| Commit message (Collapse) | Author | Age | Files | Lines |
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Convenient to aid debugging during development of the platform plugin.
Change-Id: Id429ca95e0452385ee8def1fe4a1bb7de175ba3e
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Change-Id: Ie0b27e6b0dafa2a7283b44d6676871fce15cc42a
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Rough implementation to support stand-alone processEvent calls. We
probably need to revisit this code to fix corner-cases later on.
Change-Id: I72d5639dab599b4d0017aaa52b922f4185a50337
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Change-Id: Ia6c955f2c5bcde8e41d5908bfb8fd52bd449b3ec
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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With this patch you can now expect the following code to work:
QEventLoop l;
QTimer::singleShot(1000, &l, SLOT(quit()));
l.exec();
Change-Id: Ic73e37affaadf8a859787d84ac02c15621ac7a29
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Create a UIWIndow with a view controller and a view
where we can reparent our QIOSWindow views inside.
Change-Id: Ic90707d3ebe1af970a3aa2aa0f8c0f4be192456a
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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We build on top of the QPlatformOpenGLContext implementation to get
automatic support for QBackingStore-based painting. Since the OpenGL
renderer does not clear the backingstore between frames, we actually
also get support for partial updates, and we get the benefit of an
accelerated paint engine for Qt Quick 1 without setting a GLWidget
as the viewport, which would cause issues such as an extra QWindow.
This patch also removes the dependency to QtOpenGL and QtWidgets, which
were leftovers from the Qt4 platform plugin. In Qt5 the needed GL bits
are in QtGui.
Change-Id: Id9b736bfb2e4aec56c0fa9f5b7b4d8bff8e3d1dc
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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The iOS platform GL context is an EAGLContext, which is wrapped by
the new class QIOSContext. The class takes care of makeCurrent()
and swapBuffers(), but defers framebuffer management to the
corresponding QIOSWindow.
At the moment only a single framebuffer is created, and changing the
geometry of the QWindow does not trigger any sort of invalidation of
the buffers.
The implementation assumes OpenGL ES2.x support. Though strictly
speaking we could support ES1 for QtGui, it serves little purpose
as Qt Quick 2 requires ES2.
This patch also disabled touch event synthesization until we have
figured out where we will maintain the connection to UIWindow.
QPlatformOpenGLContext::getProcAddress() for getting extensions is
implemented by using dlsym() to look up the symbol. This should not
present any issues for App Store deployment, like dlopen() would.
Change-Id: I166f800f3ecc0d180133c590465371ac1642b0ec
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Implement the remaining timer functions in the event dispatcher
Change-Id: Ie323962c898a2ee95ea60a8ca63b93cbd4544fd1
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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This change will let you call QApplication::exec() instead of UiApplicationMain
from main. Also added an application delegate that we will need sooner
or later for catching application activation events.
Change-Id: I4edba5ce2059a804782d67c160755fc0e2e5267d
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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We check the device's model identifier to tweak the screen values based
on the precense of older iPhone/iPod touch models, or the iPad Mini.
This does not work when running under the simulator, which reports its
model identifier as the architecture of the host platform. There doesn't
appear to be any APIs to get the simulated device of the simulator, but
if this becomes an issue we can always look at the UIDevice model and
screen resolution and apply a few heuristics.
We do not update the screen geometry on orientation-changes. This matches
what UIScreen reports for bounds, but may not be the most intuitive solution
from a Qt perspective compared to the way other platform-plugins work.
Change-Id: I74783e053601de9ce805f8b52b944c116f9a1e3e
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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Change-Id: Ic7a2b38ffcc2bd83e268c5caf5bec17006879969
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Change-Id: I1966a64e6535f32005681db37b4fe5d89dafc70c
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Change-Id: I6cd649a493dab9a982d71921f19d2a9252fc14b0
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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QPlatformNativeInterface
Change-Id: Iab2742bbaa97ff345871ad07ef0162b12248506a
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Change-Id: I9d92843af9018d51b73fadcc7c20d792fad772fa
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Also, add enum for screen numbers, for better code readability.
Change-Id: Id5162c34e80ff5efb149ae86b49f51df183d1c1d
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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We may add support for external displays at a later point, but for now
we follow the same pattern as the other platform plugins. Either way we
should call screenAdded() to let the platform integration know about the
screen.
Change-Id: Id01785a5262df0180caf957c7de8ecbbf169f233
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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None of the other platform plugins have one, and it's not used anywhere.
