| Commit message (Collapse) | Author | Age | Files | Lines |
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Change-Id: I5839bded07e23af65ced9491c4f50242f964dd31
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Fix the signature of QWindowsShcoreDLL::GetProcessDpiAwareness and output the
value in the warning about failures of SetProcessDpiAwareness and in debug
output. Failures occur when Qt is embedded into another application, for
example Active Qt servers.
Task-number: QTBUG-41186
Task-number: QTBUG-50206
Change-Id: I3fd6cba26826ee8bbfa0a34f129deb64797c947f
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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Vibrates the device or plays an alert sound on devices
that do not support vibration.
The other implementations of beep() have been moved to
QPlatformIntegration as a proper API instead of having
them as invokables in QPlatformNativeInterface.
Change-Id: Ic597dbef04b46d49862b070e78ddfc0d763829a2
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Reviewed-by: Kai Uwe Broulik <kde@privat.broulik.de>
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Conflicts:
src/corelib/kernel/qcoreapplication.cpp
src/corelib/kernel/qeventdispatcher_blackberry.cpp
src/network/bearer/qnetworkconfiguration.cpp
src/plugins/bearer/blackberry/qbbengine.cpp
src/plugins/platforms/android/androidjnimain.cpp
src/plugins/platforms/android/qandroidplatformtheme.cpp
src/plugins/platforms/qnx/qqnxbpseventfilter.cpp
src/plugins/platforms/qnx/qqnxfiledialoghelper_bb10.cpp
src/plugins/platforms/qnx/qqnxinputcontext_imf.cpp
src/plugins/platforms/qnx/qqnxintegration.cpp
src/plugins/platforms/qnx/qqnxnavigatorbps.cpp
src/plugins/platforms/qnx/qqnxvirtualkeyboardbps.cpp
src/plugins/platforms/qnx/qqnxwindow.cpp
src/widgets/kernel/qwidgetwindow.cpp
src/widgets/styles/qwindowsvistastyle.cpp
src/widgets/styles/qwindowsxpstyle.cpp
src/widgets/widgets/qtoolbararealayout.cpp
tests/auto/corelib/global/qflags/qflags.pro
tests/auto/corelib/itemmodels/qitemmodel/modelstotest.cpp
tests/auto/corelib/tools/qversionnumber/qversionnumber.pro
tests/auto/widgets/dialogs/qfilesystemmodel/tst_qfilesystemmodel.cpp
Change-Id: I37be88c6c185bb85404823353e027a0a6acdbce4
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Make it opt-in because doing a normal backingstore flush does not seem to
work on Cocoa once we use OpenGL on the window. Windows and Linux should
be able to cope with this.
This means that platforms outside Windows and Linux will continue to have
the problem of having GL-based compositing enabled for ever after having a
QOpenGL/QuickWidget shown in the window once, but the issue is most
prevalent on Windows anyway, OS X machines can deal with OpenGL better
in general.
Task-number: QTBUG-49172
Change-Id: I30fd2efa95cc4f6eed9cf7f7613d0750355c775c
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
Reviewed-by: Eike Ziller <eike.ziller@theqtcompany.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@theqtcompany.com>
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Add a flag to disable rotation to the Renderers enumeration of
QWindowsOpenGLTester triggered by the keyword "disable_rotation".
Specifying this keyword forces the application to landscape mode
for Desktop GL. It is intended for drivers that have issues with rotation.
Task-number: QTBUG-49541
Change-Id: I0f0bb7415c59e98648be09b34a59dd201d52b211
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Conflicts:
src/corelib/io/qprocess.cpp
src/corelib/io/qprocess_unix.cpp
src/network/kernel/qnetworkinterface_winrt.cpp
tools/configure/configureapp.cpp
Change-Id: I47df00a01597d2e63b334b492b3b4221b29f58ea
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This makes it possible to reuse it for the minimalegl QPA plugin.
