| Commit message (Collapse) | Author | Age | Files | Lines |
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Applications that do not override paintGL() (may happen in some test code)
will not perform any GL rendering, not even clearing. This is fine, but
to be safe we need to do a clear right after creating the FBO in order to
prevent showing garbage.
Task-number: QTBUG-38327
Change-Id: If062901bb18724f961e41856085470e37b49abbe
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Task-number: QTBUG-40765
Change-Id: I0dbb010bb96c6b41c67392b8846782a354481e5e
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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Otherwise it is impossible to set a swap interval different
than the one set by QSurfaceFormat::setDefaultFormat().
Both windows and xcb will pick up the updated interval from the
window on the next frame.
Change-Id: I55a59f83a62d3adcea687adf28639646b576ed58
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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There is no point in recreating the QOpenGLWidget's
context when it shares with all top-levels'
shareContext().
Change-Id: I659a8ef6563de0cc1e833198af4dfb8c705e40d8
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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The QOpenGLWidget's paintDevice needs to update devicePixelRatio when
changing screens.
Change-Id: Iec6e7157f22ff99e04f81347cbbf70f3fc3ff424
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Unlike ordinary widgets, the ones that have OpenGL framebuffers must know
about screen changes because the device pixel ratio may be different on
the new screen. Add an internal event, ScreenChangeInternal, as the
counterpart to WindowChangeInternal.
Change-Id: I5e55999838e4c0284e7d9832299f7cc6b541ee3f
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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Task-number: QTBUG-41191
Change-Id: I510d1631926ed0d9e371703d22229aed92432aa6
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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If you configure QOpenGLWidget to use sampling, the 'resolvedFbo' isn't
updated during resizing. This leads to garbled views.
Change-Id: I9f9265520134bcf12436778773507df936c5fbb6
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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QOpenGLWindow already has some notes regarding this. It must be
mentioned in QOpenGLWidget too.
Change-Id: I0af90c9410a1c44cb9dd9ce58aa0371a58c57f65
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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While we will cover the entire surface with our textured quads, the clear
is still necessary in order to make top-levels with TranslucentBackground
render correctly: We don't want to blend transparent areas with undefined
content that is in the surface's framebuffer.
Blending is problematic for alpha values. We now prevent the blended alpha
from being written out. This ensures that in examples like qquickviewcomparison,
where the backingstore image contains an alpha of 0.5 while the QQuickWidget
texture 1.0, the result is still an alpha value of 1.0 in the final image.
Writing out an alpha of 0.5 would break on systems where windows get an alpha
buffer by default.
hellogl2 can now take a --transparent parameter which makes the QOpenGLWidget
being cleared to transparent in order to verify it works in combination
with Qt::WA_TranslucentBackground.
The swapped red and blue problem is also corrected. RGBA8888 does not need
swizzling. The only format that needs this is RGB32.
Task-number: QTBUG-40716
Change-Id: I54a9fd3a91a1b59575b38cdb908835315514e40f
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Take the correct number of samples from the widget's context, not the
tlw's context.
The original implementation did the blit only after paintGL(). This is
not sufficient for applications that override paintEvent() and do QPainter
calls in there (e.g. the 2dpainting example). Therefore the approach is
changed to perform the resolving of the samples in a function that is
invoked by QWidgetPrivate every time a paint event is sent.
Change-Id: Iae0b2c30f6070ec75201339a848854e4582a9c0c
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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The documentation was also somewhat incomplete when it comes to
widgets that change their tlw multiple times.
Change-Id: I09dd70167804c50a5283ab3709162c93a3827e9b
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Add defaultFormat() and setDefaultFormat() statics to QSurfaceFormat.
These define the default values for the requestedFormat members of
QOpenGLContext, QWindow and QOpenGLWidget (and implicitly QOpenGLWindow,
QQuickWindow, etc.)
This replaces QQuickWindow::setDefaultFormat() which can now be removed.
