| Commit message (Collapse) | Author | Age | Files | Lines |
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Before this fix, such screens would not render due to requestUpdateHold
is initialized to true and never reset.
The fix is to change the requestUpdateHold member to be a static
variable, so that it can be read by screens added after
requestUpdateHold has been called.
Also, add a test that would fail without this fix
Change-Id: Idf2ac916766a03480272cd550f9d1ab7fc5c5158
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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Like as QT_QPA_PLATFORM, supports specifying multiple keys, and can
perform fallback operations to prioritize the use of a certain plug-in.
This is useful when using Wayland and XWayland applications at the same
time. For an example, we can set "QT_IM_MODULES=wayland;fcitx", and the
wayland application will use the wayland input context plugin, the
xwayland application will use fcitx, which can't be done without adding
a new environment variable, if we specify "QT_IM_MODULE=wayland", the
XWayland applications may not be able to use the input method.
Fixes: QTBUG-120202
Change-Id: Iac408af241963147747a2fe685f1e27bf9d9ee64
Reviewed-by: Liang Qi <liang.qi@qt.io>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: David Edmundson <davidedmundson@kde.org>
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onLoaded and the initial expose/paint should be sequenced
such that onLoaded is fired first, followed by the expose.
This makes sure that we don't spend any time on painting
frames before Qt is completely initialized.
Add a "requestUpdateHold" mode to QWasmCompositor (initially
on) which disables requestUpdate calls, as well
as releaseRequestUpdateHold() which enables requestUpdate
calls again. This is a one-way transition; the mode
can't be enabled again.
This amends commit f2e22774 which implemented the concept
of startup tasks, where onLoaded can be delayed until
for instance font loading has been completed. After
this commit the expose event and initial commit will
be delayed as well.
Change-Id: Icc784306726174fbabe8785d54485860e968745a
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
Reviewed-by: Piotr Wierciński <piotr.wiercinski@qt.io>
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Pick-to: 6.6 6.7
Fixes: QTBUG-120327
Change-Id: I37a92b9850385712b638c30f9a43028d8134f416
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
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Change-Id: I7c577e6b13db9f5c51e5691baaf6417b956a5ff4
Done-with: Mikolaj.Boc@qt.io
Pick-to: 6.7
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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This makes Qt read the following config options at startup:
- qt.requestLocalFontsPermission
- qt.localFontFamiliesCollection
- qt.extraLocalFontFamilies
And adds the following instance function
- qtLoadLocalFontFamilies
These can be used to control which local fonts Qt will
use, and also if Qt should ask for local fonts permission
on startup.
Also register a startup task for font loading. Font
loading completes asynchronously at some point after
the initial startup, and this way we can prevent showing
the application until the requested fonts are available.
Change-Id: I2b353c8b9c1a4976dddeb447d1f867aa2adf7588
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
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QString::fromJsString -> QString::fromEcmaString()
QString::toJsString() -> QString::toEcmaString()
For API naming compatibility with QByteArray::fromEcmaUin8Array()
Pick-to: 6.6
Change-Id: If6e2121e31e630d6728ed24e41d14b763f395aaa
Reviewed-by: Piotr Wierciński <piotr.wiercinski@qt.io>
Reviewed-by: Mikołaj Boc <Mikolaj.Boc@qt.io>
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
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Unix dispatcher is not used and - as such - redundant on WASM.
Change-Id: Ia8789ef783b06ce9cfba2ce9d67159db2355b594
Reviewed-by: Mikołaj Boc <Mikolaj.Boc@qt.io>
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This is a minimal version of qtloader. The load function accepts
the same arguments as emscripten runtime with a few additions:
- qt.environment
- qt.onExit
- qt.containerElements
- qt.fontDpi
- qt.onLoaded
- qt.entryFunction
State handling has been removed in favor of making the load async
(assume loading when the promise is live).
Public APIs getting crashed status, exit text and code have been
refactored into the new qt.onExit event fed to load. No need for
keeping the state in the loader.