Change-Id: I1c3dbaf67f32294a5d0e03cc1eb8557049b810a5
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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Call QWindowSystemInterface::handleWindowScreenChanged() in
QWindowsIntegration::createPlatformWindow() should the effective
screen be different from the initial screen due to the geometry.
In order to avoid code duplication in the Direct2D plugin, fold the
helper method createWindowData() into
QWindowsIntegration::createPlatformWindow() and introduce a new
virtual helper to create the actual platform window for
QWindowsDirect2DIntegration to hook in.
Task-number: QTBUG-48379
Change-Id: I49c7a50a12245691414ab49bffe802239a87d2d6
Reviewed-by: J-P Nurmi <jpnurmi@theqtcompany.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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Conflicts:
config.tests/unix/ptrsize.test
configure
src/corelib/global/qnamespace.h
src/network/socket/qabstractsocket.cpp
tests/auto/other/networkselftest/networkselftest.pro
Change-Id: Ic78abb4a34f9068567cea876861d4220f5a07672
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Conflicts:
src/corelib/io/qstorageinfo_unix.cpp
src/plugins/platforms/windows/qwindowsmousehandler.cpp
src/widgets/styles/qwindowsvistastyle.cpp
Change-Id: Ie1725933815891cc8c86258d4c0e8ed0ab386edf
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Move touch device initialization code to QWindowsContext and
replace the assert on the touch device in QWindowsMouseHandler
by a call to the initTouch().
Task-number: QTBUG-48849
Change-Id: If8573b8283ef94e7fd015f6edc626e3c8cc0b139
Reviewed-by: Joni Poikelin <joni.poikelin@theqtcompany.com>
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
Reviewed-by: Andreas Holzammer <andreas.holzammer@kdab.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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Mark include directives in qevent.h for removal and preemptively
add missing headers in code base.
Change-Id: I81011d7bfad4a09d80deeda6d1bed67b5c0e63c2
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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Conflicts:
src/corelib/io/io.pri
src/corelib/io/qdatastream.cpp
src/corelib/io/qdatastream.h
src/network/socket/qabstractsocket.cpp
src/plugins/platforminputcontexts/ibus/qibusplatforminputcontext.cpp
src/plugins/platforms/cocoa/qcocoaaccessibilityelement.h
src/widgets/styles/qgtkstyle.cpp
tests/auto/corelib/mimetypes/qmimedatabase/qmimedatabase-cache/qmimedatabase-cache.pro
tests/auto/corelib/mimetypes/qmimedatabase/qmimedatabase-xml/qmimedatabase-xml.pro
tests/auto/dbus/qdbusconnection/qdbusconnection.pro
tests/auto/dbus/qdbuspendingcall/tst_qdbuspendingcall.cpp
tests/auto/network/access/qnetworkreply/tst_qnetworkreply.cpp
Change-Id: I347549a024eb5bfa986699e0a11f96cc55c797a7
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Input context selection works differently across platforms. On some
platforms it is not possible to request a specific context at all
(e.g. Wayland). This will be unified, depending on the environment
variable "QT_IM_MODULE", you will get:
- null: default (platform) context, if defined (otherwise no context)
- empty: no context
- set: set one, if it exists and is valid (otherwise no context)
[ChangeLog][Platform Specific Changes] Haromnized input context selection.
QT_IM_MODULE environment variable will be taken into account.
Change-Id: Ic8f826fbc6ace25941cd19b9b086943e848fbe01
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
Reviewed-by: Nedim Hadzic <nedim.hadzic@pelagicore.com>
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Disable the call depending on Qt::AA_PluginApplication.