Change-Id: Id46ab5f75c9819511c3e9d123d0338c3c8799869
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Change-Id: Idd65ad9cbb77114466c5b69a799b98a7fee5068f
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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We should add to HEADERS, so that moc will realize it needs to run on
the headers.
Change-Id: I582e989e4faf0835c4bf9a677cbd8ac075559319
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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It pulls in a dependency on Cocoa.
Change-Id: I293063adfdef8b92f80ffda0c66ac6e6d12958ff
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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CoreText and CoreGraphics are available on iOS as stand-alone
frameworks, but on Mac OS X they are part of the ApplicationServices
umbrella framework.
Mac OS 10.8 actually introduced both as stand-alone frameworks,
but for simplicity we link to ApplicationServices, as there's
still symlinks from ApplicationServices to the real frameworks.
Change-Id: I7f7ef795629cc37da85857d5c42283754acc4474
Reviewed-by: Richard Moe Gustavsen <richard.gustavsen@digia.com>
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Change-Id: Ia3e21a3d73f696f0e77c427bdb263333646c48d3
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Change-Id: Ic69a5a7faa9b7f9907d0325260b6b6e2389a4c3a
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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Change-Id: I2348b19617d3e342cd344bf7d0fa894118cbfae8
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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... by loading(qt_plugin)
Change-Id: I9be438b72be986a991a81c2cf1a3e5047bcf0a60
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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Defining QT_QPA_DEFAULT_PLATFORM_NAME in qplatformdefs.h is not
neccecary, as qconfig.h will already have this define written by
configure.
Change-Id: I89d9191533f6b4e6bfd5eade6cc0dced02b50f81
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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We treat iOS as a variant of Mac OS, so for iOS both Q_OS_MAC and
Q_OS_IOS will be defined. This matches what Apple assumes in the
header file TargetConditionals.h
Change-Id: I55cc851401b748297478e4c32e84e0f6e1fdfc28
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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QMacStyle is not buildt as a part of iOS. So make sure we dont
reference it from QStyleOption
Change-Id: I98e779c576d0607402e45a19b457144a6bdfc73b
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Make sure the libraries dont depend on Cocoa. This will be
picked up by libtool, and make all apps and examples link
against cocoa too (which will ofcourse fail)
Change-Id: I5654bb08c4ed376fc7ee74da422d903270a8af38
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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The plugin has been renamed from uikit to ios.
Other than that, the plugin will now build, but do nothing. Most of
the Qt4 code is preserved, with a rough translation
into the Qt5 qpa API. A lot of code has simply been commented
out so far, and most lacking at the moment is the event dispatcher
which will need to be rewritten, and the opengl paint device
implementation. But it should suffice as a starting ground.
Also: The plugin will currently not automatically build when
building Qt, this needs to be enabled from configure first.
Change-Id: I0d229a453a8477618e06554655bffc5505203b44
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Move the Carbon dependency to the Cocoa platform plugin instead, where
it's actually used.
CoreFoundation was not used by any plugins and could be removed
completely.
Change-Id: I1c825cdf94e2cc348ea13519b894fd868be0d14a
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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Added the following functions to QStringRef: toShort, toUShort, toInt,
toUInt, toLong, toULong, toLongLong, toULongLong, toFloat, and toDouble.
These functions use the corresponding functions found in QLocale.
Updated tst_qstringref.cpp to exercise the new functionality.
Change-Id: I38668a0cc7da0c101a62613fd16cb5a98286617f
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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Change-Id: I09286388e9af7ec472b394be87204746f8ae22b1
Reviewed-by: James Turner <james.turner@kdab.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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This now includes support for OpenGL 4.3
Change-Id: I964284843dffe806280e7f67cde67f17e84dc6df
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Before a buffer swap the new QEglFSHooks::waitForVSync method is
called which looks at QT_QPA_EGLFS_FORCEVSYNC and - if that is set
and non-null - calls ioctl with the FBIO_WAITFORVSYNC request on
the framebuffer device.
This is required on some embedded platforms where the driver does not
support VSYNC yet the Kernel provides a generic implementation.
I tested this using QML_RENDER_TIMING=1 which proofs that the frame
rate for an example of mine drops from >125fps to a straight ~60fps
with a few frames that take ~33ms (i.e. 30fps) as expected for VSYNC.
To prevent excessive open/close calls on the frame buffer device
per frame, the file descriptor is now cached. To keep the QEglFSHooks
interface as clean as possible this is done via a global static in
qeglfshooks_stub.cpp and initialized and freed in platformInit and
platformDestroy.