The loader is integration-tested. A test module with test APIs
has been created as a test harness.
The runtime APIs exposed by Qt (font dpi and screen API) are handled
by the qtloader seamlessly.
Change-Id: Iaee65702667da0349a475feae6b83244d966d98d
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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Add #ifdefs around the accessibility implementation.
Fixes: QTBUG-111509
Pick-to: 6.5
Change-Id: I9a600781b4bf9545f046efa75f962cc40fe196a6
Reviewed-by: Mikołaj Boc <Mikolaj.Boc@qt.io>
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On Mac there's no concept of menu bar alt+key shortcuts. Therefore we
cannot expect users on Mac, even when in a web application, to be
familiar with those. Additionally, alt+key combinations yield special
characters on Mac so that is the behavior we should support in WASM apps
on Mac.
To disable the menu bar item shortcuts, a new platform style hint
UnderlineShortcut was created. Shortcut grabbing was disabled exactly
the same as on regular Mac builds, i.e. through
qt_set_sequence_auto_mnemonic.
Task-number: QTBUG-76587
Change-Id: Ice6ed123c01e46b58d6d2c3e639813161b5a9a40
Reviewed-by: Mikołaj Boc <Mikolaj.Boc@qt.io>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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Also, use the embind approach as the rest of the events do, and
introduce a KeyEvent class which simplifies and streamlines event
support.
The event translator has been given a more specific function of
just handling the dead keys. Rest of the translation functionality
is coded directly in KeyEvent for more encapsulation.
Change-Id: I11b0262fc42fe920206ecc6de0d434b9d9ab9998
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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We don't want to make the top-level screen contenteditable,
since that interferes with accessibility. Instead, make
the canvas contenteditable and install clipboard event
handlers there.
Also move follow-up settings which counters some of the
effects contenteditable (outline: none and inputmode: none),
and move aria-hidden.
Pick-to: 6.5
Change-Id: Ibe73d8d097acd948ba8920c781a2003db0a14f3d
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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Since context sharing is not currently supported with WebGL, offscreen
contexts have a limited usability on Qt for WASM.
If a context is shared, use the same underlaying WebGL context so that
the two can actually share resources. This is not full-blown context
sharing by any means but it makes e.g. the Open GL widget work as the
readback texture for it is 'shared' between the virtual Qt contexts.
If no sharing is desired, we use an OffscreenCanvas and actually create
a separate WebGL context.
Fixes: QTBUG-107558
Pick-to: 6.5
Change-Id: If57e44739ddb57c167d5f8881a74d8dee52531f6
Reviewed-by: Mikołaj Boc <Mikolaj.Boc@qt.io>
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Drop events are now handled in the wasm window element, which allows
the browser to select the drop target automatically. This also fixes
the case where drop data transfer finishes reading when a window
has already been closed and destroyed - the cancellation flag is now
owned by window so it gets invalidated as soon as window is gone.
The code has also been structured with a new DragEvent passthrough.
Fixes: QTBUG-109581
Change-Id: Ie3eb7446e2181fd540517f39397e8b35f111d009
Reviewed-by: Mikołaj Boc <Mikolaj.Boc@qt.io>
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qwasmclipboard.cpp and qwasmdrag.cpp had the same logic that read
the js DataTransfer object implemented twice with small differences.
Use a single implementation in both.
This also introduces a clearer memory ownership model in the reader
code, and fixes a potential race condition by introducing a cancellation
flag.
Removed the useless QWasmDrag type which was in essence a SimpleDrag
and made the m_drag in QWasmIntegration a smart pointer.
Fixes: QTBUG-109626
Pick-to: 6.5
Change-Id: I5b76dd3b70ab2e5a8364d9a136c970ee8d4fae9c
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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Following the QRect, add functions converting the QString to native
emscripten::val and back: fromJsString, toJsString
Change-Id: I2d0625ede3bbf7249e2e91b8de298b5b91df8ba2
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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This is no longer needed as OpenGL is no longer necessary for the
backing store on WASM.
