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/****************************************************************************
**
** Copyright (C) 2018 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:FDL$
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**
** GNU Free Documentation License Usage
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** Documentation License version 1.3 as published by the Free Software
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****************************************************************************/

/*!
    \example hellogles3
    \title Hello GLES3 Example
    \ingroup examples-widgets-opengl

    \brief The Hello GLES3 example demonstrates easy, cross-platform usage of
    OpenGL ES 3.0 functions via QOpenGLExtraFunctions in an application that
    works identically on desktop platforms with OpenGL 3.3 and mobile/embedded
    devices with OpenGL ES 3.0.

    The code is always the same, with the exception of two places:
    \list
      \li The OpenGL context creation has to have a sufficiently high version
    number for the features that are in use.
      \li The shader code's version directive is different.
    \endlist

    \image hellogles3-example.png
*/