summaryrefslogtreecommitdiffstats
path: root/src/plugins/platforms/windows/qwindowsnativeinterface.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Windows QPA: Fix compiler warning when Vulkan is not presentFriedemann Kleint2017-03-201-2/+2
| | | | | | | | | | | qwindowsnativeinterface.cpp: In member function 'virtual void* QWindowsNativeInterface::nativeResourceForWindow(const QByteArray&, QWindow*)': qwindowsnativeinterface.cpp:104:12: error: enumeration value 'VulkanSurface' not handled in switch [-Werror=switch] Amends f1a23a546720e4f1541404185ff8e765463e6bf6. Task-number: QTBUG-55981 Change-Id: Ie9bf396ab8ea1be505abfaffd5d603bb3856c089 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Basic Vulkan enablersLaszlo Agocs2017-03-171-2/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | For Android, Windows and xcb. Verified on Win10 with NVIDIA, Win10 with AMD, Android with Tegra K1, Android aarch64 with Tegra X1, and Linux aarch64 with Tegra X1 (Jetson TX1, L4T). Introduce QPA-based Vulkan library loader, core function resolver, and instance creation support. In addition to creating a new VkInstance, adopting an existing one from an external engine is supported as well. The WSI specifics are hidden in the platform plugins. Vulkan-capable windows use the new surface type VulkanSurface and are associated with a QVulkanInstance. On Windows VULKAN_SDK is picked up automatically so finding vulkan.h needs no additional manual steps once the LunarG SDK is installed. [ChangeLog][QtGui] Added support for rendering to QWindow via the Vulkan graphics API. Task-number: QTBUG-55981 Change-Id: I50fa92d313fa440e0cc73939c6d7510ca317fbc9 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io> Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Windows platform headers: Add isTabletMode()Friedemann Kleint2017-01-181-2/+13
| | | | | | | | | Add a bool function querying Windows 10 tablet mode. Task-number: QTBUG-56831 Change-Id: Ief728a7d80a11ba79f7859033ff4be6ef79bbd4e Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io> Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
* qwindowsnativeinterface.cpp: Add missing enumeration OpenVGSurfaceFriedemann Kleint2016-11-251-0/+1
| | | | | | | | | | | | | | Fixes MinGW developer build: qwindowsnativeinterface.cpp: In member function 'virtual void* QWindowsNativeInterface::nativeResourceForWindow(const QByteArray&, QWindow*)': qwindowsnativeinterface.cpp:100:12: error: enumeration value 'OpenVGSurface' not handled in switch [-Werror=switch] switch (window->surfaceType()) { ^ cc1plus.exe: all warnings being treated as errors Amends change dafd0955c601fc00f9164f9b955ec9f28b627565. Change-Id: I43f7148281fcf47613958427e25a784f42920806 Reviewed-by: Oliver Wolff <oliver.wolff@qt.io> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Move Windows font DB and engines to QtFontDatabaseSupportGabriel de Dietrich2016-10-281-1/+1
| | | | | | | | | | | | | | | This allows creating or extending QPA plugins to provide access to QFont and related types. It concerns both GDI and DirectWrite engines, as well as the regular and the freetype based font databases. The qt.qpa.fonts logging category has been moved together into the QWindowsFontDatabase related files to avoid depending on the qwindowscontext.h header file. Finally, QwindowsNativeImage is following pending a future refactor with similar code in qpixmap_win.cpp and the Windows XP style. Change-Id: Iddff2f3d715e3ab7695e6c2052b7596a01fd6fa8 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
* Merge remote-tracking branch 'origin/5.6' into 5.7Liang Qi2016-04-071-2/+4
|\ | | | | | | | | | | | | | | | | | | Conflicts: src/network/access/qftp.cpp src/widgets/itemviews/qheaderview.cpp src/widgets/itemviews/qlistview.cpp tests/auto/network/access/qftp/tst_qftp.cpp Change-Id: I9f928f25d45d8944dd60bb583f649fc1615bc5d9
| * Windows QPA: Check QWindowsStaticOpenGLContext in ↵Friedemann Kleint2016-04-061-2/+4