Change-Id: I4d31b227c65ff22aa089db0fbc62c89a59cbb6c7
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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These will be needed by the upcoming OpenGL enablers so move them
out of qopenglfunctions.h to somewhere that any opengl related file can
access them.
Change-Id: I0c788559397d446ec7210e2ad940da862179710d
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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The motivation for this patch is twofold:
1: we need a way (for iOS/Android) to tell the current window to remove
focus from the focus object when the user hides the input panel.
Otherwise, if the focus object is e.g a line edit, the cursor will
continue to blink inside it, which is wrong. As it stands, telling
the active window to deactivate
(by calling QWindowSystemInterface::handleWindowActivated(0)), will cause
the whole application to deactivate if no windows are active, which
is not what we want.
2: Qt currently understands just two application states, Activated and
Deactivated. On mobile platforms we can have other states
as well, like "suspended" on iOS. So controlling the application
state should not depend on window activation, but instead be controlled
through a separate API by the platform plugin.
This patch will add the following function:
QWindowSystemInterface::handleApplicationStateChanged(Qt::ApplicationState newState)
that lets us control the application state from the plugin. This also
means that we factor out application state handling from window
activation, which also gives us a way to remove focus from a window while
keeping the application active.
To not break existing desktop platforms that relies on application
activation being tied to window activation, we need to make this API
opt-in by using a platform integration capability hint. This is not optimal, but
found necessary after investigating several other solutions.
Which states (other that active/inactive) it makes sense
to add to Qt::ApplicationState will be a topic for later patches.
Change-Id: Ic6fdd3b66867abb67da43eba04ec86f06d82ff94
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
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This fixes QMetaType detection of const reference arguments in signals
while connecting using the new syntax and Qt::QueuedConnection
const references should have the same QMetaType as non references.
That means we need to remove the const reference while getting the
QMetaType.
Change-Id: I9b2688da7fb9ae985aec0d8fa62a1165357ffe71
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Stephen Kelly <stephen.kelly@kdab.com>
Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@digia.com>
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refs/staging/dev
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Conflicts:
mkspecs/features/unix/separate_debug_info.prf
src/gui/kernel/qwindow_p.h
src/plugins/platforms/cocoa/qcocoacursor.mm
tests/auto/tools/moc/tst_moc.cpp
Change-Id: Ieb57834c00f961a747ffe51e6eb9fc9612cebccf
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Change-Id: I4e1222832efa29680b4e658a5c9109641599a2b9
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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When the cursor specified is a bitmap one we cannot cache it based on
the shape as the pixmap set on the cursor may be different. Therefore
we should always create a new cursor in this instance.
Change-Id: I2c201590ff632490d76c1b423908ae32aa584eb6
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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When setFloating(true) is called before show, frame strut events
are not enabled for the native window (since there is none yet)
in QDockWidgetPrivate::setWindowState(). In that case, do
it in the show event handling.
Task-number: QTBUG-29012
Change-Id: I93b679f20200c149d608a1bcc65b4936a035c6a0
Reviewed-by: J-P Nurmi <jpnurmi@digia.com>
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The QAbstractSocket API has been already using this as a return type. Hence,
this has already been exposed to the public API users, anyhow.
http://qt-project.org/doc/qt-5.0/qtnetwork/qabstractsocket.html#socketDescriptor
A minor mistake has also been fixed in this commit at the quintptr section.
Change-Id: I8143b3050428548ff6baee2e3a0bce4058ea8701
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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When rendering to PDF using the PDF paint engine on Mac it would
consider it to be rendering as HIDPI when ScreenResolution was used.
This would mean nothing was being rendered at all in the PDF as a
result.
Task-number: QTBUG-28709
Change-Id: Ieb97ca9d0b47f6b96debbcf5e05e96c39292e412
Reviewed-by: Morten Johan Sørvig <morten.sorvig@digia.com>
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Change-Id: If4d596195624011142bff6853849a23064e478df
Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
(cherry picked from commit fc663b5f9aae16fe6a03160e3eb148a5f742ac58)
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We also have to make sure that when moving back to a page
that has a focusWidget(), the focus should go to the focusWidget()
Task-number: QTBUG-18242
Change-Id: Ibfa7d6361c1a456480b2f1584a88ef4c4f405709
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
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Exhausting the symbol list while looking for the
final right parenthesis means it is missing.
Task-number: QTBUG-29308
Change-Id: Iccf5897b0f5eb719699fd12d6c8e4a16ff189d9b
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
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