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* Prefer QFAIL("Informative message") over QVERIFY(false)Edward Welbourne2021-06-141-7/+7
| | | | | Change-Id: I706b0aedfa870452331a8c2c488d55b279ee452a Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
* rhi: gl: Add some enablers for supporting GL_TEXTURE_EXTERNAL_OESLaszlo Agocs2021-01-131-0/+115
| | | | | | | | | | | | | | | | | | | | | | | | From QRhi's perspective this consists of two things: - A shader with samplerExternalOES in it cannot go through the standard pipeline. Rather, a QShader with suitable GLSL code in it has to be constructed manually. As this is something useful as an autotest anyway, add a test case to the qshader autotest that demonstrates this. - When it comes to correctly calling glBindTexture, add a QRhiTexture flag. The expectation is that an OpenGL-only client sets this in combination with QRhiTexture::createFrom(), thus wrapping an existing texture that then gets bound to the GL_TEXTURE_EXTERNAL_OES target instead of our usual GL_TEXTURE_2D. For completeness we also add a SamplerExternalOES variable type to QShaderDescription, but the sampler type is not actually used by the QRhi OpenGL backend, as it is the QRhiTexture that defines the texture target. Change-Id: I36b52325deb3703b59186ee3d726d0c3015bfc4b Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Remove the qmake project filesJoerg Bornemann2021-01-071-8/+0
| | | | | | | | | | | | | | | | Remove the qmake project files for most of Qt. Leave the qmake project files for examples, because we still test those in the CI to ensure qmake does not regress. Also leave the qmake project files for utils and other minor parts that lack CMake project files. Task-number: QTBUG-88742 Change-Id: I6cdf059e6204816f617f9624f3ea9822703f73cc Reviewed-by: Edward Welbourne <edward.welbourne@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Kai Koehne <kai.koehne@qt.io>
* Replace QtTest headers with QTestDavid Skoland2020-12-221-1/+3
| | | | | | | | | | | Complete search and replace of QtTest and QtTest/QtTest with QTest, as QtTest includes the whole module. Replace all such instances with correct header includes. See Jira task for more discussion. Fixes: QTBUG-88831 Change-Id: I981cfae18a1cabcabcabee376016b086d9d01f44 Pick-to: 6.0 Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
* CMake: Regenerate projects to use new qt_internal_ APIAlexandru Croitor2020-09-231-2/+2
| | | | | | | | | | | Modify special case locations to use the new API as well. Clean up some stale .prev files that are not needed anymore. Clean up some project files that are not used anymore. Task-number: QTBUG-86815 Change-Id: I9947da921f98686023c6bb053dfcc101851276b5 Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
* Remove old CBOR-based format from QShaderLaszlo Agocs2020-08-112-75/+0
| | | | | | | | | We only support version 4 and 5 in Qt 6.0. 1 and 2 are already gone (due to being based on binary JSON), now we remove 3 as well. Task-number: QTBUG-81346 Change-Id: I3627dcc0587f1e36f11e93edf7172889e911d64e Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Remove old qsb versions from qshader autotestLaszlo Agocs2020-07-317-26/+11
| | | | | | | | | | Only keep 3, 4, and 5 because 3 is the lowest version where binary JSON is not used anymore. Change-Id: Id0319e8eceb845017ed493d0ef6902b53050d5a6 Reviewed-by: Sona Kurazyan <sona.kurazyan@qt.io> Reviewed-by: Edward Welbourne <edward.welbourne@qt.io> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* CMake: Regenerate tests with new qt_ prefixed APIsAlexandru Croitor2020-07-091-2/+2
| | | | | | | | Use pro2cmake with '--api-version 2' to force regenerate projects to use the new prefixed qt_foo APIs. Change-Id: I055c4837860319e93aaa6b09d646dda4fc2a4069 Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
* Use QList instead of QVector in gui testsJarek Kobus2020-06-251-3/+3
| | | | | | Task-number: QTBUG-84469 Change-Id: Ia86f39597de418dde6cd9ae3170ef919bd27416a Reviewed-by: Lars Knoll <lars.knoll@qt.io>
* Use QByteArray instead of QStringJonas Karlsson2020-06-031-19/+19
