summaryrefslogtreecommitdiffstats
path: root/tests/manual/rhi/shared/dds_bc1.h
Commit message (Collapse)AuthorAgeFilesLines
* Change license for tests filesLucie Gérard2024-02-041-1/+1
| | | | | | | | | | | | According to QUIP-18 [1], all tests file should be LicenseRef-Qt-Commercial OR GPL-3.0-only [1]: https://contribute.qt-project.org/quips/18 Pick-to: 6.7 Task-number: QTBUG-121787 Change-Id: I9657df5d660820e56c96d511ea49d321c54682e8 Reviewed-by: Christian Ehrlicher <ch.ehrlicher@gmx.de>
* Use SPDX license identifiersLucie Gérard2022-05-161-49/+2
| | | | | | | | | | | | | Replace the current license disclaimer in files by a SPDX-License-Identifier. Files that have to be modified by hand are modified. License files are organized under LICENSES directory. Task-number: QTBUG-67283 Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Lars Knoll <lars.knoll@qt.io> Reviewed-by: Jörg Bornemann <joerg.bornemann@qt.io>
* Introduce the Qt graphics abstraction as private QtGui helpersLaszlo Agocs2019-06-131-0/+137
Comes with backends for Vulkan, Metal, Direct3D 11.1, and OpenGL (ES). All APIs are private for now. Shader conditioning (i.e. generating a QRhiShader in memory or on disk from some shader source code) is done via the tools and APIs provided by qt-labs/qtshadertools. The OpenGL support follows the cross-platform tradition of requiring ES 2.0 only, while optionally using some (ES) 3.x features. It can operate in core profile contexts as well. Task-number: QTBUG-70287 Change-Id: I246f2e36d562e404012c05db2aa72487108aa7cc Reviewed-by: Lars Knoll <lars.knoll@qt.io>