summaryrefslogtreecommitdiffstats
path: root/examples/opengl/cube/vshader.glsl
blob: ac57d9628503be747fcf3a15de3c4ee41c34497f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#ifdef GL_ES
// Set default precision to medium
precision mediump int;
precision mediump float;
#endif

uniform mat4 mvp_matrix;

attribute vec4 a_position;
attribute vec2 a_texcoord;

varying vec2 v_texcoord;

//! [0]
void main()
{
    // Calculate vertex position in screen space
    gl_Position = mvp_matrix * a_position;

    // Pass texture coordinate to fragment shader
    // Value will be automatically interpolated to fragments inside polygon faces
    v_texcoord = a_texcoord;
}
//! [0]