| | | | | | | | | | | | | | | | | | | | nativeResourceForIntegration(). The instance of QWindowsStaticOpenGLContext has been observed to be 0. Task-number: QTBUG-52387 Change-Id: I1ca97c6df0d96e732ae62354e03f465cd461bcb4 Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
* | QtPlatformHeaders/Windows: Add function to set window activation behavior.Friedemann Kleint2016-02-251-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The Windows OS by default does not activate windows when the calling process is not active; only the taskbar entry is flashed as not to distract the user. Nevertheless, for some use cases, it is desirable to activate the window also in the inactive state. Introduce an enumeration specifying the behavior to QtPlatformHeaders and employ a workaround using the Win32 API AttachThreadInput() to attach to other processes while setting the foreground window to achieve the AlwaysActivateWindow behavior. Task-number: QTBUG-14062 Task-number: QTBUG-37435 Change-Id: I79cb6cd3fab29d55b5d3db7f9af01bbaa5096a37 Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
* | Updated license headersJani Heikkinen2016-01-151-14/+20
| | | | | | | | | | | | | | | | | | | | | | From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/ Updated license headers to use new LGPL header instead of LGPL21 one (in those files which will be under LGPL v3) Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* | Merge remote-tracking branch 'origin/5.6' into devLiang Qi2015-12-181-0/+2
|\| | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/gui/painting/painting.pri src/plugins/platforms/xcb/qxcbconnection.cpp tests/auto/corelib/thread/qthreadstorage/qthreadstorage.pro tests/auto/corelib/tools/qlocale/test/test.pro tests/auto/gui/kernel/qwindow/tst_qwindow.cpp tools/configure/environment.cpp Change-Id: I9c40f458b89b2c206de2d2c24e90b5f679c93495
| * Windows: fix fullscreen OpenGL window issues with an opt-in functionAndy Shaw2015-12-171-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Windows automatically disables DWM for opengl windows that have the exact dimensions of the primary screen. This causes numerous issues, such as menus and popups not showing up, and alt+tab misbehavior. Adding a one pixel border via WS_BORDER solves all of these issues. This is done by a QWindowsWindowFunctions to make it opt-in as turning it on can cause an unwanted change in the look of the window so it is up to the user to decide if they want this. [ChangeLog][Platform Specific Changes][Windows] Add a function to QWindowsWindowFunctions to enable working around a limitation with showing other top level windows when showing a fullscreen OpenGL based window. Task-number: QTBUG-41309 Task-number: QTBUG-41883 Task-number: QTBUG-42410 Change-Id: I8c5c785f5024737cd034b2b703671632a8102700 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
* | iOS: Implement support for QApplication::beep()Tor Arne Vestbø2015-12-171-5/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | Vibrates the device or plays an alert sound on devices that do not support vibration. The other implementations of beep() have been moved to QPlatformIntegration as a proper API instead of having them as invokables in QPlatformNativeInterface. Change-Id: Ic597dbef04b46d49862b070e78ddfc0d763829a2 Reviewed-by: Simon Hausmann <simon.hausmann@theqtcompany.com> Reviewed-by: Kai Uwe Broulik <kde@privat.broulik.de>
* | Make native cursor handles accessible.Friedemann Kleint2015-12-141-0/+16
|/ | | | | | | | | | Add QWindowsNativeInterface::nativeResourceForCursor() and implement for Windows (returning the HCURSOR) and XCB (returning the xcb_cursor). Task-number: QTBUG-49386 Change-Id: I963869f6e8741449822ecbe6489f9c42a786c7a6 Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
* fix -no-opengl buildJoerg Bornemann2015-07-231-1/+3
| | | | | Change-Id: Id3570cf10d86908ddff35be65103d16b353dad04 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
