbf7f312308490351b7c692d31db5a43
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
|
|
|
|
|
|
|
|
|
| |
Instead of hardcoding an ES2 context, use the major version
from QSurfaceFormat. The EAGL API constants match the
major versions so simply cast to avoid SDK version issues.
Change-Id: Ieb46f10ea6b797d65c6c8b778bb043becb7a2f95
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
|
|\
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Manually included changes from
3a347a4e70e5a10ee92dd2578316c926a399e894
in src/opengl/qgl.cpp.
Conflicts:
src/opengl/qgl_qpa.cpp
src/plugins/platforms/android/androidjnimain.cpp
Change-Id: Ic26b58ee587d4884c9d0fba45c5a94b5a45ee929
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
We introduce QPlatformFontDatabase::isPrivateFontFamily() to allow
testing for private, system UI font families. Both QFontComboBox
and QFontDialog need to filter out those private font families
which, by definition, should be hidden from the end user.
(The textedit example had to be updated to fix the issue where the
default font would be private. In 5.4, we will be adding an equivalent,
public API in QFontDatabase, and a better solution for the textedit
example and QTexEdit in general).
In particular, on OS X and iOS, private fonts are used for the system
UI font. Those have their font family name prefixed by a dot.
QCoreTextFontDatabase knows about this, and makes sure those are
tested positive as private font families. In order to have a cleaner
layer separation, we moved the QPA theme font resolution from the
platform theme classes into QCoreTextFontDatabase for both Cocoa and
iOS QPA plugins.
In both cases, we use CoreText's CTFontCreateUIFontForLanguage(), that
nicely maps to the HITheme API we were using so far on Mac. That means
one HITheme dependency less. We also cache the font descriptors we get
for these font for each time QCTFD::populateFamilies() gets called.
(While not common, this currently happens in auto-tests, like
tst_QFontDatabase, and could happen in actual applications -- specially
when adding and removing application fonts.)
Change-Id: Ic6f0b60f9f597afee1a43596a669742dc546b97f
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Instead of having the application delegate set up a UIWindow and root
view-controller, we move the responsibility to QScreen, since in a multi
screen scenario we will need one UIWindow per screen, as well as one
root viewcontroller per window.
Change-Id: If5b0d44b8f8a697d830b33b4fe420bff56a7629b
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
|
| |
| |
| |
| |
| |
| |
| |
| | |
The additional QScreen can not be used for anything yet, since we don't
set up a window and root view controller for it.
Change-Id: I335b796bdd89fc58a27ec4e20c5ed355be0cab66
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
|
| |
| |
| |
| |
| | |
Change-Id: I550d345ab0f8bcba1225c425464e198d43d9fda8
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
|
| |
| |
| |
| |
| |
| |
| | |
We were implicitly including OpenGLES/ES2/glext.h prior to iOS8.
Change-Id: I353badb5c209b9ebc57c1718223c164590705064
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
|
| |
| |
| |
| |
| | |
Change-Id: Ib6297e37d67b2c0ea251ae054b8ff877af2673a5
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
|
| |
| |
| |
| |
| |
| |
| | |
warning: unused variable 'iface' [-Wunused-variable]
Change-Id: I882b71e5ae4afac1f3eb8b59d378b1a0c6fcade1
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@digia.com>
|
|\|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Conflicts:
mkspecs/qnx-x86-qcc/qplatformdefs.h
src/corelib/global/qglobal.h
src/network/socket/qnativesocketengine_winrt.cpp
src/plugins/platforms/android/androidjniaccessibility.cpp
src/plugins/platforms/windows/qwindowswindow.cpp
Manually adjusted:
mkspecs/qnx-armle-v7-qcc/qplatformdefs.h
to include 9ce697f2d54be6d94381c72af28dda79cbc027d4
Thanks goes to Sergio for the qnx mkspecs adjustments.
