| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
src/network/access/qftp.cpp
src/widgets/itemviews/qheaderview.cpp
src/widgets/itemviews/qlistview.cpp
tests/auto/network/access/qftp/tst_qftp.cpp
Change-Id: I9f928f25d45d8944dd60bb583f649fc1615bc5d9
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nativeResourceForIntegration().
The instance of QWindowsStaticOpenGLContext has been observed to be 0.
Task-number: QTBUG-52387
Change-Id: I1ca97c6df0d96e732ae62354e03f465cd461bcb4
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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The Windows OS by default does not activate windows when the calling
process is not active; only the taskbar entry is flashed as not to
distract the user.
Nevertheless, for some use cases, it is desirable to activate the window
also in the inactive state.
Introduce an enumeration specifying the behavior to QtPlatformHeaders
and employ a workaround using the Win32 API AttachThreadInput() to attach
to other processes while setting the foreground window to achieve
the AlwaysActivateWindow behavior.
Task-number: QTBUG-14062
Task-number: QTBUG-37435
Change-Id: I79cb6cd3fab29d55b5d3db7f9af01bbaa5096a37
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Conflicts:
src/gui/painting/painting.pri
src/plugins/platforms/xcb/qxcbconnection.cpp
tests/auto/corelib/thread/qthreadstorage/qthreadstorage.pro
tests/auto/corelib/tools/qlocale/test/test.pro
tests/auto/gui/kernel/qwindow/tst_qwindow.cpp
tools/configure/environment.cpp
Change-Id: I9c40f458b89b2c206de2d2c24e90b5f679c93495
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Windows automatically disables DWM for opengl windows that have the
exact dimensions of the primary screen. This causes numerous issues,
such as menus and popups not showing up, and alt+tab misbehavior.
Adding a one pixel border via WS_BORDER solves all of these issues.
This is done by a QWindowsWindowFunctions to make it opt-in as turning
it on can cause an unwanted change in the look of the window so it is
up to the user to decide if they want this.
[ChangeLog][Platform Specific Changes][Windows] Add a function to
QWindowsWindowFunctions to enable working around a limitation with
showing other top level windows when showing a fullscreen OpenGL based
window.
Task-number: QTBUG-41309
Task-number: QTBUG-41883
Task-number: QTBUG-42410
Change-Id: I8c5c785f5024737cd034b2b703671632a8102700
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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Vibrates the device or plays an alert sound on devices
that do not support vibration.
The other implementations of beep() have been moved to
QPlatformIntegration as a proper API instead of having
them as invokables in QPlatformNativeInterface.
Change-Id: Ic597dbef04b46d49862b070e78ddfc0d763829a2
Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com>
Reviewed-by: Kai Uwe Broulik <kde@privat.broulik.de>
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Add QWindowsNativeInterface::nativeResourceForCursor() and
implement for Windows (returning the HCURSOR) and XCB (returning
the xcb_cursor).
Task-number: QTBUG-49386
Change-Id: I963869f6e8741449822ecbe6489f9c42a786c7a6
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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Change-Id: Id3570cf10d86908ddff35be65103d16b353dad04
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
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QVistaHelper::drawTitleBar() used the font returned by
QApplication::font("QMdiSubWindowTitleBar")
(typically "MS Shell Dlg 2",16) to calculate the
bounding rectangle of the title text. However, if the window
is a toplevel QVistaHelper::drawTitleText() uses the theme font
obtained for WIZ_TMT_CAPTIONFONT (typically "Segoe UI",11.25)
to draw the title (since it is a window title). This causes the
font to be cropped when changing the application font or spurious
black rectangles to occur.
Fix this by exposing QWindowsFontDatabase::LOGFONT_to_QFont() via
QWindowsNativeInterface, and creating a QFont from the LOGFONT
obtained for WIZ_TMT_CAPTIONFONT and using that for the
bounding rectangle in the case of toplevel windows.
Split up the HFONT QVistaHelper::getCaptionFont(HANDLE hTheme)
into static LOGFONT getCaptionLogFont(HANDLE hTheme) and use
that to obtain the HFONT in drawTitleText() or QFont in
static QFont getCaptionQFont(), respectively.