* Windows: Fix font metrics of Vista style wizards.Friedemann Kleint2015-05-291-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | QVistaHelper::drawTitleBar() used the font returned by QApplication::font("QMdiSubWindowTitleBar") (typically "MS Shell Dlg 2",16) to calculate the bounding rectangle of the title text. However, if the window is a toplevel QVistaHelper::drawTitleText() uses the theme font obtained for WIZ_TMT_CAPTIONFONT (typically "Segoe UI",11.25) to draw the title (since it is a window title). This causes the font to be cropped when changing the application font or spurious black rectangles to occur. Fix this by exposing QWindowsFontDatabase::LOGFONT_to_QFont() via QWindowsNativeInterface, and creating a QFont from the LOGFONT obtained for WIZ_TMT_CAPTIONFONT and using that for the bounding rectangle in the case of toplevel windows. Split up the HFONT QVistaHelper::getCaptionFont(HANDLE hTheme) into static LOGFONT getCaptionLogFont(HANDLE hTheme) and use that to obtain the HFONT in drawTitleText() or QFont in static QFont getCaptionQFont(), respectively. Task-number: QTBUG-46360 Change-Id: I9069b403f7f948b6738eec452cb7584be45b8a29 Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
* Clean headers in the Windows plugin.Friedemann Kleint2015-03-051-0/+5
| | | | | Change-Id: Ibc6b904e6e0b21f5daa0730a7eda2cae43cd3dcf Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
* Update copyright headersJani Heikkinen2015-02-111-7/+7
| | | | | | | | | | | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
* Merge remote-tracking branch 'origin/5.4' into devFrederik Gladhorn2015-02-101-1/+7
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/3rdparty/harfbuzz-ng/harfbuzz-ng.pro src/gui/image/qimage_conversions.cpp src/gui/opengl/qopenglextensions_p.h src/gui/text/qtextengine.cpp src/network/ssl/qsslsocket_openssl.cpp src/plugins/platforms/eglfs/qeglfshooks_stub.cpp src/plugins/platforms/eglfs/qeglfsscreen.cpp src/plugins/platforms/eglfs/qeglfswindow.cpp src/plugins/platforms/windows/qwindowsfontdatabase.cpp src/plugins/platforms/windows/qwindowsfontdatabase_ft.cpp src/plugins/platforms/windows/qwindowsnativeinterface.cpp src/plugins/platforms/windows/qwindowsscreen.cpp src/plugins/platforms/windows/qwindowswindow.cpp src/plugins/platforms/windows/qwindowswindow.h src/plugins/platforms/xcb/qxcbdrag.h src/widgets/itemviews/qabstractitemview.cpp src/widgets/kernel/qwidget.cpp src/widgets/util/qsystemtrayicon_p.h tests/auto/corelib/itemmodels/qsortfilterproxymodel/tst_qsortfilterproxymodel.cpp Thanks to Friedemann Kleint for resolving the qwindowsfontdatabase.cpp conflicts. Change-Id: I937232c30523d5121c195d947d92aec6f129b03e
| * Windows: Add GPU detection.Friedemann Kleint2015-01-151-1/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | Compile qwindowsopengltester on all platforms and add struct GpuDescription with detection method based on IDirect3D9 (dynamically loaded). Expose as a QVariantMap-property to QWindowsNativeInterface to be able to access it from qtdiag. Task-number: QTBUG-43263 Change-Id: I3c6cd0bbbe36465e0e05f7064ecfc943d6ea4101 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
* | Add a platform function to enable setting the touch flags on WindowsAndy Shaw2015-01-051-0/+7
|/ | | | | | | | | This makes it possible for the flags that RegisterTouchWindow takes to be specified after the window has been created. Task-number: QTBUG-41433 Change-Id: I166143875ef54ab6a249cffb31d017845a694a01 Reviewed-by: Jørgen Lind <jorgen.lind@theqtcompany.com>
* Update license headers and add new license filesMatti Paaso2014-09-241-18/+10
| | | | | | | | | - Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 - Removed LICENSE.GPL Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2 Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
* QWindowsNativeInterface: don't allocate memory just to compare stringsMarc Mutz2014-08-281-3/+3
| | | | | Change-Id: I691d2629a78aaaee3d1741b9ab4c55b16c95bde9 Reviewed-by: Olivier Goffart <ogoffart@woboq.com>
* Allow lower case resource names in native interface on WindowsAndras Becsi2014-07-301-7/+43