Change-Id: I3eaa8094558947da2d1cc5526533f9f3fc8afeab
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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Change-Id: I34a84e11c7e2eb37e2f66d7c96fd1c2bdd77a351
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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Make the browser compositor draw the window non-client area (using css
+ html). Get rid of OpenGL usage in non-OpenGL windows and use canvas
2d context instead to blit the texture (QImage).
Also, as part of the change, remove the deprecated canvas element support
in QScreen.
Fixes: QTBUG-107116
Fixes: QTBUG-107219
Change-Id: I65f0d91831c806315685ca681ac0e416673f5cd5
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
Reviewed-by: Aleksandr Reviakin <aleksandr.reviakin@qt.io>
Reviewed-by: David Skoland <david.skoland@qt.io>
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QtVirtualKeyboard can be used for non touch apps as well. We were not
taking this into consideration and only allowing touch devices to
access it.
Pick-to: 6.4
Change-Id: I17fcb360b6655ace4fba7447eb85561ba75338a5
Reviewed-by: David Skoland <david.skoland@qt.io>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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- Remove the manual destroy methods - destructor should handle
destruction
- Remove the unused enum QWasmStateFlag
- Make public API private where possible
- Adjust handleTouch->processTouch to keep consistency with other
process methods
- Remove dead fields in compositor
- Don't keep a dead screen entry in m_screens in qwasmintegration
Change-Id: I98caf4dbdda5ebd25c4a9c22a40140c7ed1d7aa7
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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Window dragging has been considerably improved by replacing the mouse
events by pointer events and placing a pointer lock on WASM canvas, so
that off-browser window events are delivered to us.
Translation of the drag origin has been limited to inside the canvas, so
that a window cannot be dragged so far that it becomes offscreen and is
unreachable.
Change-Id: Id177c630a6466f04464a513371d6b97d3a098b6a
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
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Implement a11y support by adding html elements of the
appropriate type and/or with the appropriate ARIA attribute
behind the canvas.
Also add a simple manual-test.
Change-Id: I2898fb038c1d326135a1341cdee323bc964420bb
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
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Pick-to: 6.4
Change-Id: I2fdbb6688b252743578dfcd58f9259eb5ac3cca8
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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Found by codespell
Pick-to: 6.4
Change-Id: Ie3e301a23830c773a2e9aff487c702a223d246eb
Reviewed-by: Nicholas Bennett <nicholas.bennett@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
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Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.
Task-number: QTBUG-67283
Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
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QWasmCompositor currently has the requirement that destroying it
requires freeing a GL texture, which requires a valid GL context,
which requires a valid screen, in order to get to the native context
on the canvas.
For this reason QWasmScreen has a destroy() function which is called
before deleting the QScreen and QPlatformScreen.
Make sure we call destroy() also when deleting all screens in the
QWasmIntegration destructor. Move the common logic into a new
deleteScreen() function which replaces destroy().
Change-Id: I628f13c868808db539effff9b29ecbefac23abc9
Reviewed-by: Aleksandr Reviakin <aleksandr.reviakin@qt.io>
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
Reviewed-by: David Skoland <david.skoland@qt.io>
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Drag and drop into the browser will work.
Drag and drop out of the browser will not.
Fixes: QTBUG-102242
Change-Id: Id9981ab6f9514535e1409bec18068790833a67a6
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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As a drive-by, fix qsizetype -> int narrowing conversion warnings for
the touched lines.
Task-number: QTBUG-98434
Change-Id: I7fadd3cf27ad099028d70f05956303e3af62c0f5
Reviewed-by: Marc Mutz <marc.mutz@qt.io>
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We now accept using div element as the root element
for application content, instead of a canvas. Rename
API and variables accordingly, where “container” covers
both the div and canvas cases.
Change-Id: Ibc2e096bcd5ca7e08609da348c53a404a4955c94
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Support specifying that Qt should use a div element
as the root container, in which case canvas management
is moved to Qt C++ code.
