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* Windows: Default to DirectWrite font backendEskil Abrahamsen Blomfeldt2024-02-061-1/+1
| | | | | | | | | | | | | The GDI font backend is missing support for certain modern features, and has a lot of work arounds for missing APIs. DirectWrite is the modern way to handle fonts on Windows, so we make this the default now, but keep the old backend as a fail safe. Fixes: QTBUG-119420 Change-Id: I0ea5cdfdcd759ccc894efb01b2410826c44aa1ea Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io> Reviewed-by: Lars Knoll <lars@knoll.priv.no>
* Implement QWindowsKeyMapper in terms of QPlatformKeyMapperTor Arne Vestbø2023-10-091-2/+1
| | | | | Change-Id: I060ca9613d49bb85a2cf8d4f808b2b5b1c0bdcd5 Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
* Add QGuiApplication API to set a number-badge in the Dock/task barTor Arne Vestbø2022-12-021-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The API is supported on macOS, iOS, and Windows. On Android no official API exists for badging the application icon, and we don't want to take on dependencies like ShortcutBadger [1]. The macOS and iOS implementations are trivial. The same goes for the WinRT based implementation on Windows, but this API is only available for applications that have a so called "package identity", and does not seem to be stable for Windows 10. To cover the cases where this API is not available we fall back to drawing the badge manually, and set it as an overlay icon on the task bar using ITaskbarList3. The look of this badge has been tweaked to match the Windows 11/10 styles, and will pick up the user's choice of dark/light mode and accent color if available. [1] https://github.com/leolin310148/ShortcutBadger/ [ChangeLog][QtGui] Added QGuiApplication::setBadgeNumber() to inform the user about e.g. the number of unread e-mail or queued tasks. The badge will be overlaid on the application's icon in the Dock on macOS, the home screen icon on iOS, or the task bar on Windows. Task-number: QTBUG-94009 Change-Id: I6447d55177f9987b0dfcd93caf63c6167f7224c7 Reviewed-by: Axel Spoerl <axel.spoerl@qt.io> Reviewed-by: Oliver Wolff <oliver.wolff@qt.io> Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
* Fix building with disabled OpenGL after switching to the syncqt toolMartin Storsjö2022-09-291-0/+2
| | | | | | | | | | | | | | | After switching qtbase to use the syncqt tool (in b89d63515bb352cecfd87e709320a2db5b6a1906), these OpenGL specific headers aren't available at all, when the build is configured to not use OpenGL. In one case, add a missing check for QT_NO_OPENGL, and in another case, include the necessary <QtGui/qtgui-config.h> header to make the potential QT_NO_OPENGL define available, to make a preexisting ifdef actually do what it was meant to do. Change-Id: Ie12deff2eee8e3b59193175551fbb28b7480f1f8 Reviewed-by: Alexey Edelev <alexey.edelev@qt.io>
* Use SPDX license identifiersLucie Gérard2022-05-161-39/+3
| | | | | | | | | | | | | Replace the current license disclaimer in files by a SPDX-License-Identifier. Files that have to be modified by hand are modified. License files are organized under LICENSES directory. Task-number: QTBUG-67283 Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Lars Knoll <lars.knoll@qt.io> Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
* Rename the new platform APIs from QPlatformInterface to QNativeInterfaceTor Arne Vestbø2020-10-071-1/+1
| | | | | | | | | | | | We were already using the 'native' nomenclature when referring to these kinds of APIs, e.g. when talking about native handles, or the existing QPlatformNativeInterface on a QPA level. Using 'native' for the user facing APIs also distinguishes them from the 'platform' backend layer in QPA and elsewhere. Change-Id: I0f3273265904f0f19c0b6d62471f8820d3c3232e Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io> Reviewed-by: Lars Knoll <lars.knoll@qt.io>
* Fix build with mingw gcc 9 and -Wsuggest-overrideKai Koehne2020-08-101-1/+2
| | | | | Change-Id: I780b0761a7f6b19022116b738efa7aca1378b715 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
* Windows QPA: Move dark mode handling to the new interfaceFriedemann Kleint2020-07-251-3/+1
| | | | | | | | | | Move options to new interface, making them settable from code on this occasion. Task-number: QTBUG-83252 Change-Id: Idd80667c502a8cde5d7c66d7e597ea34c22738e7 Reviewed-by: André de la Rocha <andre.rocha@qt.io> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
* Start the native interface QWindowsApplicationFriedemann Kleint2020-07-211-2/+3
