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// Copyright (C) 2017 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#ifndef MESH_H
#define MESH_H
#include <QString>
#include <QFuture>
struct MeshData
{
bool isValid() const { return vertexCount > 0; }
int vertexCount = 0;
float aabb[6];
QByteArray geom; // x, y, z, u, v, nx, ny, nz
};
class Mesh
{
public:
void load(const QString &fn);
MeshData *data();
bool isValid() { return data()->isValid(); }
void reset();
private:
bool m_maybeRunning = false;
QFuture<MeshData> m_future;
MeshData m_data;
};
#endif
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