The main inspiration here is not the convenience (avoiding setFormat() calls
for all windows/widgets), but robustness: by setting the format once at the start
of the application, all windows and contexts, including the internal share context
used by QOpenGLWidget and QQuickWidget, will use the same format, eliminating
the possibility of failing due to trying to share between incompatible contexts.
Furthermore, since such a functionality is anyway mandatory for QQuickWindow
(due to the possibility of creating windows from QML code), extending it to
QSurfaceFormat and QOpenGLContext/QWindow is the next logical step.
Change-Id: Ie94486adc489d17fecfcebb7050fecedffd2688b
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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When creating child widgets in the derived class' constructor, the screen
cannot be retrieved via window() since it still returns null. Handle this
case properly.
Change-Id: I65bf7f9c338ce8a3ddab8ad7886cfe2f1f253c82
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Change-Id: I142cbe536f90eca242d08b34e5f9042076525c7b
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Change-Id: Idd1181a34055237b13643dbc58e855db411d0a7c
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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QOpenGLWidget is now public.
In addition Qt::WA_AlwaysStackOnTop is introduced to support the
special case of semi-transparent QOpenGLWidget or QQuickWidget on
top of regular widgets.
hellogl_es2 becomes the qopenglwidget example. This example performs
painting both via QPainter and native GL commands and has the OpenGL
widget combined with other, normal widgets.
The widget stack receives some changes when it comes to renderToTexture
widgets like QQuickWidget and QOpenGLWidget. Calling update() will now
result in a paint event, which is essential for QOpenGLWidget since we
want it to behave like a regular widget. The dirty region handling is
extended specially for such widgets due to performance reasons.
(an OpenGL content update must not result in any backingstore painting,
and is thus handled as a different kind of dirtiness)
[ChangeLog] Added QOpenGLWidget. This widget serves as a replacement for QGLWidget.
Task-number: QTBUG-36899
Task-number: QTBUG-40086
Change-Id: Ibf7f82fea99b39edfffd2fc088e7e0eadbca25cf
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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QOpenGLFramebufferObject sets the texture parameters already, do
not set them again. Especially not GL_REPEAT, which is wrong and
breaks on devices that do not support REPEAT on NPOT textures.
What QOpenGLFramebufferObject does is just fine (it sets NEAREST/
NEAREST and CLAMP_TO_EDGE).
This is important for WebEngine where the QWidget-based web view
is using QOpenGLWidget.
Change-Id: I264d30118ce7adf50f68f2c7b9a5599a406b4362
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Do as QGLWidget::updateGL does and avoid calling paintGL in updateGL
when we we don't have a valid QSurface to draw on.
We currently end up calling makeCurrent on the context with a null
QSurface in that case, which is the equivalend of doneCurrent, and
causes QOpenGLContext::currentContext to return null later when paintGL
is called on the subclass.
Change-Id: I712ee59274855457b0e4de3757754f56b3528955
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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Change-Id: I9e7788334de98b35dc5d6beee97a63783a1fe267
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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After c4aabeb2b82d777bb555f836f55e1f7ae4fb4581 we now try to access
q_ptr in QWidgetPrivate::setRenderToTexture. QOpenGLWidget needs to
delay this call after the QObject constructor is done to make sure
that setTextureChildSeen doesn't dereference q_ptr before it has
been initialized.
Change-Id: Icaee82c8b806f42bc7614b0ac6fe4e6026331750
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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QGLWidget rendered to the default framebuffer, which had a depth and
stencil buffer attached by default.
Keep this behavior by adding the attachments to the FBO by default
in QOpenGLWidget.
Change-Id: I6f72a444eac3d8eabb7a539ad12216f1e5d2183d
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Use device pixels where appropriate.
Change-Id: Ia953e6da4034eecbfccf798701ec1b850eea9d5b
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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Change-Id: I5d88a2e204ca23e178a4e3044b9cb13392c3e763
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Enable child widgets (without a native window) that render to an FBO
and are composed with the raster backingstore by the platform plugin.
A preliminary version of QOpenGLWidget is included as private API.
Change-Id: I8f984a4d7db285069ce3d6564707942c823d890d
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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