| | | | | | | | | | | | Implement the static parts of QWindowsWindowFunctions. Move some things around and make them static in tablet support to make this easier. Task-number: QTBUG-83252 Change-Id: I24c3b0b3c6548eb96c4f3285a4e46385a1e79ef5 Reviewed-by: André de la Rocha <andre.rocha@qt.io> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
* Fix no-OpenGL build after introducing QOpenGLContext platform interfaceTor Arne Vestbø2020-07-031-1/+4
| | | | | | Change-Id: I355f43c200adb3a12e71e0b02aa10060672bb9e4 Reviewed-by: Nodir Temirkhodjaev <nodir.temir@gmail.com> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Introduce platform API abstraction for QOpenGLContextTor Arne Vestbø2020-07-021-1/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The API is available by including qopenglcontext.h as usual, but scoped in the QPlatformInterface namespace. The namespace exposes platform specific type-safe interfaces that provide: a) Factory functions for adopting native contexts, e.g. QCocoaGLContext::fromNative(nsContext, shareContext); b) Access to underlying native handles, e.g. openGLContext->platformInterface<QCocoaGLContext>->nativeContext() c) Platform specific functionality, e.g. static QWGLContext::openGLModuleHandle() openGLContext->platformInterface<QEGLContext>->doSomething(); The platform interfaces live close to the classes they extend, removing the need for complex indirection and plumbing, and avoids kitchen-sink modules and APIs such as the extras modules, QPlatformFunctions, or QPlatformNativeInterface. In the case of QOpenGLContext these platform APIs are backed by the platform plugin, so dynamic_cast is used to ensure the platform plugin supports the requested interface, but this is and implementation detail. The interface APIs are agnostic to where the implementation lives, while still being available to the user as part of the APIs they extend/augment. The documentation will be restored when the dust settles. Task-number: QTBUG-80233 Change-Id: Iac612403383991c4b24064332542a6e4bcbb3293 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
* Move windows font databases into QtGuiFriedemann Kleint2020-06-111-1/+1
| | | | | | | | | | Requires adapting a few config checks since cmake currently does not detect directwrite. Task-number: QTBUG-83255 Task-number: QTBUG-83931 Change-Id: I521f1924f701260b41dccbcecf87b19f08df5ccc Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
* Windows: Provide a way to switch between WinTab and Windows Ink at run-timeAndre de la Rocha2020-04-101-0/+2
| | | | | | | | | | | | | | | | This change adds the setWinTabEnabled() function to Qt Platform Headers, which allows an application to set at run-time whether the WinTab API will be used for tablet input instead of the native Windows Ink API. [ChangeLog][Windows] The setWinTabEnabled() function added to Qt Platform Headers now allows an application to set at run-time whether the WinTab API will be used for tablet input instead of the native Windows Ink API. Fixes: QTBUG-83218 Change-Id: I51d3c7316baeda136763cf37c2f54295905450ec Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io> Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io> Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
* Experimental DirectWrite font databaseEskil Abrahamsen Blomfeldt2020-02-041-1/+2
| | | | | | | | | | | | | | | | | | | Adds an opt-in experimental DirectWrite-based font database. This cannot be the 100% replacement for GDI unfortunately, since quite a few font formats used on Windows are still unsupported. But it would be good to have it as an opt-in experimental feature since it should make it easier to solve multiple font selection issues we have on Windows. In order to still share the DirectWrite-specific code between the old and new database, this introduces a common base class. Note that the feature depends on DirectWrite 3 support (Windows 10). Fixes: QTBUG-74917 Change-Id: Ida08ec7ef4fda9fc78622ca4297909a727390a64 Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
* Windows QPA: Add detection of dark modeFriedemann Kleint2020-01-251-1/+3
| | | | | | | | | | Read the dark mode setting and make it accessible via native interface. Add a command line option to set the support level. Task-number: QTBUG-72028 Change-Id: I1e9fe296a6b1bda81512d003183038b866b67545 Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
* Windows QPA: Replace Q_DISABLE_COPY by Q_DISABLE_COPY_MOVEFriedemann Kleint2019-05-241-1/+1