Task-number: QTBUG-47556
Change-Id: Id50a09d99a9e1fb4f57d85798a7554e124cfafa5
Reviewed-by: Tim Blechmann <tim@klingt.org>
Reviewed-by: Jan Arve Sæther <jan-arve.saether@theqtcompany.com>
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Conflicts:
doc/global/qt-cpp-defines.qdocconf
src/3rdparty/forkfd/forkfd.c
src/corelib/codecs/qtextcodec.cpp
src/corelib/kernel/qmetatype.cpp
src/corelib/tools/qset.qdoc
src/gui/accessible/qaccessible.cpp
src/gui/image/qpixmapcache.cpp
src/opengl/qgl.cpp
src/tools/qdoc/generator.cpp
src/widgets/kernel/qwidget.cpp
tests/auto/widgets/widgets/qcombobox/tst_qcombobox.cpp
Change-Id: I4fbe1fa756a54c6843aa75f4ef70a1069ba7b085
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Check for special return value INFINITE (unsigned -1) of
GetCaretBlinkTime() (indicating cursor should not flash)
and return 0 in that case.
Change-Id: Iead41a20a68b79d04b03f77a3caf063d4e1d577e
Task-number: QTBUG-47208
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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Adapt the Windows plugin to work with the new cross-platform
high-DPI scaling.
Task-number: QTBUG-38993
Task-number: QTBUG-46615
Change-Id: I108d319255925a290b75611e95ef006d4aaf7ace
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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This change reverts c47b04696a9d1dab04c4a59ed9ce4c28aa00fe98 .
Task-number: QTBUG-38993
Task-number: QTBUG-46615
Change-Id: I180dcac3a65a33498b90a71bbcad5e45a12af77c
Reviewed-by: Paul Olav Tvete <paul.tvete@theqtcompany.com>
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- Introduce QDebugStateSaver for all debug operators.
- Remove the "Flags=" from enumerations since their type is now output
by default.
- Added some spaces since the previous formatting relied on space=true
as a result of some debug operators erroneously returning debug.space(),
which is now fixed in qtbase.
- Fixed formatting, added noquote() where necessary, added some newlines,
used stream modifiers instead of QString::number(n, 16) to output
hex numbers.
- Fix indentation.
Change-Id: I64123a4262916e21448cda2aa61ae1100f07291a
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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Use a built-in JSON file in case the QT_OPENGL_BUGLIST environment
variable is not set. When QT_OPENGL_BUGLIST is set, the built-in list
is ignored.
To make the implementation simpler and more readable, some of the code
in QWindowsOpenGLTester is reshuffled a bit. It also caches the results
now, so it is safe and fast to call supportedRenderers() and friends
multiple times.
The blacklist currently contains the Intel card from QTBUG-43263 (Intel
GMA / HD3000 ?) and may also apply to QTBUG-42240.
[ChangeLog][QtGui] Qt now contains a built-in GPU driver blacklist for
Windows that disables the usage of desktop OpenGL with some older cards
that are known to be unstable with opengl32.dll.
Task-number: QTBUG-42240
Task-number: QTBUG-43263
Change-Id: I1ecd65b51fca77925317d52048e7ab01d9b8797c
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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When destroying the QWindowsIntegration, the global instance is set to
null in the destructor. This is followed by a lot of additional steps
when destroying the members. Some of that cleanup calls to
staticOpenGLContext() which was not handling the case of the integration
global instance being null.
Change-Id: Ib74faf491d4c81635934547968ec91e9dceec6e7
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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QFlag<T>.
Change-Id: I6d737eb86b790eeefb537ca5e6a075bf30a3dcfb
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
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Currently Qt uses the QPlatformIntegration::StyleHint
SynthesizeMouseFromTouchEvents to check whether to synthesize mouse
events from touch events. But not only platform plugins can produce
touch events, they can be created by e.g. QTest::touchEvent() and in
this case we almost definitely need synthesizing regardless of the
platform.
This commit introduces a QTouchDevice::MouseEmulation capability which
replaces use of the QPlatformIntegration::SynthesizeMouseFromTouchEvents.
So it's possible to pass QTouchDevice without this capability to
QTest::touchEvent() and be sure that mouse events will be synthesized.
