| Commit message (Collapse) | Author | Age | Files | Lines |
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Macros and the await helper function from qfunctions_winrt(_p).h are
needed in other Qt modules which use UWP APIs on desktop windows.
Task-number: QTBUG-84434
Change-Id: Ice09c11436ad151c17bdccd2c7defadd08c13925
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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WINAPI_PARTITION_PHONE_APP is defined for all our winrt mkspecs nowadays
so the code can be used unconditionally.
Change-Id: I4f2b60a0b9bba5b407ebbc213c44a0e5b4057855
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@qt.io>
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Change-Id: I2f257756bc606f8eb5cad2afe67b90810a2e394c
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@qt.io>
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We have to check whether the cursor is covered by the virtual keyboard
when it is shown. If that is the case and the keyboard is snapped to the
bottom of the screen the whole content is moved up to ensure the
cursors's visibility.
WinRT's input context had to be moved from the XAML to the GUI thread
as the signal/slot connection does not work otherwise. Signals from
QInputMethod were emitted but not handled in QWinRTInputContext as it
ran on another thread which did not spin an event loop.
Task-number: QTBUG-50291
Change-Id: Id89e970dc194c25ad07ceab14d9fea51bd7388b2
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@qt.io>
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Update files using old header.LGPL3 to header.LGPL
Update files using old FDL template to use new one
Update files using old BSD template to use new one
Change-Id: I36a78272516f9953d02956522f285b40adfc8915
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Task-number: QTBUG-38114
Change-Id: I24c96bb2e29e1bbfe93dfe45aa764451aa9ddde8
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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Check for MSVC2015 to enable usage of IInputPane(2). Move object
construction to the XAML Thread, otherwise instantiation will fail when
running on desktop.
Task-number: QTBUG-44494
Change-Id: I816230cc5b0def796e86e6c6bb05a552a4e59d1b
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
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By using XAML as the platform compositor, many benefits are possible:
- Better input context handling for tablets
- Better multiple window support (including non-fullscreen windows)
- Support for transparent windows and window opacity
- Integration with native platform controls
- Simpler orientation handling on Windows Phone with built-in transitions
This patch applies only the minimal parts to make XAML mode work just as
the raw D3D mode. It does this by:
- Moving all OpenGL parts into QWinRTEGLContext. This will allow us to
have non-OpenGL windows later (e.g. Direct2D raster surfaces).
- Moving more window-specific parts into QWinRTWindow. Each window creates
a SwapChainPanel which can then be used for ANGLE (or Direct2D) content.
- Moving non screen-specific parts into QWinRTIntegration.
- Having QWinRTScreen create the base XAML element Canvas.
- Running certain calls on the UI thread where necessary.
The following code parts were removed:
- The UIAutomationCore code in QWinRTInputContext, as this is incompatible
with XAML automation.
- The D3D Trim and device blacklist, as these have been fixed in ANGLE.
- Core dispatcher processing in QEventDispatcherWinRT. Now there is only
one native event dispatcher; it is always running and never needs to be
pumped.
Future commits should address:
- Maintaining the window stack list and visibility using the XAML Canvas.
- Allowing for windows (e.g. popups) to be sized and positioned instead
of fullscreen.
- Using the XAML automation API to improve the platform input context.
[ChangeLog][QPA][winrt] Windows Store apps are now composited inside a
XAML container, allowing for tighter integration with the native UI layer.
Change-Id: I285c6dea657c5dab2fda2b1bd8e8e5dd15882c72
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
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From 5.5.0 -> WinRT port is licensed with LGPLv3, see
http://blog.qt.io/blog/2015/04/29/windows-10-support-in-qt/
Change-Id: I7e42564276af3fdbd0d4c61e2736610fa698b11c
Reviewed-by: Tuukka Turunen <tuukka.turunen@digia.com>
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@theqtcompany.com>
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This is done by multiplying by the DIP scale factor.
Task-number: QTBUG-44152
Change-Id: I587a66f1a2f7fa3a713c279f5d877e6acb844620
Reviewed-by: Andrew Knight <qt@panimo.net>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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Change-Id: I6ab8af31f73439172e43fb709831821482b1cc99
Done-with: Kamil Trzcinski
Done-with: Oliver Wolff
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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