| | | | | | | | | | | Fix clang warnings like: warning: class 'QWindowsStaticOpenGLContext' defines a default destructor, a copy constructor and a copy assignment operator but does not define a move constructor or a move assignment operator [cppcoreguidelines-special-member-functions Change-Id: I736d20476ef407100b6ecb654d1112106e545758 Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
* Windows QPA: Fix RTL window title barsFriedemann Kleint2019-05-221-1/+2
| | | | | | | | | | | | | | | | | | Add a platform option to the plugin (-platform windows:reverse) that enables reverse mode. It sets WS_EX_LAYOUTRTL on RTL windows, forces normal orientation on all HDCs created for the window, fixes ClientToScreen()/ScreenToClient() accordingly and transforms mouse events. [ChangeLog][Platform Specific Changes][Windows] It is now possible to enable RTL mode by passing the option -platform windows:reverse. Fixes: QTBUG-28463 Change-Id: I4d70818b2fd315d4e8d5627eab11ae912c6e77be Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io> Reviewed-by: André de la Rocha <andre.rocha@qt.io>
* Move screen maintenance functions from QPlatformIntegration to QWSITor Arne Vestbø2019-03-191-3/+0
| | | | | | | | | | | | | | | QWindowSystemInterface is the de facto API for any plumbing going from the platform plugin to QtGui. Having the functions as protected members of QPlatformIntegration was idiosyncratic, and resulted in awkward workarounds to be able to call the functions from outside of the QPlatformIntegration subclass. The functions in QPlatformIntegration have been left in, but deprecated so that platform plugins outside of qtbase have a chance to move over to the new QWSI API before they are removed. Change-Id: I327fec460db6b0faaf0ae2a151c20aa30dbe7182 Reviewed-by: Gatis Paeglis <gatis.paeglis@qt.io>
* Windows QPA: Add option to detect AltGr key pressesFriedemann Kleint2018-08-211-0/+1
| | | | | | | | | | | According to MSDN, AltGr key presses are sent as a sequence of SYS left Ctrl + right Alt. Add an option to detect AltGr as modifier key. Task-number: QTBUG-69317 Change-Id: I30ce169d2e6dbbae194ff714abfbc732b53652ce Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
* Windows QPA: Fix clang-tidy-warnings about class definitionsFriedemann Kleint2018-08-061-1/+2
| | | | | | | | | | - Use ' = default' for trivial constructors/destructors - Remove unneeded destructors - replace virtual by override or add override where applicable - Add Q_DISABLE_COPY Change-Id: Ic7a61579dbc845769beada4fc79bb5dd310e5e52 Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
* Add Windows Pointer Input Messages supportAndre de la Rocha2018-07-121-1/+2
| | | | | | | | | | Replaces the handling of tablet/touchscreen/touchpad/mouse input with a unified implementation based on the Windows Pointer Input Messages added to Windows 8. The legacy implementation is still used for Windows 7. Task-number: QTBUG-60437 Change-Id: I0a0f48ee9d5365f84ba528aa04c6ab1fe4253c50 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
* Fix minor stuff in Windows UI Automation supportAndre de la Rocha2018-06-271-1/+1
| | | | | | | | | Adding missing "override" keywords in overridden interfaces, using "#if QT_CONFIG(accessibility)" instead of "#ifndef QT_NO_ACCESSIBILITY", and other minor bits. No change in behavior expected. Change-Id: Ief0e23cb7b577dd3e4af21750b6beccc80d6a2f8 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
* Windows QPA: Fix Qt include statementsFriedemann Kleint2018-05-231-1/+1
| | | | | | | | | | | | Change #include <QtCore/QDebug> to #include <QtCore/qdebug.h> according to the coding style. Change-Id: I6ba8a7424c548ddde1d18f3f6f4f87e30973d710 Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
* Merge remote-tracking branch 'origin/5.9' into devLiang Qi2017-06-191-3/+3
|\ | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/corelib/io/qprocess_unix.cpp src/corelib/io/qprocess_win.cpp src/plugins/platforms/android/qandroidplatformintegration.h src/plugins/platforms/windows/qwindowscontext.cpp src/plugins/platforms/windows/windows.pri src/tools/uic/cpp/cppwriteinitialization.cpp src/widgets/doc/src/widgets-and-layouts/gallery.qdoc Change-Id: I8d0834c77f350ea7540140c2c7f372814afc2d0f
| * Windows QPA: Port to new feature systemFriedemann Kleint2017-06-081-3/+3
| | | | | | | | | | | | | | | | | | Replace all checks for DEFINES in windows.pri by proper configure system checks as they no longer seem to work. Task-number: QTBUG-61192 Change-Id: I625c9de0812fd376d06eacb065d3a32a499b6b00 Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