Notice that touch pads always emulate mouse events.
As a result we can activate some tests which were disabled for specific
platform configurations by commits 6c1670d8c273819435867c42725c0db0eee597dc
and e9760f1559361c39f269fb89f1ebd01f6ee8378d.
Change-Id: Idc82fa4007a095fc1cb5934979361b0023d2b793
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Through the chain of code called by QPlatformIntegrationFactory::create, there
are cases where QGuiApplicationPrivate::platform_integration is accessed
(typically through QGuiApplicationPrivate::platformIntegration()) before the call
to QPlatformIntegrationFactory::create has returned.
Change-Id: I7805b72be5b56aed5cb8ce30cb908743c9b1f91b
Task-number: QTBUG-44388
Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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Delay initialization/GL detection until a surface is requested.
Remove member variable from window and access static context
from QWindowsIntegration only.
Task-number: QTBUG-43832
Change-Id: I4b9a324b58af4399df5c314bfb2b952455b1e080
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Introduce flags for the renderer type and move code to
qwindowsopengltester. Introduce
QWindowsOpenGLTester::supportedGlesRenderers() where type-dependent
checking can be added.
Change-Id: I4bbffaf861cb0fdbea0919e081e3626fb5a872de
Task-number: QTBUG-43263
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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For const char*s, operator== is overloaded, so comparing to a (C) string
literal is efficient, since qstrcmp doesn't require the length of the
strings to compare.
OTOH, QByteArrayLiteral, when not using RVO, litters the code with
QByteArray dtor calls, which are not inline. Worse, absent lambdas,
it even allocates memory.
So, just compare with a (C) string literal instead.
Change-Id: Id3bfdc89558ba51911f6317a7a73c287f96e6f24
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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Print a warning when the developer/user has explicitly
requested the software backend, but loading openglsw.dll fails.
Change-Id: I8b1f079538ac70ceacbf1a397a276659c760a4cc
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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This adds support for the environment variable
QT_DEVICE_PIXEL_RATIO for the Windows platform plugin.
Task-number: QTBUG-38993
Task-number: QTBUG-38858
Change-Id: I6831eb6d3a09a80be7bbef46395e91531b61cc50
Reviewed-by: Alessandro Portale <alessandro.portale@digia.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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Fix warning:
QWARN : tst_QGuiApplication::execAfterExit() SetProcessDpiAwareness failed: "COM error 0xffffffff80070005 (Unknown error 0x0ffffffff80070005)"
occurring when instantiating QGuiApplication repeatedly in tests.
Task-number: QTBUG-38993
Change-Id: Id6c8e915b25011bb60c2f8b1d0e4a794cd345647
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
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The dynamic builds (-opengl dynamic) are now functional on Windows.
In such a build no components in Qt link to any OpenGL libraries directly
and qmake will not automatically add any such libraries to the
applications' makefiles. Instead, the libraries are chosen and loaded
during runtime and applications are expected to use QOpenGLFunctions
instead of direct OpenGLfunction calls.
Set the environment variable QT_OPENGL to desktop or angle to skip testing
and force the given implementation. The application attributes (AA_UseOpenGLES
and such) are also taken into account.
The testing logic is same as before: We try to load opengl32 and
resolve a shader related function. If this fails, ANGLE is chosen. This
allows utilizing full desktop OpenGL on systems that have proper drivers,
while a transparent fallback to ANGLE will be done automatically for
systems that don't. The latter includes also remote desktop connections.
Software rendering via Mesa llvmpipe is supported too. The fallback is
automatic on systems where the desktop test fails and ANGLE fails to load
or initialize (e.g. due to missing libs like d3dcompiler), as long as a
suitable patched build of Mesa is available.
[ChangeLog][QtGui] Dynamic OpenGL implementation loading is now supported
on Windows. This requires Qt to be configured with -opengl dynamic.
