summaryrefslogtreecommitdiffstats
path: root/examples/corelib/serialization/savegame/character.cpp
blob: 266fe3b9213df07d75265b496f0dd90137405e14 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of The Qt Company Ltd nor the names of its
**     contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "character.h"

#include <QMetaEnum>
#include <QTextStream>

Character::Character()
    = default;

Character::Character(const QString &name,
                     int level,
                     Character::ClassType classType) :
    mName(name),
    mLevel(level),
    mClassType(classType)
{
}

QString Character::name() const
{
    return mName;
}

void Character::setName(const QString &name)
{
    mName = name;
}

int Character::level() const
{
    return mLevel;
}

void Character::setLevel(int level)
{
    mLevel = level;
}

Character::ClassType Character::classType() const
{
    return mClassType;
}

void Character::setClassType(Character::ClassType classType)
{
    mClassType = classType;
}

//! [0]
void Character::read(const QJsonObject &json)
{
    if (json.contains("name") && json["name"].isString())
        mName = json["name"].toString();

    if (json.contains("level") && json["level"].isDouble())
        mLevel = json["level"].toInt();

    if (json.contains("classType") && json["classType"].isDouble())
        mClassType = ClassType(json["classType"].toInt());
}
//! [0]

//! [1]
void Character::write(QJsonObject &json) const
{
    json["name"] = mName;
    json["level"] = mLevel;
    json["classType"] = mClassType;
}
//! [1]

void Character::print(int indentation) const
{
    const QString indent(indentation * 2, ' ');
    QTextStream(stdout) << indent << "Name:\t" << mName << "\n";
    QTextStream(stdout) << indent << "Level:\t" << mLevel << "\n";

    QString className = QMetaEnum::fromType<ClassType>().valueToKey(mClassType);
    QTextStream(stdout) << indent << "Class:\t" << className << "\n";
}