* | Windows QPA: Add native menusFriedemann Kleint2017-04-271-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add simple Win32-API based menus (not owner-drawn). Native menus are implemented using Win32 API and are simpler than QMenu-based menus in for example that they do allow for placing widgets on them or changing properties like fonts and do not provide hover signals. They are mainly intended for Qt Quick. By default, they will be used if the application is not an instance of QApplication or for Qt Quick Controls 2 applications. In addition, the command line option -platform windows:menus=native will unconditionally activate them and -platform windows:menus=no turns them off. [ChangeLog][QtGui][Windows] Native menus have been implemented. Task-number: QTBUG-55967 Change-Id: I439a7d949745debea3eb0e5789cf42288a0d526f Reviewed-by: Maurice Kalinowski <maurice.kalinowski@qt.io>
* | Basic Vulkan enablersLaszlo Agocs2017-03-171-0/+4
|/ | | | | | | | | | | | | | | | | | | | | | | | | | For Android, Windows and xcb. Verified on Win10 with NVIDIA, Win10 with AMD, Android with Tegra K1, Android aarch64 with Tegra X1, and Linux aarch64 with Tegra X1 (Jetson TX1, L4T). Introduce QPA-based Vulkan library loader, core function resolver, and instance creation support. In addition to creating a new VkInstance, adopting an existing one from an external engine is supported as well. The WSI specifics are hidden in the platform plugins. Vulkan-capable windows use the new surface type VulkanSurface and are associated with a QVulkanInstance. On Windows VULKAN_SDK is picked up automatically so finding vulkan.h needs no additional manual steps once the LunarG SDK is installed. [ChangeLog][QtGui] Added support for rendering to QWindow via the Vulkan graphics API. Task-number: QTBUG-55981 Change-Id: I50fa92d313fa440e0cc73939c6d7510ca317fbc9 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io> Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* QWindow: Remove "_q_foreignWinId" dynamic propertyTor Arne Vestbø2017-02-221-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The platform plugins reading this out of the QWindow was a layering violation, and propagates the notion that a window can shape shift into representing a new native handle, while none of the platform plugins support this. A foreign QWindow is created via the factory function fromWinId(), at which point we can pass the WId all the way to the platform plugin as function arguments, where the platform will create a corresponding platform-window. The platform window can then answer the question of whether or not it's representing a foreign window, which determines a few behavioral changes here and there, as well as supplying the native window handle back for QWindow::winId(); [ChangeLog][QtGui][QWindow] The "_q_foreignWinId" dynamic property is no longer set nor read. [ChangeLog][QtGui][QPA] The function createForeignWindow() has been added to QPlatormIntegration and is now responsible for creating foreign windows. The function isForeignWindow() in QPlatformWindow has been added, and platforms should implement this to return true for windows created by createForeignWindow(). Task-number: QTBUG-58383 Change-Id: If84142f95172f62b9377eb5d2a4d792cad36010b Reviewed-by: Gabriel de Dietrich <gabriel.dedietrich@qt.io>
* Windows: Replace Q_DECL_OVERRIDE by overrideAlexander Volkov2016-12-081-19/+19
| | | | | | | | We can use 'override' directly since Qt 5.7. Also remove redundant 'virtual'. Change-Id: Ib478f19381d53642e1ed1c2a589d6b9c4d663e3c Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
* Move Windows font DB and engines to QtFontDatabaseSupportGabriel de Dietrich2016-10-281-2/+4
| | | | | | | | | | | | | | | This allows creating or extending QPA plugins to provide access to QFont and related types. It concerns both GDI and DirectWrite engines, as well as the regular and the freetype based font databases. The qt.qpa.fonts logging category has been moved together into the QWindowsFontDatabase related files to avoid depending on the qwindowscontext.h header file. Finally, QwindowsNativeImage is following pending a future refactor with similar code in qpixmap_win.cpp and the Windows XP style. Change-Id: Iddff2f3d715e3ab7695e6c2052b7596a01fd6fa8 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
* Merge remote-tracking branch 'origin/5.7' into devLiang Qi2016-08-091-1/+3
|\ | | | | | | Change-Id: I36e6b890b65d12bf6931757540bcc9c553b5eb8f
| * Windows QPA: Introduce command line options for DirectWriteFriedemann Kleint2016-08-051-1/+3