This enables us to take ownership of the canvas and its
configuration. In addition, it allows creating child
elements for the Qt container (canvas element children
have a special role are as fallback elements displayed
in case the browser can’t show the canvas)
Remove support for reading Module.canvas, which was
deprecated in Qt 5.
Add support for reading Module.qtContainerElements,
which can be either a canvas element (legacy) or a
div element (preferred).
Deprecate qtCanvasElements and print warning on usage.
Change QWasmScreen to accept either a canvas or any
html element. In the latter case, create the canvas
and configure it as required by Qt.
Change-Id: I57df8fb5772b2bfbba081af3f572b8b0e7d51897
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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QPlatformTextureList holds a QRhiTexture instead of GLuint. A
QPlatformBackingStore now optionally can own a QRhi and a
QRhiSwapChain for the associated window. Non-GL rendering must use
this QRhi everywhere, whereas GL (QOpenGLWidget) can choose to still
rely on resource sharing between contexts. A widget tells that it
wants QRhi and the desired configuration in a new virtual function in
QWidgetPrivate returning a QPlatformBackingStoreRhiConfig. This is
evaluated (among a top-level's all children) upon create() before
creating the repaint manager and the QWidgetWindow.
In QOpenGLWidget what do request is obvious: it will request an
OpenGL-based QRhi. QQuickWidget (or a potential future QRhiWidget)
will be more interesting: it needs to honor the standard Qt Quick
env.vars. and QQuickWindow APIs (or, in whatever way the user
configured the QRhiWidget), and so will set up the config struct
accordingly.
In addition, the rhiconfig and surface type is (re)evaluated when
(re)parenting a widget to a new tlw. If needed, this will now trigger
a destroy - create on the tlw. This should be be safe to do in
setParent. When multiple child widgets report an enabled rhiconfig,
the first one (the first child encountered) wins. So e.g. attempting
to have a QOpenGLWidget and a Vulkan-based QQuickWidget in the same
top-level window will fail one of the widgets (it likely won't
render).
RasterGLSurface is no longer used by widgets. Rather, the appropriate
surface type is chosen.
The rhi support in the backingstore is usable without widgets as well.
To make rhiFlush() functional, one needs to call setRhiConfig() after
creating the QBackingStore. (like QWidget does to top-level windows)
Most of the QT_NO_OPENGL ifdefs are eliminated all over the place.
Everything with QRhi is unconditional code at compile time, except the
actual initialization.
Having to plumb the widget tlw's shareContext (or, now, the QRhi)
through QWindowPrivate is no longer needed. The old approach does not
scale: to implement composeAndFlush (now rhiFlush) we need more than
just a QRhi object, and this way we no longer pollute everything
starting from the widget level (QWidget's topextra -> QWidgetWindow ->
QWindowPrivate) just to send data around.
The BackingStoreOpenGLSupport interface and the QtGui - QtOpenGL split
is all gone. Instead, there is a QBackingStoreDefaultCompositor in
QtGui which is what the default implementations of composeAndFlush and
toTexture call. (overriding composeAndFlush and co. f.ex. in eglfs
should continue working mostly as-is, apart from adapting to the
texture list changes and getting the native OpenGL texture id out of
the QRhiTexture)
As QQuickWidget is way too complicated to just port as-is, an rhi
manual test (rhiwidget) is introduced as a first step, in ordewr to
exercise a simple, custom render-to-texture widget that does something
using a (not necessarily OpenGL-backed) QRhi and acts as fully
functional QWidget (modeled after QOpenGLWidget). This can also form
the foundation of a potential future QRhiWidget.
It is also possible to force the QRhi-based flushing always,
regardless of the presence of render-to-texture widgets. To exercise
this, set the env.var. QT_WIDGETS_RHI=1. This picks a
platform-specific default, and can be overridden with
QT_WIDGETS_RHI_BACKEND. (in sync with Qt Quick) This can eventually be
extended to query the platform plugin as well to check if the platform
plugin prefers to always do flushes with a 3D API.