Task-number: QTBUG-36483
Change-Id: Ie8bb25a6d55b3a1609b00150aeccd909aec27313
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Change-Id: I59129132c7caa13d5c9d8f1e6211da68505dd838
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
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Conflicts:
mkspecs/qnx-x86-qcc/qplatformdefs.h
src/corelib/global/qglobal.h
src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
src/opengl/qgl.cpp
src/opengl/qglpixelbuffer.cpp
src/opengl/qglshaderprogram.cpp
tests/auto/opengl/qglthreads/tst_qglthreads.cpp
Change-Id: Iaba137884d3526a139000ca26fee02bb27b5cdb5
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isES() becomes isOpenGLES(). The library type enums are changed
DesktopGL -> LibGL and GLES2 -> LibGLES. This removes the now
unnecessary version number, the confusing "desktop" term and provides
better readability.
The old function/values are kept until the related qtdeclarative
changes are integrated.
Task-number: QTBUG-38564
Change-Id: Ibb0a1209985f1ce4bb9451f9b7b093c2b68a6505
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Dynamically load shcore.dll, use SetProcessDpiAwareness() instead
of SetProcessDPIAware() when available. Add command line parameter
to control level.
Task-number: QTBUG-37347
Change-Id: I1259b0943b41e50066e7e3870ed3136afd8f18fe
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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Task-number: QTBUG-37556
Change-Id: I9719138e1b09026f0971f8d3eeae525fc8951c0d
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
Reviewed-by: Jonathan Liu <net147@gmail.com>
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In Qt 4 there is a factor of 2 in qapplication_win.cpp,
this got lost, so all our cursors were blinking twice as
fast.
Task-number: QTBUG-37200
Change-Id: I11ce61c51279d9ceb8bc9ba01c1bb9640a31ade8
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Remove the opengl proxy for now. Later it will either be moved into
a separate library or replaced by a QOpenGLFunctions-based approach.
This means that the -opengl dynamic configuration is not usable
for the time being. The rest of the enablers remain in place.
The convenience function QOpenGLFunctions::isES() is now moved to
QOpenGLContext and is changed to check the renderable type. This is
extremely useful since besides supporting dynamic GL it solves also
the problem of GL_ARB_ES2_compatibility (i.e. it triggers the real ES
path when creating an ES-compatible context with a desktop OpenGL
implementation).
Task-number: QTBUG-36483
Task-number: QTBUG-37172
Change-Id: I045be3fc16e9043e1528cf48e6bf0903da4fa7ca
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Task-number: QTBUG-36887
Change-Id: Ifb03804e21fd82d7eae2942b9e8ca83f1bdb776c
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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Make the range for detecting relative (mouse mode) configureable
using -platform windows:tabletabsoluterange=50
Task-number: QTBUG-36937
Change-Id: I44f928e53cb41b246c44554ec7f71bfbdf03c147
Reviewed-by: Arthur Krebsbach <Arthur.Krebsbach@Wacom.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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The patch introduces a new build configuration on Windows which
can be requested by passing -opengl dynamic to configure.
Platforms other than Windows (including WinRT) are not affected.
The existing Angle and desktop configurations are not affected.
These continue to function as before and Angle remains the default.
In the future, when all modules have added support for the dynamic
path, as described below, the default configuration could be changed
to be the dynamic one. This would allow providing a single set of
binaries in the official builds instead of the current two.
When requesting dynamic GL, Angle is built but QT_OPENGL_ES[_2] are
never defined. Instead, the code path that has traditionally been
desktop GL only becomes the dynamic path that has to do runtime
checks. Qt modules and applications are not linked to opengl32.dll or
libegl/glesv2.dll in this case. Instead, QtGui exports all necessary
egl/egl/gl functions which will, under the hood, forward all requests
to a dynamically loaded EGL/WGL/GL implementation.