| | | | | | | | | | | | | | | | | | | | Add option "nodirectwrite" to turn off DirectWrite fonts and "nocolorfonts" to turn off DirectWrite for colored fonts. Task-number: QTBUG-55096 Task-number: QTBUG-55097 Change-Id: If12133fbd20dc7657b3616eff833a8e8c116e070 Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
* | Windows QPA: Remove Windows CE.Friedemann Kleint2016-03-291-1/+1
|/ | | | | | Task-number: QTBUG-51673 Change-Id: I5b58a7d1651fce7f868a4d3fdd8fa46f35e67695 Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
* Merge remote-tracking branch 'origin/5.6' into devLiang Qi2016-01-211-4/+4
|\ | | | | | | | | | | | | | | | | | | | | Conflicts: src/corelib/io/qiodevice_p.h src/corelib/kernel/qvariant_p.h src/corelib/tools/qsimd.cpp src/gui/kernel/qguiapplication.cpp tests/auto/network/socket/qtcpsocket/tst_qtcpsocket.cpp Change-Id: I742a093cbb231b282b43e463ec67173e0d29f57a
| * Windows/Direct2D QPA plugins: Fix overrides.Friedemann Kleint2016-01-141-4/+4
| | | | | | | | | | | | | | Fix warnings found by clang. Change-Id: Ia8e7a271e9d33011eded1e63e61dbcaeaf692600 Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
* | Updated license headersJani Heikkinen2016-01-151-14/+20
| | | | | | | | | | | | | | | | | | | | | | From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/ Updated license headers to use new LGPL header instead of LGPL21 one (in those files which will be under LGPL v3) Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* | iOS: Implement support for QApplication::beep()Tor Arne Vestbø2015-12-171-0/+2
|/ | | | | | | | | | | | | Vibrates the device or plays an alert sound on devices that do not support vibration. The other implementations of beep() have been moved to QPlatformIntegration as a proper API instead of having them as invokables in QPlatformNativeInterface. Change-Id: Ic597dbef04b46d49862b070e78ddfc0d763829a2 Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com> Reviewed-by: Kai Uwe Broulik <kde@privat.broulik.de>
* Windows/Direct2D: Handle screen changes after window creation.Friedemann Kleint2015-11-131-1/+3
| | | | | | | | | | | | | | | | | Call QWindowSystemInterface::handleWindowScreenChanged() in QWindowsIntegration::createPlatformWindow() should the effective screen be different from the initial screen due to the geometry. In order to avoid code duplication in the Direct2D plugin, fold the helper method createWindowData() into QWindowsIntegration::createPlatformWindow() and introduce a new virtual helper to create the actual platform window for QWindowsDirect2DIntegration to hook in. Task-number: QTBUG-48379 Change-Id: I49c7a50a12245691414ab49bffe802239a87d2d6 Reviewed-by: J-P Nurmi <jpnurmi@theqtcompany.com> Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
* Clean headers in the Windows plugin.Friedemann Kleint2015-03-051-1/+0
| | | | | Change-Id: Ibc6b904e6e0b21f5daa0730a7eda2cae43cd3dcf Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
* Ensure QGuiApplicationPrivate::screen_list is correctly populatedSandro Mani2015-02-251-1/+1
| | | | | | | | | | Ensure QGuiApplicationPrivate::screen_list always contains at least one screen, and that the first item (returned by QGuiApplication::primaryScreen) is always the current primary screen Task-number: QTBUG-42985 Change-Id: I08b880b3e94387f28230ed5fc738bceea943bad3 Reviewed-by: Jørgen Lind <jorgen.lind@theqtcompany.com>
* Have XCB/Windows platform integration classes keep their own instance pointerSandro Mani2015-02-251-1/+3
| | | | | | | | | | | | Through the chain of code called by QPlatformIntegrationFactory::create, there are cases where QGuiApplicationPrivate::platform_integration is accessed (typically through QGuiApplicationPrivate::platformIntegration()) before the call to QPlatformIntegrationFactory::create has returned. Change-Id: I7805b72be5b56aed5cb8ce30cb908743c9b1f91b Task-number: QTBUG-44388 Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
* Update copyright headersJani Heikkinen2015-02-111-7/+7
| | | | | | | | | | | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
* Add a function for QPA plugins to explicitly destroy QScreensGiulio Camuffo2014-12-231-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | Previously QPlatformScreen was automatically deleting its QScreen in ~QPlatformScreen(). That means that we cannot use QScreen's methods when the screen is being removed, because doing so would call virtual methods of QPlatformScreen. By that point the QPlatformScreen subclass object does not exist anymore, and we call the default implementation instead of the subclassed one, or get a crash for the pure virtual methods. This happens for example when removing a screen which contains a QWindow with some QML item using QQuickScreenAttached. This patch adds a QPlatformIntegration::destroyScreen() function, which deletes the QScreen and later the QPlatformScreen. ~QPlatformScreen will still delete the QScreen if it was not deleted with destroyScreen(), so code not ported to the new approach will continue to work as before, with only a warning added. Task-number: QTBUG-41141 Change-Id: Ie4a03dee08ceb4c3e94a81875411f6f723273fe1 Reviewed-by: Jørgen Lind <jorgen.lind@theqtcompany.com> Reviewed-by: Shawn Rutledge <shawn.rutledge@digia.com>
