diff options
author | Laszlo Agocs <laszlo.agocs@digia.com> | 2014-04-24 17:11:23 +0200 |
---|---|---|
committer | The Qt Project <gerrit-noreply@qt-project.org> | 2014-04-25 10:07:45 +0200 |
commit | f9d323279a0b3928acf40d56d84e9e5cc2cb7ee9 (patch) | |
tree | 3b9f77883fb18c8e54f49ebbb55e7f9761a6aae8 /src/plugins/platforms/windows/qwindowsnativeinterface.cpp | |
parent | 93c6976a394275d5fdad6266512925f6c7c94911 (diff) |
Rename new QOpenGLContext APIs
isES() becomes isOpenGLES(). The library type enums are changed
DesktopGL -> LibGL and GLES2 -> LibGLES. This removes the now
unnecessary version number, the confusing "desktop" term and provides
better readability.
The old function/values are kept until the related qtdeclarative
changes are integrated.
Task-number: QTBUG-38564
Change-Id: Ibb0a1209985f1ce4bb9451f9b7b093c2b68a6505
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/plugins/platforms/windows/qwindowsnativeinterface.cpp')
-rw-r--r-- | src/plugins/platforms/windows/qwindowsnativeinterface.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/plugins/platforms/windows/qwindowsnativeinterface.cpp b/src/plugins/platforms/windows/qwindowsnativeinterface.cpp index 7e15be1d19..06c0122bbb 100644 --- a/src/plugins/platforms/windows/qwindowsnativeinterface.cpp +++ b/src/plugins/platforms/windows/qwindowsnativeinterface.cpp @@ -125,7 +125,7 @@ void *QWindowsNativeInterface::nativeResourceForContext(const QByteArray &resour return 0; } #if defined(QT_OPENGL_ES_2) || defined(QT_OPENGL_DYNAMIC) - if (QOpenGLContext::openGLModuleType() != QOpenGLContext::DesktopGL) { + if (QOpenGLContext::openGLModuleType() != QOpenGLContext::LibGL) { QWindowsEGLContext *windowsEglContext = static_cast<QWindowsEGLContext *>(context->handle()); if (resource == QByteArrayLiteral("eglDisplay")) return windowsEglContext->eglDisplay(); @@ -136,7 +136,7 @@ void *QWindowsNativeInterface::nativeResourceForContext(const QByteArray &resour } #endif // QT_OPENGL_ES_2 || QT_OPENGL_DYNAMIC #if !defined(QT_OPENGL_ES_2) - if (QOpenGLContext::openGLModuleType() == QOpenGLContext::DesktopGL) { + if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) { QWindowsGLContext *windowsContext = static_cast<QWindowsGLContext *>(context->handle()); if (resource == QByteArrayLiteral("renderingContext")) return windowsContext->renderingContext(); |