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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause

#include <QGuiApplication>
#include <QCommandLineParser>
#include "rhiwindow.h"

int main(int argc, char **argv)
{
    QGuiApplication app(argc, argv);

    QRhi::Implementation graphicsApi;

    // Use platform-specific defaults when no command-line arguments given.
#if defined(Q_OS_WIN)
    graphicsApi = QRhi::D3D11;
#elif QT_CONFIG(metal)
    graphicsApi = QRhi::Metal;
#elif QT_CONFIG(vulkan)
    graphicsApi = QRhi::Vulkan;
#else
    graphicsApi = QRhi::OpenGLES2;
#endif

    QCommandLineParser cmdLineParser;
    cmdLineParser.addHelpOption();
    QCommandLineOption nullOption({ "n", "null" }, QLatin1String("Null"));
    cmdLineParser.addOption(nullOption);
    QCommandLineOption glOption({ "g", "opengl" }, QLatin1String("OpenGL"));
    cmdLineParser.addOption(glOption);
    QCommandLineOption vkOption({ "v", "vulkan" }, QLatin1String("Vulkan"));
    cmdLineParser.addOption(vkOption);
    QCommandLineOption d3d11Option({ "d", "d3d11" }, QLatin1String("Direct3D 11"));
    cmdLineParser.addOption(d3d11Option);
    QCommandLineOption d3d12Option({ "D", "d3d12" }, QLatin1String("Direct3D 12"));
    cmdLineParser.addOption(d3d12Option);
    QCommandLineOption mtlOption({ "m", "metal" }, QLatin1String("Metal"));
    cmdLineParser.addOption(mtlOption);

    cmdLineParser.process(app);
    if (cmdLineParser.isSet(nullOption))
        graphicsApi = QRhi::Null;
    if (cmdLineParser.isSet(glOption))
        graphicsApi = QRhi::OpenGLES2;
    if (cmdLineParser.isSet(vkOption))
        graphicsApi = QRhi::Vulkan;
    if (cmdLineParser.isSet(d3d11Option))
        graphicsApi = QRhi::D3D11;
    if (cmdLineParser.isSet(d3d12Option))
        graphicsApi = QRhi::D3D12;
    if (cmdLineParser.isSet(mtlOption))
        graphicsApi = QRhi::Metal;

 //! [api-setup]
    // For OpenGL, to ensure there is a depth/stencil buffer for the window.
    // With other APIs this is under the application's control (QRhiRenderBuffer etc.)
    // and so no special setup is needed for those.
    QSurfaceFormat fmt;
    fmt.setDepthBufferSize(24);
    fmt.setStencilBufferSize(8);
    // Special case macOS to allow using OpenGL there.
    // (the default Metal is the recommended approach, though)
    // gl_VertexID is a GLSL 130 feature, and so the default OpenGL 2.1 context
    // we get on macOS is not sufficient.
#ifdef Q_OS_MACOS
    fmt.setVersion(4, 1);
    fmt.setProfile(QSurfaceFormat::CoreProfile);
#endif
    QSurfaceFormat::setDefaultFormat(fmt);

    // For Vulkan.
#if QT_CONFIG(vulkan)
    QVulkanInstance inst;
    if (graphicsApi == QRhi::Vulkan) {
        // Request validation, if available. This is completely optional
        // and has a performance impact, and should be avoided in production use.
        inst.setLayers({ "VK_LAYER_KHRONOS_validation" });
        // Play nice with QRhi.
        inst.setExtensions(QRhiVulkanInitParams::preferredInstanceExtensions());
        if (!inst.create()) {
            qWarning("Failed to create Vulkan instance, switching to OpenGL");
            graphicsApi = QRhi::OpenGLES2;
        }
    }
#endif
//! [api-setup]

    HelloWindow window(graphicsApi);

#if QT_CONFIG(vulkan)
    if (graphicsApi == QRhi::Vulkan)
        window.setVulkanInstance(&inst);
#endif
    window.resize(1280, 720);
    window.setTitle(QCoreApplication::applicationName() + QLatin1String(" - ") + window.graphicsApiName());
    window.show();

    int ret = app.exec();

    // RhiWindow::event() will not get invoked when the
    // PlatformSurfaceAboutToBeDestroyed event is sent during the QWindow
    // destruction. That happens only when exiting via app::quit() instead of
    // the more common QWindow::close(). Take care of it: if the QPlatformWindow
    // is still around (there was no close() yet), get rid of the swapchain
    // while it's not too late.
    if (window.handle())
        window.releaseSwapChain();

    return ret;
}