* Update license headers and add new license filesMatti Paaso2014-09-241-19/+11
| | | | | | | | | - Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 - Removed LICENSE.GPL Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2 Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
* Windows/Direct2D platform plugins: Add Q_DECL_OVERRIDE.Friedemann Kleint2014-07-291-13/+13
| | | | | | | | | | | | Replace old virtual declarations by Q_DECL_OVERRIDE where applicable. Errors discovered: QWindowsScreen::primaryOrientation() did not overwrite any method, changed to orientation(). Task-number: QTBUG-38858 Task-number: QTBUG-38993 Change-Id: Ie85d5235f3cd35c7a24cac3c1c7693c6508b1009 Reviewed-by: Oliver Wolff <oliver.wolff@digia.com>
* Load winsys and gl dynamically in the windows pluginLaszlo Agocs2014-05-221-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The dynamic builds (-opengl dynamic) are now functional on Windows. In such a build no components in Qt link to any OpenGL libraries directly and qmake will not automatically add any such libraries to the applications' makefiles. Instead, the libraries are chosen and loaded during runtime and applications are expected to use QOpenGLFunctions instead of direct OpenGLfunction calls. Set the environment variable QT_OPENGL to desktop or angle to skip testing and force the given implementation. The application attributes (AA_UseOpenGLES and such) are also taken into account. The testing logic is same as before: We try to load opengl32 and resolve a shader related function. If this fails, ANGLE is chosen. This allows utilizing full desktop OpenGL on systems that have proper drivers, while a transparent fallback to ANGLE will be done automatically for systems that don't. The latter includes also remote desktop connections. Software rendering via Mesa llvmpipe is supported too. The fallback is automatic on systems where the desktop test fails and ANGLE fails to load or initialize (e.g. due to missing libs like d3dcompiler), as long as a suitable patched build of Mesa is available. [ChangeLog][QtGui] Dynamic OpenGL implementation loading is now supported on Windows. This requires Qt to be configured with -opengl dynamic. Task-number: QTBUG-36483 Change-Id: Ie8bb25a6d55b3a1609b00150aeccd909aec27313 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Windows: Allow for custom input context plugins.Friedemann Kleint2014-03-171-0/+1
| | | | | | | | Task-number: QTBUG-37556 Change-Id: I9719138e1b09026f0971f8d3eeae525fc8951c0d Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com> Reviewed-by: Jonathan Liu <net147@gmail.com>
* Improve direct2d backing store implementationLouai Al-Khanji2014-01-271-0/+3
| | | | | | | | | | | | | | | | | | | | | | Add a per-window swap chain to a QPlatformWindow subclass instead of tying it to the backing store. This is needed to support native widgets (as opposed to alien widgets). Change the backing store to draw to an intermediate pixmap and flush to the requested window by using the per-window swap chain. This also opens the door for faster window presentation later on by using the swap chain more intelligently. Also add a changelog entry for the direct2d plugin, which was omitted earlier. [ChangeLog][QtGui][Windows] Introduce experimental direct2d platform plugin for Windows. This plugin shares most code with the current windows plugin, but substitutes a direct2d-based paint engine for window backing stores and pixmaps. Change-Id: I5f54e7e4c1fb15b1639bd26b712fb40ac141e4ac Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Shuffle things around in preparation for Direct2D platform pluginLouai Al-Khanji2014-01-101-3/+0
| | | | | | | Add a layer of abstraction in some spots where the Direct2D plugin will hook in. Change-Id: Ifca7daf6ad0284af52a81822e970c2317d339234 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Merge "Merge remote-tracking branch 'origin/stable' into dev" into ↵Sergio Ahumada2013-10-091-1/+1
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