Porting guide (better said, changes needed to prepare your code to
work with dynamic GL builds when the fallback to Angle is utilized):
1. In !QT_OPENGL_ES[_2] code branches use QOpenGLFunctions::isES() to
differentiate between desktop and ES where needed. Keep in mind that
it is the desktop GL header (plus qopenglext.h) that is included,
not the GLES one.
QtGui's proxy will handle some differences, for example calling
glClearDepth will route to glClearDepthf when needed. The built-in
eglGetProcAddress is able to retrieve pointers for standard GLES2
functions too so code resolving OpenGL 2 functions will function
in any case.
2. QT_CONFIG will contain "opengl" and "dynamicgl" in dynamic builds,
but never "angle" or "opengles2".
3. The preprocessor define QT_OPENGL_DYNAMIC is also available in
dynamic builds. The usage of this is strongly discouraged and should
not be needed anywhere except for QtGui and the platform plugin.
4. Code in need of the library handle can use
QOpenGLFunctions::platformGLHandle().
The decision on which library to load is currently based on a simple
test that creates a dummy window/context and tries to resolve an
OpenGL 2 function. If this fails, it goes for Angle. This seems to work
well on Win7 PCs for example that do not have proper graphics drivers
providing OpenGL installed but are D3D9 capable using the default drivers.
Setting QT_OPENGL to desktop or angle skips the test and forces
usage of the given GL. There are also two new application attributes
that could be used for the same purpose.
If Angle is requested but the libraries are not present, desktop is
tried. If desktop is requested, or if angle is requested but nothing
works, the EGL/WGL functions will still be callable but will return 0.
This conveniently means that eglInitialize() and such will report a failure.
Debug messages can be enabled by setting QT_OPENGLPROXY_DEBUG. This will
tell which implementation is chosen.
The textures example application is ported to OpenGL 2, the GL 1
code path is removed.
[ChangeLog][QtGui] Qt builds on Windows can now be configured for
dynamic loading of the OpenGL implementation. This can be requested
by passing -opengl dynamic to configure. In this mode no modules will
link to opengl32.dll or Angle's libegl/libglesv2. Instead, QtGui will
dynamically choose between desktop and Angle during the first GL/EGL/WGL
call. This allows deploying applications with a single set of Qt libraries
with the ability of transparently falling back to Angle in case the
opengl32.dll is not suitable, due to missing graphics drivers for example.
Task-number: QTBUG-36483
Change-Id: I716fdebbf60b355b7d9ef57d1e069eef366b4ab9
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Add a per-window swap chain to a QPlatformWindow subclass instead of tying
it to the backing store. This is needed to support native widgets (as
opposed to alien widgets).
Change the backing store to draw to an intermediate pixmap and flush to
the requested window by using the per-window swap chain. This also opens
the door for faster window presentation later on by using the swap chain
more intelligently.
Also add a changelog entry for the direct2d plugin, which was omitted
earlier.
[ChangeLog][QtGui][Windows]
Introduce experimental direct2d platform plugin for Windows. This plugin
shares most code with the current windows plugin, but substitutes a
direct2d-based paint engine for window backing stores and pixmaps.
Change-Id: I5f54e7e4c1fb15b1639bd26b712fb40ac141e4ac
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Introduce logging categories and change most debug statements
to qCDebug().
Retrieve the filter rules from the environment variable
QT_QPA_VERBOSE (should be removed once the logging framework
offers a more convenient way of configuring).
Replace the old per-category variables controlling verboseness
of the output by a single variable which can be set on the command
line.
Change-Id: Iae55ecdb0e150efd165b7d3e90b371f72853f194
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
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Preparing the introduction of the categorized logging system for the
plugin.
Change-Id: I2b180d88cf508559f495d39d4e1d36b8f3da7051
Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
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Add a layer of abstraction in some spots where the Direct2D plugin will hook in.
Change-Id: Ifca7daf6ad0284af52a81822e970c2317d339234
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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