| | | | | | | | | | | | | The native interface implementation in QEGLPlatformIntegration lower-cases the resource key strings, where as in the Windows implementation we currently only check for camel-case resource names to retriece the same resources. Make it possible to use lower-case strings on Windows as well by using the same key look-up mechanism as used in the eglfs implementation. Change-Id: Id2a594310df610cadbe420409c090f0abb316474 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* Windows: Expose helper functions for QWindowsMime to the native interface.Friedemann Kleint2014-06-131-0/+16
| | | | | | | | | Enable QWindowsMimeConverter to use external mime handlers which it does not own. Task-number: QTBUG-39559 Change-Id: Ife6607dffd9571fa4aa12fffdc61b42662182b0a Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
* Load winsys and gl dynamically in the windows pluginLaszlo Agocs2014-05-221-32/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The dynamic builds (-opengl dynamic) are now functional on Windows. In such a build no components in Qt link to any OpenGL libraries directly and qmake will not automatically add any such libraries to the applications' makefiles. Instead, the libraries are chosen and loaded during runtime and applications are expected to use QOpenGLFunctions instead of direct OpenGLfunction calls. Set the environment variable QT_OPENGL to desktop or angle to skip testing and force the given implementation. The application attributes (AA_UseOpenGLES and such) are also taken into account. The testing logic is same as before: We try to load opengl32 and resolve a shader related function. If this fails, ANGLE is chosen. This allows utilizing full desktop OpenGL on systems that have proper drivers, while a transparent fallback to ANGLE will be done automatically for systems that don't. The latter includes also remote desktop connections. Software rendering via Mesa llvmpipe is supported too. The fallback is automatic on systems where the desktop test fails and ANGLE fails to load or initialize (e.g. due to missing libs like d3dcompiler), as long as a suitable patched build of Mesa is available. [ChangeLog][QtGui] Dynamic OpenGL implementation loading is now supported on Windows. This requires Qt to be configured with -opengl dynamic. Task-number: QTBUG-36483 Change-Id: Ie8bb25a6d55b3a1609b00150aeccd909aec27313 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Rename new QOpenGLContext APIsLaszlo Agocs2014-04-251-2/+2
| | | | | | | | | | | | | | isES() becomes isOpenGLES(). The library type enums are changed DesktopGL -> LibGL and GLES2 -> LibGLES. This removes the now unnecessary version number, the confusing "desktop" term and provides better readability. The old function/values are kept until the related qtdeclarative changes are integrated. Task-number: QTBUG-38564 Change-Id: Ibb0a1209985f1ce4bb9451f9b7b093c2b68a6505 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Dynamic GL: remove exporting symbolsLaszlo Agocs2014-03-041-2/+2
| | | | | | | | | | | | | | | | | | | | | Remove the opengl proxy for now. Later it will either be moved into a separate library or replaced by a QOpenGLFunctions-based approach. This means that the -opengl dynamic configuration is not usable for the time being. The rest of the enablers remain in place. The convenience function QOpenGLFunctions::isES() is now moved to QOpenGLContext and is changed to check the renderable type. This is extremely useful since besides supporting dynamic GL it solves also the problem of GL_ARB_ES2_compatibility (i.e. it triggers the real ES path when creating an ES-compatible context with a desktop OpenGL implementation). Task-number: QTBUG-36483 Task-number: QTBUG-37172 Change-Id: I045be3fc16e9043e1528cf48e6bf0903da4fa7ca Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Support QQuickWidget on Windows.Friedemann Kleint2014-03-041-1/+6
| | | | | | | Task-number: QTBUG-36887 Change-Id: Ifb03804e21fd82d7eae2942b9e8ca83f1bdb776c Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