QOpenGLWidget should work like before from the user's perspective, while
internally it has to do some things differently to play nice and prevent
regressions with the new rendering architecture. To exercise this
better, the qopenglwidget example gets a new tab-based view (that could
perhaps replace the example's main window later on?). The openglwidget
manual test is made compatible with Qt 6, and gets a counterpart in form
of the dockedopenglwidget manual test, which is a modified version of
the cube example that features dock widgets. This is relevant in
particular because render-to-texture widgets within a QDockWidget has
its own specific quirks, with logic taking this into account, hence
testing is essential.
For existing applications there are two important consequences with
this patch in place:
- Once the rhi-based composition is enabled, it stays active for the
lifetime of the top-level window.
- Dynamically creating and parenting the first render-to-texture
widget to an already created tlw will destroy and recreate the tlw
(and the underlying window). The visible effects of this depend on the
platform. (e.g. the window may disappear and reappear on some,
whereas with other windowing systems it is not noticeable at all -
this is not really different from similar situtions with reparenting
or when moving windows between screens, so should be acceptable in
practice)
- On iOS raster windows are flushed with Metal (and rhi) from now on
(previously this was through OpenGL by making flush() call
composeAndFlush().
Change-Id: Id05bd0f7a26fa845f8b7ad8eedda3b0e78ab7a4e
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Apple added iPhonePlatform to navigator properties and so use that
Fixes: QTBUG-101441
Change-Id: I5a0f27fc18dfa224b6373c5d809cf884d51c880a
Pick-to: 6.3
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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This works on iOS and Android, and Windows with touchscreen.
On Android, we need to listen to the input event
of a hidden text element and synthesize Qt keyboard
events from that in order to get input events into Qt.
On Windows, we need to be more creative about bringing the native
virtual keyboard up.
Because the entire canvas is contenteditable, we need to specify the
inputmode is set to 'none', otherwise the v keyboard pops up
when user clicks anywhere on the canvas. Therefore we set a hidden
element as contenteditable, which pops up keyboard when Qt
needs it for editable widgets. On Android, this is the same
element that is used to proxy the keyboard input.
[ChangeLog][wasm] Add support for native mobile keyboard
Done-with: Morten Johan Sørvig <morten.sorvig@qt.io>
Fixes: QTBUG-83064
Fixes: QTBUG-88803
Change-Id: I769fe344fc10c17971bd1c0a603501040fe82653
Reviewed-by: David Skoland <david.skoland@qt.io>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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Move the window logic and state out of QWasmEventTranslator and into
QWasmCompositor.
The reasoning for this change is that the state of the windowing
system was split between QWasmCompositor (eg. window stack) and
QWasmEventTranslator (eg. dragged and pressed windows). This change
moves the input handling and state to QWasmCompositor and demotes
QWasmEventTranslator to a helper class. In this model, QWC acts
as a proper window system / display server and can leverage multiple
helper classes which are "owned" by the QWC.
Here is a quick diagram illustrating the proposed general architecture
around WASM window handling and its difference from typical OSes:
https://i.imgur.com/vcBwUPf.png
Change-Id: Idca617992b8e1b431e5c71d46b5db61597c99e75
Pick-to: 6.3
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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According to the documentation, Qt::Popup should have a proper frame
with a title bar. To honor this, two functions had to be
slightly altered.
Change-Id: I4bbc18e6b7fbec5702fad6e22ef2226c09dea15a
Fixes: QTBUG-94768
Pick-to: 5.15 6.2
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
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Change-Id: I9b2b76c01880c7bb515fdc1a6c4ef1f0bcf6be95
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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This is the wrong event: exiting the app here it is not
compatible with the back/forward cache for instance. See the
the MDN docs for the “Window: unload” event.
Instead, make the Qt default be that we assume the
app process will live “forever” until the browser
terminates it, much like modern process handling on
e.g. iOS.
We may want to come back to app lifecycle handling
at a later point. This might require changes to application
code: implementing main() in such that it supports
clean shutdowns and auditing showdown code to make
sure it is web-compatible.
