| Commit message (Collapse) | Author | Age | Files | Lines |
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Now developer build tests compile, but some are not working.
Functional fix will come later via separate tasks.
Task-number: QTBUG-122999
Change-Id: I70487b46c1b32ba4279cb02a4978e4f55ac0d310
Reviewed-by: Alexey Edelev <alexey.edelev@qt.io>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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According to QUIP-18 [1], all tests file should be
LicenseRef-Qt-Commercial OR GPL-3.0-only
[1]: https://contribute.qt-project.org/quips/18
Pick-to: 6.7
Task-number: QTBUG-121787
Change-Id: I9657df5d660820e56c96d511ea49d321c54682e8
Reviewed-by: Christian Ehrlicher <ch.ehrlicher@gmx.de>
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Task-number: QTBUG-111416
Pick-to: 6.5
Change-Id: Ife91bbc0bf09e3fcc5c4d8dc06e352eadee1b810
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
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Change-Id: I02e51868f762292b0a6b57d38a5bd25335b19621
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
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[ChangeLog][QtGui][QPainter] In Qt 5, the predefined brush patterns
would always be transformed along with the object being painted. In Qt
6.0 onwards, they would or would not, depending on the
SmoothPixmapTransformation render hint. Instead of this somewhat
surprising behavior, make the default be untransformed
(i.e. cosmetic), which makes sense when it comes to dpr scaling. For
the cases where one wants scaling, a new render hint is introduced to
enable that: NonCosmeticPatternBrushes.
Change-Id: I2208c7a28af9056d7ab97a529b66bf2d502c3c4f
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
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Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.
Task-number: QTBUG-67283
Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
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In a recent improvement (6de36918c03e91933fbfb5bf7b53abbe03edf460) the
last set clip region or path was stored in separate variables, in
order to be set again if the aliasing mode changed. That solution was
too simplistic, as it would break down as soon as more than one clip
area was set, with the latter either replacing or intersecting the
first. It was also unnecessary to introduce new storing of clip areas
and transforms, as those are already recorded in the clipInfo stack in
the painter state. This patch hence reverts much of that implementation.
However the basic idea of setting the clip area again after AA change
is good, so that part is kept, implementated instead by calling a
pre-existing function to replay the clipInfo stack.
One of the baseline test cases is extended to excercise the
combination of clip areas. As a driveby, support for setClipRectF is
added to the painting baseline test scripts, and the build of the
manual lance tool is fixed.
Fixes: QTBUG-101474
Pick-to: 6.3 6.2
Change-Id: Ide8b70d8cbf138deb06cbb84f69e62f7405886e6
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
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It's used by the lancebench and the lance tool, and it will probably be
useful for writing some high-dpi related unit and baseline test cases,
so move it to the shared folder.
Change-Id: I969bab51c9504be13b4c192b4f29f69cd9102868
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
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