| Commit message (Collapse) | Author | Age | Files | Lines |
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According to QUIP-18 [1], all tests file should be
LicenseRef-Qt-Commercial OR GPL-3.0-only
[1]: https://contribute.qt-project.org/quips/18
Pick-to: 6.7
Task-number: QTBUG-121787
Change-Id: I9657df5d660820e56c96d511ea49d321c54682e8
Reviewed-by: Christian Ehrlicher <ch.ehrlicher@gmx.de>
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Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.
Task-number: QTBUG-67283
Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
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Task-number: QTBUG-84469
Change-Id: Ie0455c890c048c52eacad1badd6d21df999badf9
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
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For historical reasons we use build and release instead of create and
destroy. This becomes confusing now that more modules in Qt start taking
QRhi into use. Migrate to the more familiar naming, so those who have
used QWindow or QOpenGLContext before will find it natural.
Change-Id: I05eb2243ce274c59b03a5f8bcbb2792a4f37120f
Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
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Uses the two compute shaders from Qt Quick 3D. Demonstrates
and tests both RGBA16F textures and using them (and doing
load/store with mip levels individually) in combination with
compute.
Task-number: QTBUG-81213
Change-Id: I3f0f250d5997a26c857b7c45517684c63b44e58e
Reviewed-by: Johan Helsing <johan.helsing@qt.io>
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