| | | | | | | | | | Since the variable names in QShaderDescription are later compared to QByteArrays we can gain some performance from not having to convert them to QByteArrays later. Task-Id: QTBUG-83706 Change-Id: Iaf80d0966f45cbb09e7c1000b7854bc488e57bb3 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Hotfix for int->qsizetype fallout in QShaderLaszlo Agocs2020-05-051-0/+17
| | | | | | | | The proper solution is to use qint32 everywhere, but that is left as a separate exercise. Change-Id: Id0c06b102b56a1b3b48dd67c6c29c28da7d1f22d Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
* Merge remote-tracking branch 'origin/5.15' into devLars Knoll2020-03-041-2/+2
|\ | | | | | | Change-Id: I99ee6f8b4bdc372437ee60d1feab931487fe55c4
| * rhi: Use versioning in QShaderDescription serialization as wellLaszlo Agocs2020-03-031-2/+2
| | | | | | | | | | | | | | | | | | | | This is the first time that we add something to QShaderDescription after migrating to the non-JSON based serialization system. This now involves checking the "qsb version" when deserializing. Task-number: QTBUG-82624 Change-Id: I2bd875ef21e461559b878dccc5537cdfa43feaa2 Reviewed-by: Christian Strømme <christian.stromme@qt.io>
* | Regenerate projects one last time before mergewip/cmakeAlexandru Croitor2020-02-121-2/+1
| | | | | | | | | | | | Change-Id: Ia24cf56b79ca6dacd370a7e397024e9b663e0167 Reviewed-by: Liang Qi <liang.qi@qt.io> Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* | Merge remote-tracking branch 'origin/dev' into merge-devLeander Beernaert2020-01-242-13/+129
|\| | | | | | | Change-Id: I31b761cfd5ea01373c60d02a5da8c33398d34739
| * qshader autotest: Avoid variable shadowingLaszlo Agocs2020-01-141-4/+6
| | | | | | | | | | | | | | Nicer this way. Change-Id: Ia132b8e394f1080623abe4b1452a41c5ca31272c Reviewed-by: Johan Helsing <johan.helsing@qt.io>
| * Move away from CBOR in QShaderDescription serializationLaszlo Agocs2020-01-132-9/+123
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ...but keep support for deserializing for all older versions in order to play nice with existing .qsb files. The usage of binary JSON and then CBOR is a historical artifact: relying on the QJsonDocument (which we generate for purposes unrelated to binary serialization) was a convenient shortcut. However, writing to and reading from a QDataStream instead (which QShader already does) is trivial. In order not to be limited by potential CBOR requirements in the future, take it all into our own hands. Extend the qshader autotest accordingly. Task-number: QTBUG-81298 Change-Id: If0047b659bd6601ca47b5bbbce1b719630cde01e Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
* | Merge remote-tracking branch 'origin/dev' into wip/cmakeLeander Beernaert2019-11-197-4/+201
|\| | | | | | | Change-Id: Ifecc2d9db396d783124df8567553ba5f846f30bb
| * rhi: Move to CBOR in QShader and expand the autotestLaszlo Agocs2019-10-297-4/+201
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Binary JSON is said to become deprecated. Therefore, add support for CBOR. Binary JSON is still supported for deserialization, so all existing .qsb files will continue to work, as long as the binaryjson feature is enabled in the Qt build. Also makes QShaderDescription comparable. This is important for tests in particular. A nice side effect of using CBOR is that .qsb files become smaller. For a typical Qt Quick material shader this can mean a reduction of 300 bytes or more. Task-number: QTBUG-79576 Change-Id: I5547c0266e3e8128c9653e954e47487352267f71 Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
* | Port rhi testsLeander Beernaert2019-10-281-0/+27
|/ | | | | | Change-Id: I3bf5731696a0647bf0e62758eb3d1742ba097041 Reviewed-by: Qt CMake Build Bot Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
* Introduce the Qt graphics abstraction as private QtGui helpersLaszlo Agocs2019-06-136-0/+264
Comes with backends for Vulkan, Metal, Direct3D 11.1, and OpenGL (ES). All APIs are private for now. Shader conditioning (i.e. generating a QRhiShader in memory or on disk from some shader source code) is done via the tools and APIs provided by qt-labs/qtshadertools. The OpenGL support follows the cross-platform tradition of requiring ES 2.0 only, while optionally using some (ES) 3.x features. It can operate in core profile contexts as well. Task-number: QTBUG-70287 Change-Id: I246f2e36d562e404012c05db2aa72487108aa7cc Reviewed-by: Lars Knoll <lars.knoll@qt.io>