Change-Id: I53b1fd6bc5bc884e5ee2c2b84975f58171a1cb8e
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
If the application calls "reset" or "commit" on the input
method (or forces active focus on some other item) from a text
changed or key pressed handler, iOS will sometimes throw
an exception. It does so because we try to change the state
of UITextInput (by calling textDidChange) while processing a
callback from the same place (insertText).
Optimally this should not happen since we would normally
post such events to Qt, not send them directly. But with
text input we cannot do this since UITextInput expects us
to update immediately upon receiving text input callbacks.
If not, word completion and spell checking will stop working.
This change will guard against recursive callbacks by delaying
callbacks to UITextInput when text/selection/first responder
changes.
Change-Id: I099f30adf1c5aba241fc833a45b423016f4ed8d0
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
|
|\|
| |
| |
| | |
refs/staging/dev
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
A typical pattern in an application is to listen
for "enter" in a line edit and transfer focus to
the next edit in the focus chain. This would currently
not work on iOS since we would force the keyboard down
after delivering the KeyPress/release events, effectively
overriding any focus handling done by the app.
This patch will hide the keyboard _before_ sending the
events, so that we don't override focus handling done
by the app. By also hiding the keyboard using
QInputMethod, the hiding will also be delayed a bit
(in QIOSInputContext) to catch subsequent hide/show calls.
Change-Id: Ic19511d494a55d1bda963ed9bc7185d63b51bc03
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
|
|/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This lays the foundation for iOS accessibility.
The approach is slightly different from other a11y bridges in
that we completely flaten the hierarchy of wigets/quick items to
a list. This works well with VoiceOver since there are comparatively
few elements. The cache implementation for OS X is re-used.
With this patch VoiceOver on iOS works on many applications out of the box.
For now it sends the screen changed notfification somewhat overzealous,
that will need revisiting and potentially new API in QAccessible.
Device orientation changes are not yet supported.
[ChangeLog][iOS] Accessibility was added to the iOS platform port.
This enables Qt applications to be read by VoiceOver on iOS devices.
Task-number: QTBUG-39097
Change-Id: I441e844652d528cc2fdcc444f43b54ed6fa04f0c
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Qt sometimes report that the selection anchor is placed before
the cursor when querying it for current selection. We need to
accomodate for this when reporting current selection back to
iOS, since it expects the range to always be positive.
When pressing backspace, iOS will select the letter that should be
deleted, and then call "deleteBackwards". If holding down backspace
for a while, it will start selecting whole words instead.
Since we reported negative ranges during this process, it caused
artifacts and stray letters to be drawn.
Task-number: QTBUG-39073
Change-Id: Ida9518307adce915adf49160b541a2f88637a0da
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
When applying the five-finger pinch gesture, we get a touchesCancelled
callback with all five touch points, but the pinch gesture ends when
the second to last finger is released from the screen. The last finger
will not emit any more touch events, _but_, will contribute to starting
another pinch gesture. That second pinch gesture will _not_ trigger a
touchesCancelled event when starting, but as each finger is released,
and we may get touchesMoved events for the remaining fingers.
The event property 'allTouches' contains one less touch point than it
should, so this behavior is likely a bug in the iOS system gesture
recognizer, but have to take it into account when maintaining the Qt
touch state.
We do this by assuming that there are no cases where a sub-set of the
active touch events are intentionally cancelled, and always clear the
list of active touches.
Task-number: QTBUG-37304
Change-Id: Icee79978508ecbc6854c0fb55d2da48b99d92f96
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
|
|\
| |
| |
| |
| |
| |
| | |
Manually fixed up: isES -> isOpenGLES
src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
Change-Id: I57d2ef26c3d4a7b40ace09f4e8560b7686650ea5
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
When an application has background processing enabled, for example for
communicating with an external accessory or getting location updates,
it might trigger code that does UI updates, which will kill the app as
doing UI in the background is not allowed on iOS.