Task-number: QTBUG-46360
Change-Id: I9069b403f7f948b6738eec452cb7584be45b8a29
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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Change-Id: Ibc6b904e6e0b21f5daa0730a7eda2cae43cd3dcf
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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Conflicts:
src/3rdparty/harfbuzz-ng/harfbuzz-ng.pro
src/gui/image/qimage_conversions.cpp
src/gui/opengl/qopenglextensions_p.h
src/gui/text/qtextengine.cpp
src/network/ssl/qsslsocket_openssl.cpp
src/plugins/platforms/eglfs/qeglfshooks_stub.cpp
src/plugins/platforms/eglfs/qeglfsscreen.cpp
src/plugins/platforms/eglfs/qeglfswindow.cpp
src/plugins/platforms/windows/qwindowsfontdatabase.cpp
src/plugins/platforms/windows/qwindowsfontdatabase_ft.cpp
src/plugins/platforms/windows/qwindowsnativeinterface.cpp
src/plugins/platforms/windows/qwindowsscreen.cpp
src/plugins/platforms/windows/qwindowswindow.cpp
src/plugins/platforms/windows/qwindowswindow.h
src/plugins/platforms/xcb/qxcbdrag.h
src/widgets/itemviews/qabstractitemview.cpp
src/widgets/kernel/qwidget.cpp
src/widgets/util/qsystemtrayicon_p.h
tests/auto/corelib/itemmodels/qsortfilterproxymodel/tst_qsortfilterproxymodel.cpp
Thanks to Friedemann Kleint for resolving the qwindowsfontdatabase.cpp
conflicts.
Change-Id: I937232c30523d5121c195d947d92aec6f129b03e
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Compile qwindowsopengltester on all platforms and add struct
GpuDescription with detection method based on IDirect3D9 (dynamically
loaded).
Expose as a QVariantMap-property to QWindowsNativeInterface to be
able to access it from qtdiag.
Task-number: QTBUG-43263
Change-Id: I3c6cd0bbbe36465e0e05f7064ecfc943d6ea4101
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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This makes it possible for the flags that RegisterTouchWindow takes to be
specified after the window has been created.
Task-number: QTBUG-41433
Change-Id: I166143875ef54ab6a249cffb31d017845a694a01
Reviewed-by: Jørgen Lind <jorgen.lind@theqtcompany.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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Change-Id: I691d2629a78aaaee3d1741b9ab4c55b16c95bde9
Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
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The native interface implementation in QEGLPlatformIntegration
lower-cases the resource key strings, where as in the Windows
implementation we currently only check for camel-case resource
names to retriece the same resources.
Make it possible to use lower-case strings on Windows as well
by using the same key look-up mechanism as used in the eglfs
implementation.
Change-Id: Id2a594310df610cadbe420409c090f0abb316474
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Enable QWindowsMimeConverter to use external mime handlers which it
does not own.
Task-number: QTBUG-39559
Change-Id: Ife6607dffd9571fa4aa12fffdc61b42662182b0a
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
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The dynamic builds (-opengl dynamic) are now functional on Windows.
In such a build no components in Qt link to any OpenGL libraries directly
and qmake will not automatically add any such libraries to the
applications' makefiles. Instead, the libraries are chosen and loaded
during runtime and applications are expected to use QOpenGLFunctions
instead of direct OpenGLfunction calls.
Set the environment variable QT_OPENGL to desktop or angle to skip testing
and force the given implementation. The application attributes (AA_UseOpenGLES
and such) are also taken into account.
The testing logic is same as before: We try to load opengl32 and
resolve a shader related function. If this fails, ANGLE is chosen. This
allows utilizing full desktop OpenGL on systems that have proper drivers,
while a transparent fallback to ANGLE will be done automatically for
systems that don't. The latter includes also remote desktop connections.
Software rendering via Mesa llvmpipe is supported too. The fallback is
automatic on systems where the desktop test fails and ANGLE fails to load
or initialize (e.g. due to missing libs like d3dcompiler), as long as a
suitable patched build of Mesa is available.
[ChangeLog][QtGui] Dynamic OpenGL implementation loading is now supported
on Windows. This requires Qt to be configured with -opengl dynamic.
Task-number: QTBUG-36483
Change-Id: Ie8bb25a6d55b3a1609b00150aeccd909aec27313
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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isES() becomes isOpenGLES(). The library type enums are changed
DesktopGL -> LibGL and GLES2 -> LibGLES. This removes the now
unnecessary version number, the confusing "desktop" term and provides
better readability.
The old function/values are kept until the related qtdeclarative
changes are integrated.
