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#
# Common build settings for all iOS configurations
#
# Depends on:
#
#   QMAKE_XCODE_DEVELOPER_PATH - set in mkspecs/common/xcode.conf

QT_QPA_DEFAULT_PLATFORM = ios

QMAKE_XCODE_TOOLCHAIN_BIN_PATH = $$QMAKE_XCODE_DEVELOPER_PATH/Toolchains/XcodeDefault.xctoolchain/usr/bin

QMAKE_XCODE_CODE_SIGN_IDENTITY = "iPhone Developer"

# iOS build tools
QMAKE_CC                = $$QMAKE_XCODE_TOOLCHAIN_BIN_PATH/clang
QMAKE_CXX               = $$QMAKE_XCODE_TOOLCHAIN_BIN_PATH/clang++
QMAKE_FIX_RPATH         = $$QMAKE_XCODE_TOOLCHAIN_BIN_PATH/install_name_tool -id
QMAKE_AR                = $$QMAKE_XCODE_TOOLCHAIN_BIN_PATH/ar cq
QMAKE_RANLIB            = $$QMAKE_XCODE_TOOLCHAIN_BIN_PATH/ranlib -s
QMAKE_LINK              = $$QMAKE_CXX
QMAKE_LINK_SHLIB        = $$QMAKE_CXX

# Check that compiler is valid
!exists($$QMAKE_CXX): error("The version of Xcode installed on this system does not include the clang compiler")

# Basic iOS frameworks needed for any GUI app
QMAKE_LFLAGS           += -framework Foundation -framework UIKit -framework QuartzCore -lz

# No OpenGL ES1
QMAKE_INCDIR_OPENGL_ES1 =
QMAKE_LIBDIR_OPENGL_ES1 =
QMAKE_LIBS_OPENGL_ES1   =

# OpenGL ES2
QMAKE_INCDIR_OPENGL_ES2 =
QMAKE_LIBDIR_OPENGL_ES2 =
QMAKE_LIBS_OPENGL_ES2   = -framework OpenGLES

# No desktop OpenGL
QMAKE_INCDIR_OPENGL     =
QMAKE_LIBS_OPENGL       =