We guard against this by propagating the backgrounding as updated expose
events with a non-exposed region and isExposed() returning false. This
means clients who correctly use QWindow::isExposed() to guard their
drawing code (including the scene-graph), will live to see another day.
Task-number: QTBUG-36956
Change-Id: Ib708394d33093affe68c9f2c7abde7e54be5ec74
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
|
| |
| |
| |
| |
| |
| |
| |
| | |
The user might have a limited time to react when the application is
suspended, so we need to send the event as soon as possible.
Change-Id: Ib6c342f5426cf15e36ba4ef57edf30878f86d1c9
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
|
|\|
| |
| |
| |
| |
| | |
This merge adds the opengl rename.
Change-Id: I84ea0b6abee9780ebb2cf3f64ab9e3fdf2acab3e
|
| |
| |
| |
| |
| |
| |
| |
| | |
they have been fully superseded by 4255ba40ab073afcf2a095b135883612859af4c2.
Change-Id: If7ac14c8b7d3cf00fb0cb916036b62eb86c9cee0
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
|
|/
|
|
|
|
|
|
|
|
|
| |
When the keyboard is told to hide, we resign first responder. If this
is done programatically on touch press, this will make the "hide keyboard
gesture" receive a touchesCancelled instead of a touchesEnded. Since we
didn't catch this from before, the gesture was left in a mixed state causing
the screen not to scroll when later showing the keyboard.
Change-Id: I70ed59710128a912097cd5bfbdd8f49b20b7934c
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
| |
If QFont reports a family name that cannot be used to instanciate
a UIFont, we end up trying to insert a nil object to an
NSDictionary. This will raise an exception.
This patch will check that we have a valid UIFont before using it.
Task-number: QTBUG-38018
Change-Id: Id8a2e4afea8c915ff43a7e4680304ba19328f9c2
Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The current implementation of QOpenGLContext sharing assumes that the
contexts form a tree and that leaf-nodes are destroyed before their
parents.
We build on this assumption and keep track of the default FBOs for
windows in the root context of the tree. This allows two shared
contexts to both makeCurrent() on the same window surface without
resulting in two FBOs being set up (which doesn't work on iOS due
to the CEAGLLayer already being tied to another render-buffer).
Change-Id: Ib9f8c597effe488480fe99e10846be22c257f490
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
|
|
|
|
|
|
|
|
|
|
| |
While the user is touching the screen, postpone scrolling
until we get a touch release. Scrolling in the middle of
a touch sequence will change the coordinates under the
touch, and cause some artefacts.
Change-Id: I02ef420abaab780a459f014d4b4cfb75c8fbb725
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
On iOS we have set the style hint 'SetFocusOnTouchRelease'. This is in
conflict with the 'hide keyboard' gesture, since a control can
try to regain focus (and open the keyboard) if the gesture ends
on top of it. So we need some extra work-around code to prevent this
from happening.
The correct way would probably be to cancel the touch sequence once
the gesture triggers, but this is not well implemented in Qt yet,
especially in combination with widgets and mouse synthesis.
Since usage of the gesture behaves really bad in some cases (e.g
if using the TextEdit example) we need to apply this for now.
Change-Id: Ib3327c0bd94d722b4c4793bc6d152d6d19810e4b
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
| |
If you show/hide the keyboard quickly while we scroll the
screen, the scroll will appear to jump. The reason is that
the screen animation will start from where the model layer
is at, and not the presentation layer. So specify that
the animation should start from the current state of the
presentation layer.
Change-Id: I3db87ab11aab583eb50784b0c0a03a9a07c8b822
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
If you resign/become first responder several times
while the keyboard is animating (e.g changing focus between
focus objects while the keyboard is animating), iOS will
short-cut the whole animation, and jump directly to
keyboard end-state. For that reason, we always need to handle
keyboardRectChanged, and not bail out early. This is
fine, since the guard we had was really only meant for
keyboardWillShow/Hide in the first place.
Change-Id: I3a3d1e7061962286c538360029ed38410dc0f347
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
|