Task-number: QTBUG-38564
Change-Id: Ibb0a1209985f1ce4bb9451f9b7b093c2b68a6505
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Remove the opengl proxy for now. Later it will either be moved into
a separate library or replaced by a QOpenGLFunctions-based approach.
This means that the -opengl dynamic configuration is not usable
for the time being. The rest of the enablers remain in place.
The convenience function QOpenGLFunctions::isES() is now moved to
QOpenGLContext and is changed to check the renderable type. This is
extremely useful since besides supporting dynamic GL it solves also
the problem of GL_ARB_ES2_compatibility (i.e. it triggers the real ES
path when creating an ES-compatible context with a desktop OpenGL
implementation).
Task-number: QTBUG-36483
Task-number: QTBUG-37172
Change-Id: I045be3fc16e9043e1528cf48e6bf0903da4fa7ca
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Task-number: QTBUG-36887
Change-Id: Ifb03804e21fd82d7eae2942b9e8ca83f1bdb776c
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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The patch introduces a new build configuration on Windows which
can be requested by passing -opengl dynamic to configure.
Platforms other than Windows (including WinRT) are not affected.
The existing Angle and desktop configurations are not affected.
These continue to function as before and Angle remains the default.
In the future, when all modules have added support for the dynamic
path, as described below, the default configuration could be changed
to be the dynamic one. This would allow providing a single set of
binaries in the official builds instead of the current two.
When requesting dynamic GL, Angle is built but QT_OPENGL_ES[_2] are
never defined. Instead, the code path that has traditionally been
desktop GL only becomes the dynamic path that has to do runtime
checks. Qt modules and applications are not linked to opengl32.dll or
libegl/glesv2.dll in this case. Instead, QtGui exports all necessary
egl/egl/gl functions which will, under the hood, forward all requests
to a dynamically loaded EGL/WGL/GL implementation.
Porting guide (better said, changes needed to prepare your code to
work with dynamic GL builds when the fallback to Angle is utilized):
1. In !QT_OPENGL_ES[_2] code branches use QOpenGLFunctions::isES() to
differentiate between desktop and ES where needed. Keep in mind that
it is the desktop GL header (plus qopenglext.h) that is included,
not the GLES one.
QtGui's proxy will handle some differences, for example calling
glClearDepth will route to glClearDepthf when needed. The built-in
eglGetProcAddress is able to retrieve pointers for standard GLES2
functions too so code resolving OpenGL 2 functions will function
in any case.
2. QT_CONFIG will contain "opengl" and "dynamicgl" in dynamic builds,
but never "angle" or "opengles2".
3. The preprocessor define QT_OPENGL_DYNAMIC is also available in
dynamic builds. The usage of this is strongly discouraged and should
not be needed anywhere except for QtGui and the platform plugin.
4. Code in need of the library handle can use
QOpenGLFunctions::platformGLHandle().
The decision on which library to load is currently based on a simple
test that creates a dummy window/context and tries to resolve an
OpenGL 2 function. If this fails, it goes for Angle. This seems to work
well on Win7 PCs for example that do not have proper graphics drivers
providing OpenGL installed but are D3D9 capable using the default drivers.
Setting QT_OPENGL to desktop or angle skips the test and forces
usage of the given GL. There are also two new application attributes
that could be used for the same purpose.
If Angle is requested but the libraries are not present, desktop is
tried. If desktop is requested, or if angle is requested but nothing
works, the EGL/WGL functions will still be callable but will return 0.
This conveniently means that eglInitialize() and such will report a failure.
Debug messages can be enabled by setting QT_OPENGLPROXY_DEBUG. This will
tell which implementation is chosen.
The textures example application is ported to OpenGL 2, the GL 1
code path is removed.
[ChangeLog][QtGui] Qt builds on Windows can now be configured for
dynamic loading of the OpenGL implementation. This can be requested
by passing -opengl dynamic to configure. In this mode no modules will
link to opengl32.dll or Angle's libegl/libglesv2. Instead, QtGui will
dynamically choose between desktop and Angle during the first GL/EGL/WGL
call. This allows deploying applications with a single set of Qt libraries
with the ability of transparently falling back to Angle in case the
opengl32.dll is not suitable, due to missing graphics drivers for example.
Task-number: QTBUG-36483
Change-Id: I716fdebbf60b355b7d9ef57d1e069eef366b4ab9
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Add a layer of abstraction in some spots where the Direct2D plugin will hook in.
Change-Id: Ifca7daf6ad0284af52a81822e970c2317d339234
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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