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#include <QGuiApplication>
#include <QScreen>
#include <QThread>
#include "hellowindow.h"
int main(int argc, char **argv)
{
QGuiApplication app(argc, argv);
QScreen *screen = QGuiApplication::primaryScreen();
QRect screenGeometry = screen->availableGeometry();
QSurfaceFormat format;
format.setDepthBufferSize(16);
format.setSamples(4);
QPoint center = QPoint(screenGeometry.center().x(), screenGeometry.top() + 80);
QSize windowSize(400, 320);
int delta = 40;
Renderer rendererA(format);
Renderer rendererB(format, &rendererA);
QThread renderThread;
rendererB.moveToThread(&renderThread);
renderThread.start();
QObject::connect(qGuiApp, SIGNAL(lastWindowClosed()), &renderThread, SLOT(quit()));
HelloWindow windowA(&rendererA);
windowA.setGeometry(QRect(center, windowSize).translated(-windowSize.width() - delta / 2, 0));
windowA.setWindowTitle(QLatin1String("Thread A - Context A"));
windowA.setVisible(true);
HelloWindow windowB(&rendererA);
windowB.setGeometry(QRect(center, windowSize).translated(delta / 2, 0));
windowB.setWindowTitle(QLatin1String("Thread A - Context A"));
windowB.setVisible(true);
HelloWindow windowC(&rendererB);
windowC.setGeometry(QRect(center, windowSize).translated(-windowSize.width() / 2, windowSize.height() + delta));
windowC.setWindowTitle(QLatin1String("Thread B - Context B"));
windowC.setVisible(true);
app.exec();
renderThread.wait();
}
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