Change-Id: I0f32026a3af76c9cc79e3aab31e8aaed7b8f8023
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
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Remove event listeners on shutdown. For emscripten
event callbacks this can be done by passing nullptr
as the callback, for DOM event listeners use the
“removeEventListener” API.
Change-Id: I5a32a6a8feb906082db5ef3d0a0cd7ecb3b54292
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
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By default, mobile browsers create a (layout) viewport
much wider than the visual viewport in order to be
compatible with web pages created with desktop browsers
in mind.
This means that the default view is zoomed out. This
zoom is not reflected in window.devicePixelRatio, and
Qt ends up setting the canvas render size to be larger
than actually needed.
The window.visualViewport.scale property reflects this
“mobile” zoom level: add it as a devicePixelRatio factor.
(The value will be less than 1 when zoomed out). User
pinch-to-zoom may change the zoom level and resize
the visual viewport; install a resize handler as well.
For now we limit the devicePixelRatio value in order
to avoid creating gigantic backing store images - this
is something we can revisit later on.
Pick-to: 5.15
Task-number: QTBUG-85662
Change-Id: I96db6121fe17a6c213216e04e4724efc93a9b66a
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
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Task-number: QTBUG-83255
Change-Id: I7d32eb1ec01784c9ed6bf5fc4913ffc5b3a34a49
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Allows them to not depend on QtOpenGL just to provide the default
backing store OpenGL support backend.
Change-Id: I90d6d9247ce76848d9d03e2d512fb736c81488d3
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Task-number: QTBUG-83255
Change-Id: Id9ea654db8efb00b487d53aea03d7f23a7ab1a54
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Change-Id: I469b0501cc65fc5ce4d797a69ae89405cc69c7f8
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Change-Id: I4212d070d5752275085e754b96f0392113604dba
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Reproduce:
Show first window in first canvas;
Show second window in second canvas;
After screens are rendered destroy first window in first canvas
Change-Id: Ifbeb4824c1fdedecf24d5d20e58613d15c066420
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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DISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR is now on by default, which
means that functions like emscripten_set_keydown_callback() now expects
CSS selectors (e.g. "#canvas_id" instead of "canvas_id").
In addition, Module.canvas is no more. Add a deprecation warning in case
someone is setting it and expects Qt to use it. (qtloader.js sets
qtCanvasElements instead).
This bumps the minimum supported emsdk version to 1.39.5.
Change-Id: I38abb2a191076ea04581c29552657ee3e0b87dbc
Reviewed-by: Morten Johan Sørvig <morten.sorvig@qt.io>
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Conflicts:
examples/widgets/graphicsview/boxes/scene.h
src/corelib/Qt5CoreMacros.cmake
src/corelib/Qt6CoreMacros.cmake
src/network/ssl/qsslsocket.cpp
src/network/ssl/qsslsocket.h
src/platformsupport/fontdatabases/windows/qwindowsfontenginedirectwrite.cpp
src/testlib/CMakeLists.txt
src/testlib/.prev_CMakeLists.txt
tests/auto/corelib/tools/qscopeguard/tst_qscopeguard.cpp
Disabled building manual tests with CMake for now, because qmake
doesn't do it, and it confuses people.
Done-With: Alexandru Croitor <alexandru.croitor@qt.io>
Done-With: Volker Hilsheimer <volker.hilsheimer@qt.io>
Change-Id: I865ae347bd01f4e59f16d007b66d175a52f1f152
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Store and pass canvases as emscripten::val instead of
a QString containing the element id.
This simplifies code which interacts with the canvas
using the emscripten::val API, by removing the need to
look up with getElementById.
The Emscripten C event API does not accept emscripten::val,
and using the element id is still needed here.
emscripten::val does not provide a hash key suitable
for use with QHash, but does provide an equality-compare
in the form of val::equals(). Change the canvas->screen
mapping code to use a QVector instead of a QHash.
Change-Id: I1dbdbbc8fb06bb869031f1500e83ae2d64780a7f
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
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