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/****************************************************************************
**
** Copyright (C) 2022 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of The Qt Company Ltd nor the names of its
**     contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "glwidget.h"
#include "renderer.h"

#include <qmath.h>
#include <QGuiApplication>

GLWidget::GLWidget(QWidget *parent)
    : QOpenGLWidget(parent)
{
    setMinimumSize(300, 250);

    connect(this, &QOpenGLWidget::aboutToCompose, this, &GLWidget::onAboutToCompose);
    connect(this, &QOpenGLWidget::frameSwapped, this, &GLWidget::onFrameSwapped);
    connect(this, &QOpenGLWidget::aboutToResize, this, &GLWidget::onAboutToResize);
    connect(this, &QOpenGLWidget::resized, this, &GLWidget::onResized);

    m_thread = new QThread;
    m_renderer = new Renderer(this);
    m_renderer->moveToThread(m_thread);
    connect(m_thread, &QThread::finished, m_renderer, &QObject::deleteLater);

    connect(this, &GLWidget::renderRequested, m_renderer, &Renderer::render);
    connect(m_renderer, &Renderer::contextWanted, this, &GLWidget::grabContext);

    m_thread->start();
}

GLWidget::~GLWidget()
{
    m_renderer->prepareExit();
    m_thread->quit();
    m_thread->wait();
    delete m_thread;
}

void GLWidget::onAboutToCompose()
{
    // We are on the gui thread here. Composition is about to
    // begin. Wait until the render thread finishes.
    m_renderer->lockRenderer();
}

void GLWidget::onFrameSwapped()
{
    m_renderer->unlockRenderer();
    // Assuming a blocking swap, our animation is driven purely by the
    // vsync in this example.
    emit renderRequested();
}

void GLWidget::onAboutToResize()
{
    m_renderer->lockRenderer();
}

void GLWidget::onResized()
{
    m_renderer->unlockRenderer();
}

void GLWidget::grabContext()
{
    m_renderer->lockRenderer();
    QMutexLocker lock(m_renderer->grabMutex());
    context()->moveToThread(m_thread);
    m_renderer->grabCond()->wakeAll();
    m_renderer->unlockRenderer();
}