summaryrefslogtreecommitdiffstats
path: root/examples/opengl/textures/glwidget.cpp
blob: 9c6828b9024061bcc619b042e78330b0f5f372b2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause

#include "glwidget.h"
#include <QOpenGLShaderProgram>
#include <QOpenGLTexture>
#include <QMouseEvent>

GLWidget::~GLWidget()
{
    makeCurrent();
    vbo.destroy();
    for (int i = 0; i < 6; ++i)
        delete textures[i];
    delete program;
    doneCurrent();
}

QSize GLWidget::minimumSizeHint() const
{
    return QSize(50, 50);
}

QSize GLWidget::sizeHint() const
{
    return QSize(200, 200);
}

void GLWidget::rotateBy(int xAngle, int yAngle, int zAngle)
{
    xRot += xAngle;
    yRot += yAngle;
    zRot += zAngle;
    update();
}

void GLWidget::setClearColor(const QColor &color)
{
    clearColor = color;
    update();
}

void GLWidget::initializeGL()
{
    initializeOpenGLFunctions();

    makeObject();

    glEnable(GL_DEPTH_TEST);
    glEnable(GL_CULL_FACE);

#define PROGRAM_VERTEX_ATTRIBUTE 0
#define PROGRAM_TEXCOORD_ATTRIBUTE 1

    QOpenGLShader *vshader = new QOpenGLShader(QOpenGLShader::Vertex, this);
    const char *vsrc =
        "attribute highp vec4 vertex;\n"
        "attribute mediump vec4 texCoord;\n"
        "varying mediump vec4 texc;\n"
        "uniform mediump mat4 matrix;\n"
        "void main(void)\n"
        "{\n"
        "    gl_Position = matrix * vertex;\n"
        "    texc = texCoord;\n"
        "}\n";
    vshader->compileSourceCode(vsrc);

    QOpenGLShader *fshader = new QOpenGLShader(QOpenGLShader::Fragment, this);
    const char *fsrc =
        "uniform sampler2D texture;\n"
        "varying mediump vec4 texc;\n"
        "void main(void)\n"
        "{\n"
        "    gl_FragColor = texture2D(texture, texc.st);\n"
        "}\n";
    fshader->compileSourceCode(fsrc);

    program = new QOpenGLShaderProgram;
    program->addShader(vshader);
    program->addShader(fshader);
    program->bindAttributeLocation("vertex", PROGRAM_VERTEX_ATTRIBUTE);
    program->bindAttributeLocation("texCoord", PROGRAM_TEXCOORD_ATTRIBUTE);
    program->link();

    program->bind();
    program->setUniformValue("texture", 0);
}

void GLWidget::paintGL()
{
    glClearColor(clearColor.redF(), clearColor.greenF(), clearColor.blueF(), clearColor.alphaF());
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    QMatrix4x4 m;
    m.ortho(-0.5f, +0.5f, +0.5f, -0.5f, 4.0f, 15.0f);
    m.translate(0.0f, 0.0f, -10.0f);
    m.rotate(xRot / 16.0f, 1.0f, 0.0f, 0.0f);
    m.rotate(yRot / 16.0f, 0.0f, 1.0f, 0.0f);
    m.rotate(zRot / 16.0f, 0.0f, 0.0f, 1.0f);

    program->setUniformValue("matrix", m);
    program->enableAttributeArray(PROGRAM_VERTEX_ATTRIBUTE);
    program->enableAttributeArray(PROGRAM_TEXCOORD_ATTRIBUTE);
    program->setAttributeBuffer(PROGRAM_VERTEX_ATTRIBUTE, GL_FLOAT, 0, 3, 5 * sizeof(GLfloat));
    program->setAttributeBuffer(PROGRAM_TEXCOORD_ATTRIBUTE, GL_FLOAT, 3 * sizeof(GLfloat), 2, 5 * sizeof(GLfloat));

    for (int i = 0; i < 6; ++i) {
        textures[i]->bind();
        glDrawArrays(GL_TRIANGLE_FAN, i * 4, 4);
    }
}
void GLWidget::resizeGL(int width, int height)
{
    int side = qMin(width, height);
    glViewport((width - side) / 2, (height - side) / 2, side, side);
}

void GLWidget::mousePressEvent(QMouseEvent *event)
{
    lastPos = event->position().toPoint();
}

void GLWidget::mouseMoveEvent(QMouseEvent *event)
{
    int dx = event->position().toPoint().x() - lastPos.x();
    int dy = event->position().toPoint().y() - lastPos.y();

    if (event->buttons() & Qt::LeftButton) {
        rotateBy(8 * dy, 8 * dx, 0);
    } else if (event->buttons() & Qt::RightButton) {
        rotateBy(8 * dy, 0, 8 * dx);
    }
    lastPos = event->position().toPoint();
}

void GLWidget::mouseReleaseEvent(QMouseEvent * /* event */)
{
    emit clicked();
}

void GLWidget::makeObject()
{
    static const int coords[6][4][3] = {
        { { +1, -1, -1 }, { -1, -1, -1 }, { -1, +1, -1 }, { +1, +1, -1 } },
        { { +1, +1, -1 }, { -1, +1, -1 }, { -1, +1, +1 }, { +1, +1, +1 } },
        { { +1, -1, +1 }, { +1, -1, -1 }, { +1, +1, -1 }, { +1, +1, +1 } },
        { { -1, -1, -1 }, { -1, -1, +1 }, { -1, +1, +1 }, { -1, +1, -1 } },
        { { +1, -1, +1 }, { -1, -1, +1 }, { -1, -1, -1 }, { +1, -1, -1 } },
        { { -1, -1, +1 }, { +1, -1, +1 }, { +1, +1, +1 }, { -1, +1, +1 } }
    };

    for (int j = 0; j < 6; ++j)
        textures[j] = new QOpenGLTexture(QImage(QString(":/images/side%1.png").arg(j + 1)).mirrored());

    QList<GLfloat> vertData;
    for (int i = 0; i < 6; ++i) {
        for (int j = 0; j < 4; ++j) {
            // vertex position
            vertData.append(0.2 * coords[i][j][0]);
            vertData.append(0.2 * coords[i][j][1]);
            vertData.append(0.2 * coords[i][j][2]);
            // texture coordinate
            vertData.append(j == 0 || j == 3);
            vertData.append(j == 0 || j == 1);
        }
    }

    vbo.create();
    vbo.bind();
    vbo.allocate(vertData.constData(), vertData.count() * sizeof(GLfloat));
}