* Dynamic GL switch on WindowsLaszlo Agocs2014-02-141-15/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The patch introduces a new build configuration on Windows which can be requested by passing -opengl dynamic to configure. Platforms other than Windows (including WinRT) are not affected. The existing Angle and desktop configurations are not affected. These continue to function as before and Angle remains the default. In the future, when all modules have added support for the dynamic path, as described below, the default configuration could be changed to be the dynamic one. This would allow providing a single set of binaries in the official builds instead of the current two. When requesting dynamic GL, Angle is built but QT_OPENGL_ES[_2] are never defined. Instead, the code path that has traditionally been desktop GL only becomes the dynamic path that has to do runtime checks. Qt modules and applications are not linked to opengl32.dll or libegl/glesv2.dll in this case. Instead, QtGui exports all necessary egl/egl/gl functions which will, under the hood, forward all requests to a dynamically loaded EGL/WGL/GL implementation. Porting guide (better said, changes needed to prepare your code to work with dynamic GL builds when the fallback to Angle is utilized): 1. In !QT_OPENGL_ES[_2] code branches use QOpenGLFunctions::isES() to differentiate between desktop and ES where needed. Keep in mind that it is the desktop GL header (plus qopenglext.h) that is included, not the GLES one. QtGui's proxy will handle some differences, for example calling glClearDepth will route to glClearDepthf when needed. The built-in eglGetProcAddress is able to retrieve pointers for standard GLES2 functions too so code resolving OpenGL 2 functions will function in any case. 2. QT_CONFIG will contain "opengl" and "dynamicgl" in dynamic builds, but never "angle" or "opengles2". 3. The preprocessor define QT_OPENGL_DYNAMIC is also available in dynamic builds. The usage of this is strongly discouraged and should not be needed anywhere except for QtGui and the platform plugin. 4. Code in need of the library handle can use QOpenGLFunctions::platformGLHandle(). The decision on which library to load is currently based on a simple test that creates a dummy window/context and tries to resolve an OpenGL 2 function. If this fails, it goes for Angle. This seems to work well on Win7 PCs for example that do not have proper graphics drivers providing OpenGL installed but are D3D9 capable using the default drivers. Setting QT_OPENGL to desktop or angle skips the test and forces usage of the given GL. There are also two new application attributes that could be used for the same purpose. If Angle is requested but the libraries are not present, desktop is tried. If desktop is requested, or if angle is requested but nothing works, the EGL/WGL functions will still be callable but will return 0. This conveniently means that eglInitialize() and such will report a failure. Debug messages can be enabled by setting QT_OPENGLPROXY_DEBUG. This will tell which implementation is chosen. The textures example application is ported to OpenGL 2, the GL 1 code path is removed. [ChangeLog][QtGui] Qt builds on Windows can now be configured for dynamic loading of the OpenGL implementation. This can be requested by passing -opengl dynamic to configure. In this mode no modules will link to opengl32.dll or Angle's libegl/libglesv2. Instead, QtGui will dynamically choose between desktop and Angle during the first GL/EGL/WGL call. This allows deploying applications with a single set of Qt libraries with the ability of transparently falling back to Angle in case the opengl32.dll is not suitable, due to missing graphics drivers for example. Task-number: QTBUG-36483 Change-Id: I716fdebbf60b355b7d9ef57d1e069eef366b4ab9 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Shuffle things around in preparation for Direct2D platform pluginLouai Al-Khanji2014-01-101-0/+169
Add a layer of abstraction in some spots where the Direct2D plugin will hook in. Change-Id: Ifca7daf6ad0284af52a81822e970c2317d339234 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>